1,721,004 research outputs found

    A New Spherical Light Field Database for Immersive Telecommunication and Telepresence Applications

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    <p>This database is proposed by the Realistic 3D research group at Mid Sweden University, Sundsvall, Sweden. The database details are explained thoroughly in a submission to QoMEX 2024, and the database has been reviewed as part of the submission. <strong>This work will be presented at QoMEX 2024 at Karlshamn, Sweden</strong>.</p> <p>The database README file will be slightly updated to reflect the citation information as given below, after the QoMEX 2024 conference. You can use this database in your work, provided that you cite the database as below:</p> <blockquote> <p>Zerman, E., Gond, M., Takhtardeshir, S., Olsson, R., & Sjöström, M. (2024). A Spherical Light Field Database for Immersive Telecommunication and Telepresence Applications. <em>The 16th International Conference on Quality of Multimedia Experience (QoMEX)</em>. IEEE. (<strong>Accepted - to be presented</strong>)</p> </blockquote> <p>BibTeX:</p> <blockquote> <p>@inproceedings{zerman2024spherical,<br>  title = {A Spherical Light Field Database for Immersive Telecommunication and Telepresence Applications},<br>  author = {Zerman, Emin and Gond, Manu and Takhtardeshir, Soheib and Olsson, Roger and Sj{\"o}str{\"o}m, M{\aa}rten},<br>  booktitle = {The 16th International Conference on Quality of Multimedia Experience (QoMEX)},<br>  year = {2024},<br>  organization = {IEEE},<br>  note = {(Accepted - to be presented)}<br>}</p> </blockquote> <p>This database contains 20 spherical light fields of 1 x 60 views, captured with a consumer-grade 360-degree camera: Insta360 X3. The capture is done using a dolly to ensure the separation between consecutive views is exactly 1 cm. In addition to the original captures, this database also provides outputs for two different use cases: compression and view synthesis. Several parameters, features, and objective quality metric values are also included.</p&gt

    BASICS DATASET: Broad Quality Assessment of Static Point Clouds in a Compression Scenario

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    <p>Point clouds have become increasingly prevalent in representing 3D scenes within virtual environments, alongside 3D meshes. Their ease of capture has facilitated a wide array of applications on mobile devices, including smartphones and other microcontrollers. Notably, point cloud compression has reached an advanced stage and being standardized. However, the availability of quality assessment datasets, which are essential for the development of improved objective quality metrics, remains limited.<br>We introduce BASICS, a large-scale quality assessment dataset tailored for static point clouds. The BASICS dataset comprises 75 unique point clouds, each compressed with four different algorithms, resulting in the evaluation of nearly 1500 point clouds by 3500 unique participants.</p> <div>For a detailed explanation of the dataset and the analysis done, please refer to the related publication:</div> <div> </div> <div>@ARTICLE{10403987,<br>  author={Ak, Ali and Zerman, Emin and Quach, Maurice and Chetouani, Aladine and Smolic, Aljosa and Valenzise, Giuseppe and Le Callet, Patrick},<br>  journal={IEEE Transactions on Multimedia}, <br>  title={BASICS: Broad Quality Assessment of Static Point Clouds in a Compression Scenario}, <br>  year={2024},<br>  pages={1-13},<br>  doi={10.1109/TMM.2024.3355642}}</div> <div> </div> <div>BASICS paper is accepted to be published in IEEE TMM. The above article will be updated later on with the correct DOI.</div> <p><br>The BASICS dataset was previously used for the ICIP 2023 ICIP PCQVA Grand Challenge. Since the challenge is over, we are making it public for the community to build upon! Check the link below for the ICIP 2023 PCQVA Challenge Page:<br>https://sites.google.com/view/icip2023-pcvqa-grand-challenge/</p> <p> </p&gt

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Evaluation et analyse de la qualité vidéo à haute gamme dynamique

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    In the last decade, high dynamic range (HDR) image and video technology gained a lot of attention, especially within the multimedia community. Recent technological advancements made the acquisition, compression, and reproduction of HDR content easier, and that led to the commercialization of HDR displays and popularization of HDR content. In this context, measuring the quality of HDR content plays a fundamental role in improving the content distribution chain as well as individual parts of it, such as compression and display. However, HDR visual quality assessment presents new challenges with respect to the standard dynamic range (SDR) case. The first challenge is the new conditions introduced by the reproduction of HDR content, e.g. the increase in brightness and contrast. Even though accurate reproduction is not necessary for most of the practical cases, accurate estimation of the emitted luminance is necessary for the objective HDR quality assessment metrics. In order to understand the effects of display rendering on the quality perception, an accurate HDR frame reproduction algorithm was developed, and a subjective experiment was conducted to analyze the impact of different display renderings on subjective and objective HDR quality evaluation. Additionally, in order to understand the impact of color with the increased brightness of the HDR displays, the effects of different color spaces on the HDR video compression performance were also analyzed in another subjective study. Another challenge is to estimate the quality of HDR content objectively, using computers and algorithms. In order to address this challenge, the thesis proceeds with the performance evaluation of full-reference (FR) HDR image quality metrics. HDR images have a larger brightness range and higher contrast values. Since most of the image quality metrics are developed for SDR images, they need to be adapted in order to estimate the quality of HDR images. Different adaptation methods were used for SDR metrics, and they were compared with the existing image quality metrics developed exclusively for HDR images. Moreover, we propose a new method for the evaluation of metric discriminability based ona novel classification approach. Motivated by the need to fuse several different quality databases, in the third part of the thesis, we compare subjective quality scores acquired by using different subjective test methodologies. Subjective quality assessment is regarded as the most effective and reliable way of obtaining “ground-truth” quality scores for the selected stimuli, and the obtained mean opinion scores (MOS) are the values to which generally objective metrics are trained to match. In fact, strong discrepancies can easily be notified across databases when different multimedia quality databases are considered. In order to understand the relationship between the quality values acquired using different methodologies, the relationship between MOS values and pairwise comparisons (PC) scaling results were compared. For this purpose, a series of experiments were conducted using double stimulus impairment scale (DSIS) and pairwise comparisons subjective methodologies. We propose to include cross-content comparisons in the PC experiments in order to improve scaling performance and reduce cross-content variance as well as confidence intervals. The scaled PC scores can also be used for subjective multimedia quality assessment scenarios other than HDR.Au cours de la dernière décennie, la technologie de l’image et de la vidéo à haute gamme dynamique (High dynamic range - HDR) a attiré beaucoup d’attention, en particulier dans la communauté multimédia. Les progrés technologiques récents ont facilité l’acquisition, la compression et la reproduction du contenu HDR, ce qui a mené à la commercialisation des écrans HDR et à la popularisation du contenu HDR. Dans ce contexte, la mesure de la qualité du contenu HDR joue un rôle fondamental dans l’amélioration de la chaîne de distribution du contenu ainsi que des opérations qui la composent, telles que la compression et l’affichage. Cependant, l’évaluation de la qualité visuelle HDR présente de nouveaux défis par rapport au contenu à gamme dynamique standard (Standard dynamic range -SDR). Le premier défi concerne les nouvelles conditions introduites par la reproduction du contenu HDR, par ex. l’augmentation de la luminosité et du contraste. Même si une reproduction exacte de la luminance d’une scène n’est pas nécessaire pour la plupart des cas pratiques, une estimation précise de la luminance émise est cependant nécessaire pour les mesures d’évaluation objectives de la qualité HDR. Afin de comprendre les effets du rendu d’affichage sur la perception de la qualité, un algorithme permettant de reproduire très précisement une image HDR a été développé et une expérience subjective a été menée pour analyser l’impact de différents rendus sur l’évaluation subjective et objective de la qualité HDR. En outre, afin de comprendre l’impact de la couleur avec la luminosité accrue des écrans HDR, les effets des différents espaces de couleurs sur les performances de compression vidéo HDR ont également été analysés dans une autre étude subjective. Un autre défi consiste à estimer objectivement la qualité du contenu HDR, en utilisant des ordinateurs et des algorithmes. Afin de relever ce défi, la thèse procède à l’évaluation des performances des métriques de qualité d’image HDR avec référence (Full reference-FR). Les images HDR ont une plus grande plage de luminosité et des valeurs de contraste plus élevées. Etant donné que la plupart des métriques de qualité d’image sont développées pour les images SDR, elles doivent être adaptées afin d’estimer la qualité des images HDR. Différentes méthodes d’adaptation ont été utilisées pour les mesures SDR, et elles ont été comparées avec les métriques de qualité d’image existantes développées exclusivement pour les images HDR. De plus, nous proposons une nouvelle méthode d’évaluation des métriques objectives basée sur une nouvelle approche de classification. Enfin, nous comparons les scores de qualité subjectifs acquis en utilisant différentes méthodologies de test subjectives. L’évaluation subjective de la qualité est considérée comme le moyen le plus efficace et le plus fiable d’obtenir des scores de qualité «vérité-terrain» pour les stimuli sélectionnés, et les scores moyens d’opinion (Mean opinion scores-MOS) obtenus sont les valeurs auxquelles les métriques objectives sont entraînées pour correspondre. En fait, de fortes divergences peuvent facilement être rencontrés lorsque différentes bases de données de qualité multimédia sont considérées. Afin de comprendre la relation entre les valeurs de qualité acquises à l’aide de différentes méthodologies, la relation entre les valeurs MOS et les résultats des comparaisons par paires rééchellonés (Pairwise comparisons - PC) a été comparée. A cette fin, une série d’expériences ont été menées entre les méthodologies double stimulus impairment scale (DSIS) et des comparaisons par paires. Nous proposons d’inclure des comparaisons inter-contenu dans les expériences PC afin d’améliorer les performances de rééchelonnement et de réduire la variance inter-contenu ainsi que les intervalles de confiance. Les scores de PC rééchellonés peuvent également être utilisés pour des scénarios subjectifs d’évaluation de la qualité multimédia autres que le HDR

    Assessment and analysis of high dynamic range video quality

    No full text
    Au cours de la dernière décennie, la technologie de l’image et de la vidéo à haute gamme dynamique (High dynamic range - HDR) a attiré beaucoup d’attention, en particulier dans la communauté multimédia. Les progrés technologiques récents ont facilité l’acquisition, la compression et la reproduction du contenu HDR, ce qui a mené à la commercialisation des écrans HDR et à la popularisation du contenu HDR. Dans ce contexte, la mesure de la qualité du contenu HDR joue un rôle fondamental dans l’amélioration de la chaîne de distribution du contenu ainsi que des opérations qui la composent, telles que la compression et l’affichage. Cependant, l’évaluation de la qualité visuelle HDR présente de nouveaux défis par rapport au contenu à gamme dynamique standard (Standard dynamic range -SDR). Le premier défi concerne les nouvelles conditions introduites par la reproduction du contenu HDR, par ex. l’augmentation de la luminosité et du contraste. Même si une reproduction exacte de la luminance d’une scène n’est pas nécessaire pour la plupart des cas pratiques, une estimation précise de la luminance émise est cependant nécessaire pour les mesures d’évaluation objectives de la qualité HDR. Afin de comprendre les effets du rendu d’affichage sur la perception de la qualité, un algorithme permettant de reproduire très précisement une image HDR a été développé et une expérience subjective a été menée pour analyser l’impact de différents rendus sur l’évaluation subjective et objective de la qualité HDR. En outre, afin de comprendre l’impact de la couleur avec la luminosité accrue des écrans HDR, les effets des différents espaces de couleurs sur les performances de compression vidéo HDR ont également été analysés dans une autre étude subjective. Un autre défi consiste à estimer objectivement la qualité du contenu HDR, en utilisant des ordinateurs et des algorithmes. Afin de relever ce défi, la thèse procède à l’évaluation des performances des métriques de qualité d’image HDR avec référence (Full reference-FR). Les images HDR ont une plus grande plage de luminosité et des valeurs de contraste plus élevées. Etant donné que la plupart des métriques de qualité d’image sont développées pour les images SDR, elles doivent être adaptées afin d’estimer la qualité des images HDR. Différentes méthodes d’adaptation ont été utilisées pour les mesures SDR, et elles ont été comparées avec les métriques de qualité d’image existantes développées exclusivement pour les images HDR. De plus, nous proposons une nouvelle méthode d’évaluation des métriques objectives basée sur une nouvelle approche de classification. Enfin, nous comparons les scores de qualité subjectifs acquis en utilisant différentes méthodologies de test subjectives. L’évaluation subjective de la qualité est considérée comme le moyen le plus efficace et le plus fiable d’obtenir des scores de qualité «vérité-terrain» pour les stimuli sélectionnés, et les scores moyens d’opinion (Mean opinion scores-MOS) obtenus sont les valeurs auxquelles les métriques objectives sont entraînées pour correspondre. En fait, de fortes divergences peuvent facilement être rencontrés lorsque différentes bases de données de qualité multimédia sont considérées. Afin de comprendre la relation entre les valeurs de qualité acquises à l’aide de différentes méthodologies, la relation entre les valeurs MOS et les résultats des comparaisons par paires rééchellonés (Pairwise comparisons - PC) a été comparée. A cette fin, une série d’expériences ont été menées entre les méthodologies double stimulus impairment scale (DSIS) et des comparaisons par paires. Nous proposons d’inclure des comparaisons inter-contenu dans les expériences PC afin d’améliorer les performances de rééchelonnement et de réduire la variance inter-contenu ainsi que les intervalles de confiance. Les scores de PC rééchellonés peuvent également être utilisés pour des scénarios subjectifs d’évaluation de la qualité multimédia autres que le HDR.In the last decade, high dynamic range (HDR) image and video technology gained a lot of attention, especially within the multimedia community. Recent technological advancements made the acquisition, compression, and reproduction of HDR content easier, and that led to the commercialization of HDR displays and popularization of HDR content. In this context, measuring the quality of HDR content plays a fundamental role in improving the content distribution chain as well as individual parts of it, such as compression and display. However, HDR visual quality assessment presents new challenges with respect to the standard dynamic range (SDR) case. The first challenge is the new conditions introduced by the reproduction of HDR content, e.g. the increase in brightness and contrast. Even though accurate reproduction is not necessary for most of the practical cases, accurate estimation of the emitted luminance is necessary for the objective HDR quality assessment metrics. In order to understand the effects of display rendering on the quality perception, an accurate HDR frame reproduction algorithm was developed, and a subjective experiment was conducted to analyze the impact of different display renderings on subjective and objective HDR quality evaluation. Additionally, in order to understand the impact of color with the increased brightness of the HDR displays, the effects of different color spaces on the HDR video compression performance were also analyzed in another subjective study. Another challenge is to estimate the quality of HDR content objectively, using computers and algorithms. In order to address this challenge, the thesis proceeds with the performance evaluation of full-reference (FR) HDR image quality metrics. HDR images have a larger brightness range and higher contrast values. Since most of the image quality metrics are developed for SDR images, they need to be adapted in order to estimate the quality of HDR images. Different adaptation methods were used for SDR metrics, and they were compared with the existing image quality metrics developed exclusively for HDR images. Moreover, we propose a new method for the evaluation of metric discriminability based ona novel classification approach. Motivated by the need to fuse several different quality databases, in the third part of the thesis, we compare subjective quality scores acquired by using different subjective test methodologies. Subjective quality assessment is regarded as the most effective and reliable way of obtaining “ground-truth” quality scores for the selected stimuli, and the obtained mean opinion scores (MOS) are the values to which generally objective metrics are trained to match. In fact, strong discrepancies can easily be notified across databases when different multimedia quality databases are considered. In order to understand the relationship between the quality values acquired using different methodologies, the relationship between MOS values and pairwise comparisons (PC) scaling results were compared. For this purpose, a series of experiments were conducted using double stimulus impairment scale (DSIS) and pairwise comparisons subjective methodologies. We propose to include cross-content comparisons in the PC experiments in order to improve scaling performance and reduce cross-content variance as well as confidence intervals. The scaled PC scores can also be used for subjective multimedia quality assessment scenarios other than HDR

    Taşınabilir bir stereo-video aktarım sistemi.

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    In the last decade, 3D technologies have made a great advancement in reaching the end users. Many of the cutting-edge technology had the opportunity to reach the customers. With the increase in popularity of mobile electronics and the new mobile 3D multimedia displaying methods, the mobile 3D became a very important multimedia factor in the last decade. This thesis presents an implementation of real-time stereo-video capture, compression, and wireless streaming from embedded platforms to mobile devices, as an end-to-end system. There are different aspects of an end-to-end system. In order to create an efficient and fast video streaming system, we tested different encoding structures for H.264/AVC and H.264/MVC with different 3D video formats. Experiments on different video streaming techniques are conducted, and the most effective one is employed. On the final system, side-by-side Frame Packing Arrangement presentation of stereo-video is used in H.264/AVC encoding system. The system is realized by using DM3730 SoC ARM device as transmitter and a mobile device with autostereoscopic display as receiver. Presented architecture makes 3D video communication between the mobile users connected to a wireless network possible. Performance tests are conducted for the system, and the results are presented in this study.M.S. - Master of Scienc

    Proceedings of the 28th ACM International Conference on Multimedia, pp. 4787?4788, 2020.

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    New immersive imaging technologies enable creating multimedia systems that would increase the viewer presence and provide an immersive experience. This half-day tutorial aims to give an overview of these new immersive imaging systems and help the participants understand the content creation and delivery pipeline for the immersive imaging technologies. The tutorial will go over the full imaging pipeline, from camera setup for content capture, through content compression / streaming, to content display and related perceptual studies

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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