48 research outputs found
Analisis Minat dan Hasil Belajar Siswa Kelas XI MIPA SMA NEGERI 100 Jakarta pada Pembelajaran Tatap Muka (PTM) Pascapandemi Covid-19
Tujuan penelitian ini yaitu mengetahui minat belajar dan hasil belajar siswa pada pembelajaran tatap muka (PTM) pascapandemi covid-19. Penelitian ini dilakukan di SMA Negeri 100 Jakarta pada semester genap 2022/2023. Jenis penelitian yang digunakan yaitu pre-experiment dengan desain penelitian yang digunakan one group pretest posttest group design. Populasi di dalam penelitian ini yaitu kelas XI MIPA SMA Negeri 100 Jakarta berjumlah 108 orang, Sampel dalam penelitian ini berjumlah 36 siswa yaitu kelas XI MIPA 3. Adapun teknik pengambilan sampel menggunakan cluster random sampling. Instrumen pada penelitian ini terdiri dari tes dan non tes. Untuk instrumen tes berupa soal pilihan berganda sebanyak 25 soal untuk melihat hasil belajar siswa. Untuk instrumen non tes berupa angket dan wawancara, angket terdiri dari 22 pernyataan untuk melihat minat belajar siswa dan wawancara terdiri dari 16 pertanyaan untuk memperkuat hasil angket minat belajar siswa. Adapun hasil yang diperoleh berdasarkan analisis data angket yaitu, minat belajar siswa dalam pembelajaran tatap muka (PTM) pascapandemi covid-19 yaitu rata-rata persentase untuk aspek minat 79% dengan kategori baik. Untuk hasil belajar siswa pada pretest diperoleh nilai terendah yaitu 12 dan nilai tertinggi 60. Sedangkan untuk nilai posttest siswa yaitu, nilai terendah 56 dan nilai tertinggi siswa 92, disimpulkan bahwa pada saat pembelajaran tatap muka pascapandemi covid-19 untuk hasil belajar siswa mengalami peningkatan dari pretest ke posttest. Kesimpulan dari penelitian ini adalah untuk minat belajar siswa dalam pembelajaran tatap muka pascapandemi covid-19 mencapai kategori baik. Untuk hasil belajar siswa yaitu mengalami peningkatan dari pretest ke posttest, sebesar N-Gain 0, 56 dengan kategori sedang.
Kata Kunci: Minat Belajar, Hasil Belajar, Pembelajaran Tatap Muka (PTM) pascapandemi covid-19./ The purpose of this study is to find out interest in learning and student learning outcomes in face-to-face learning (PTM) after the Covid-19 pandemic. This research was conducted at SMA Negeri 100 Jakarta in the even semester of 2022/2023. The type of research used ispre-experiment with the research design usedone group pretest posttest group design. The population in this study was class XI MIPA SMA Negeri 100 Jakarta, totaling 108 people. The sample in this study was 36 students, namely class XI MIPA 3. The sampling technique usedcluster random sampling. The instruments in this study consisted of tests and non-tests. For the test instrument in the form of multiple choice questions as many as 25 questions to see student learning outcomes. For non-test instruments in the form of questionnaires and interviews, the questionnaire consists of 22 statements to see students' interest in learning and the interview consists of 16 questions to strengthen the results of the questionnaire. The results obtained were based on the analysis of questionnaire data, namely, students' interest in face-to-face learning (PTM) after the Covid-19 pandemic, namely the average percentage for aspects of interest was 79% in the good category. For student learning outcomes inpretest the lowest score is 12 and the highest score is 60. As for the valueposttest student that is, the lowest score was 56 and the highest student score was 92. It was concluded that during face-to-face learning after the Covid-19 pandemic, student learning outcomes had increased from pretest the posttest. The conclusion of this study is that students' interest in face-to-face learning after the Covid-19 pandemic reaches a good category. For student learning outcomes, namely experiencing an increase frompretest theposttest, of N-Gain 0.56 in the medium.
Keywords: Interest in Learning, Learning Outcomes, Face-to-face Learning (PTM) post-covid-19 pande
The Application of Larson's Translation Strategies in The Translation of Similes in 'Matilda' Novel
Translation and figurative language are deeply intertwined, because translators must closely convey the imaginative, expressive, and nuanced aspects of language across cultural and linguistic boundaries. This study analyzes the translation of simile in the novel Matilda by Roald Dahl and translated by Agus Setiadi. This study aims to identify the similes in Larson's novel "Matilda" and analyze them by translation strategy with qualitative methodology. The resulting data comes from the results of researchers reading the entire Matilda novel in the source language (English), identifying the existing similes, and then matching them with the similes in the target text (Indonesian). The data are analyzed by using theory simile translation proposed by Larson (1998). Larson categorizes the strategy of translation similes into three: the sense of the word may be translated non-figuratively, retaining the word in the original, but adding the sense of the word, and substituting a figurative expression of the target language for the figurative expression of the source language. Two strategies were most frequently applied out of the 21 data collected: non-figurative translation with 9 data and substitution with 9 data, meanwhile on the other side, retaining the word and adding sense only have 3 data
Analysis Of The Interests And Learning Outcomes Of Class XI Students Of MIPA SMA Negeri 100 Jakarta In Face-To-Face Learning After The Covid- 19 Pandemic
The purpose of this study is to find out interest in learning and student learning outcomes in face-to-face learning (PTM) after the Covid-19 pandemic. This research was conducted at SMA Negeri 100 Jakarta in the even semester of 2022/2023. The type of research used ispre-experiment with the research design usedone group pretest posttest group design. The population in this study was class XI MIPA SMA Negeri 100 Jakarta, totaling 108 people. The sample in this study was 36 students, namely class XI MIPA 3. The sampling technique used cluster random sampling. The instruments in this study consisted of tests and non-tests. For the test instrument in the form of multiple choice questions as many as 25 questions to see student learning outcomes. For non-test instruments in the form of questionnaires and interviews, the questionnaire consists of 22 statements to see students\u27 interest in learning and the interview consists of 16 questions to strengthen the results of the questionnaire. The results obtained were based on the analysis of questionnaire data, namely, students\u27 interest in faceto-face learning (PTM) after the Covid-19 pandemic, namely the average percentage for aspects of interest was 79% in the good category. For student learning outcomes inpretest the lowest score is 12 and the highest score is 60. As for the valueposttest student that is, the lowest score was 56 and the highest student score was 92. It was concluded that during face-to-face learning after the Covid-19 pandemic, student learning outcomes had increased from pretest the posttest. The conclusion of this study is that students\u27 interest in face-to-face learning after the Covid-19 pandemic reaches a good category. For student learning outcomes, namely experiencing an increase frompretest theposttest, of N-Gain 0.56 in the medium
The art of painting in oil : rendered familiar to every capacity : extracted from the works of the most eminent masters of the Italian, Flemish, and English schools, to which is prefixed, the method of mixing the colours to the various teints used both for portraits, landscapes, etc. ... /
Cover title has date 1799; frontispiece reads: Published 20th Feby. 1798.Mode of access: Internet
Pengembangan Buku Ajar Sistem Komputer Berorientasi Kurikulum 2013 Semester Genap Kelas X TKJ di SMK Negeri 2 Malang
ABSTRAK Fadillah, Feby. 2016. Pengembangan Buku Ajar Sistem Komputer Berorientasi Kurikulum 2013 Semester Genap Kelas X TKJ di SMK Negeri 2 Malang. Skripsi, Program Studi Pendidikan Teknik Informatika, Jurusan Teknik Elektro, Fakultas Teknik, Universitas Negeri Malang. Pembimbing: (I) Drs. Puger Honggowiyono, M.T. (II) M. Zainal Arifin, S.Si., M.Kom. Kata Kunci: pengembangan, buku ajar, sistem komputer, kurikulum 2013. Sistem Komputer merupakan salah satu mata pelajaran di SMK Negeri 2 Malang. Berdasarkan hasil wawancara pada guru Sistem Komputer, di semester genap memiliki kendala yakni terbatasnya bahan ajar yang digunakan oleh guru maupun siswa. Bahan ajar yang digunakan oleh guru adalah bahan ajar dari internet yang dicari berdasarkan materi pokok di silabus. Sedangkan siswa menggunakan hasil catatan dan materi dari internet agar dapat digunakan sebagai bahan ajar saat ingin mengulang dirumah. Dampaknya hampir seluruh peserta didik memiliki hasil belajar di bawah KKM. Nilai tertinggi adalah 60 sedangkan nilai terendah adalah 15. Berdasarkan permasalahan tersebut, peneliti bermaksud mengembangkan buku ajar Sistem Komputer untuk kelas X semester genap. Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan buku ajar Sistem Komputer berorientasi Kurikulum 2013 semester genap kelas X TKJ di SMK Negeri 2 Malang. Model Penelitian dan Pengembangan yang digunakan adalah model penelitian dari Pustekkom Depdiknas, dengan 7 langkah pengembangan, yaitu (1) bedah kurikulum, (2) identifikasi media, (3) pengembangan naskah, (4) produksi, (5) penyempurnaan, (6) tes atau ujicoba, dan (7) revisi. Berdasarkan hasil analisa data yang dilakukan, didapatkan persentase hasil akhir validasi oleh ahli media sebesar 92,1%, ahli materi 99,5%, dan pengguna guru 94,7%. Hasil ujicoba kelompok kecil 93,28% dan ujicoba kelompok besar 89,10%. Dengan demikian dapat disimpulkan bahwa hasil pengembangan buku ajar Sistem Komputer Kelas X Semester Genap secara keseluruhan dinyatakan sangat valid dan dapat digunakan tanpa revisi. Selain itu, pada ujicoba kelompok kecil memiliki rata-rata nilai pretest sebesar 40,705 dan rata-rata nilai posttest 94,705. Sedangkan ujicoba kelompok besar memiliki rata-rata nilai pretest sebesar 43,5 dan rata-rata nilai posttest 96,89. Dengan demikian dapat disimpulkan bahwa buku ajar Sistem Komputer Kelas X Semester Genap dapat meningkatkan hasil belajar siswa. Bahan ajar berupa buku ajar Sistem Komputer dapat digunakan sebagai buku pegangan guru dan pegangan siswa. ABSTRACT Fadillah, Feby. 2016. The Development of Computer System Teaching Book Oriented to Curriculum 2013 for Even Semester Class X TKJ at SMKN 2 Malang. Mini thesis, Education of Informatics Engineering, Department of Electrical Engineering, Faculty of Engineering, State University of Malang. Supervisor: (I) Drs. Puger Honggowiyono, M.T. (II) M. Zainal Arifin, S.Si., M.Kom. Keywords: development, teaching book, computer system, curriculum 2013. Computer System is one of subjects at SMKN 2 Malang. Based on the interview with Computer System teacher, at the even semester, teacher and student have a problem. They don’t have Computer System teaching material. Teaching material that is used by teacher is coming from internet. It is searched based on main material at syllabus. Whereas, students use their notes and some material from internet in order to use as teaching material if they want to repeat at home. The impact of that problems, almost all of student score under KKM. The highest score is 60 and the lowest score is 15. Based on that problems, the author will develop a computer system teaching book for class X even semester. The research aims to develop and determine the feasibility of computer system teaching book that is oriented by curriculum 2013 for even semester class X TKJ at SMKN 2 Malang. Model of research and development that is used is a model from Pustekkom Depdiknas. It contains seven steps including: (1) analyzing the curriculum, (2) identification of the media, (3) development of a script, (4) production, (5) improvement, (6) testing or trial and (7) revision. Based on the result of data analysis, the percentage from the final result validation by media expert is 92,1%, material expert is 99,5%, and Computer System teacher is 94,7%. The final result of a small group testing is 93,28% and the field trial is 89,10%. Therefore, it can be concluded that the result of Computer System teaching book development for class X even semester as whole declared with very valid and can be used without revision. Besides that, the average of pretest at the small group testing is 40,705 and the average of post-test is 94,705. Whereas, the average of pretest at the field trial is 43,5 and the average of post-test is 96,89. Therefore, it can be concluded that Computer System teaching book for class X even semester can increase the learning result of students. Computer System teaching book can be used as handbook for teachers and students
Konsep Dasar, Proses, dan Ruang Lingkup Administrasi Pendidikan
This article is written with the aim of conveying informations to the reader, so that it can be used as a reference to increase reader’s knowledge , and can have an academic impact on the author. This article is expected to be able to hone the ability of writings. This article was written use literature review techniques. This article contains informations about the education administration
Pembuatan Aset Game Mobile Anak-Anak Di PT. GIT Solution
In this day and age, smartphones are no longer consumed only by adults, children are starting to become familiar with them and can't even be separated from smartphones, especially when playing games. This play activity needs to be monitored and guided by parents. One of the roles of parents is to choose games that do not just entertain children but can be an educational medium that supports children's growth and development. Through this internship program, the author learns and creates educational-themed mobile games for children. Together with partners, namely PT. GIT Solution, which is one of the business entities belonging to the Yogyakarta Amikom University Foundation which is engaged in development planning and information system development services on a national scale and ready to compete on the international stage, supported by superior and experienced human resources in the field and prioritizing creative technology, innovative in every quality service and product for customer satisfaction. The author has a job desk as a 2D Artist in projects with partners and has created assets for children's mobile games.
Keywords: children's games, 2D artist, educatio
Development of Processed Breadfruit and Watermelon Products
This Dissertation / Report is the outcome of investigation carried out by the creator(s) / author(s) at the department/division of Central Food Technological Research Institute (CFTRI), Mysore mentioned below in this page
Developments in the Processing of Underutilized Fruits
This Dissertation / Report is the outcome of investigation carried out by the creator(s) / author(s) at the department/division of Central Food Technological Research Institute (CFTRI), Mysore mentioned below in this page
Konsep Dasar, Proses, Ruang Lingkup Administrasi Pendidikan
This article is written with the aim of conveying informations to the reader, so that it can be used as a reference to increase reader’s knowledge , and can have an academic impact on the author. This article is expected to be able to hone the ability of writings. This article was written use literature review techniques. This article contains informations about the education administration
