1,720,958 research outputs found
Customer Preferences and Satisfaction Analysis of Video Conference Application for Productive Activities Using Kano Model
The rapid development of communication technology and the increasing need for long-distancecommunication in the Covid-19 pandemic era have made video conferencing applications play a vital rolein human productive activities, such as working, studying, doing hobbies, and more. The increasing needhas spurred video conferencing application providers to increase customer satisfaction so that it remainsthe first choice for the customers. To win the competition in this sector, video conferencing applicationproviders should understand and provide the application design that provides maximum satisfaction to thecustomers. Therefore, this study aims to analyze customer preferences and satisfaction with the designattributes of the video conference applications which refers to the three most popular video conferencingapplications in Indonesia: Zoom, Google Meet, and Skype. This study used the Kano Model to identifycustomer preference and satisfaction with the 46 identified design attributes of the video conferencingapplication. The Kano Model analysis used quantitative and qualitative approaches to produce the priorityof importance for each design attribute based on customer preferences and the impact of each attribute oncustomer satisfaction. Based on the Kano Model resulted, there are 19 attractive attributes, 1 must-beattribute, 15 one-dimensional attributes, and 9 indifferent attributes. We also obtained the best proposed design attributes where 37 attributes refer to the Zoom application, 6 attributes refer to the Google Meetapplication, and 3 attributes refer to the Skype application. This study contributes to helping videoconferencing application providers to develop their products better as well as being a reference for thosewho want to develop new video conferencing applications that can satisfy customers well. This study alsohas an impact as a reference in evaluating consumer satisfaction on video conferencing applications inIndonesia
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
Persuasive-universal design model for creating user experience in product to solve behavior problems
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
Recommendations to Reduce Cybersickness in Virtual Reality Based on User’s Personality and Eye Health
The use of Virtual Reality (VR) technology is closely related to Cybersickness (CS), namely a feeling ofdizziness that arises due to differences in perception between what is felt and seen. Other research showthat personality and eye health can affect a person's perception thus affecting the level of CS felt. The studyaims to identify the relationship between personality and eye health on CS and make recommendations toreduce for gaming industries. The research was conducted with within-subject experimental design with twovariables, personality and eye health. The initial study made an experimental design which was followed bya pilot study to determine the minimum sample size for the study and improvements to the experiment.Furthermore, participant data was collected in the form of personality, eye health, completion time, andVirtual Reality Sickness Questionnaire (VRSQ) score. Data was collected from 36 participants and thenprocessed statistically. The data were tested for classical assumptions and searched for their relationship withthe two-way ANOVA. After knowing the existence of a relationship, a Post-hoc Test (Tukey's Test) wasconducted to find the most significant group. The results shows that there was a significant relationshipbetween personality and eye health on CS (P-Value < 0.05), where participants with introvert personalityand abnormal eye conditions are more vulnerable. From the results of the study, it is recommended thatsettings be made to reduce screen shakes, limit playing time, choose the right game, and do oculomotorexercises before playing
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