89,201 research outputs found

    Lee Wimmer interview, September 25, 2012

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    Mr. Wimmer talks about his background in construction in the Uinta Basin with his father, working for the City of Los Angeles Department of Water and Power, as shareholder and consultant for Horrocks Engineers, as the city engineer for Alpine City, Utah; and his work as the Central Utah Water Conservancy District Assistant General Manager for CUCPA, including work on Big Sand Wash Reservoir Enlargement, Diamond Fork Tunnels, and ethics of this work

    Box 7, Neg. No. 54170: Enlistment of John F. Wimmer

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    This black and white photograph features a photograph of an enlistment record of John F. Wimmer dated June 24, 1918. Fred Howard ordered the photograph.https://scholars.fhsu.edu/stafford_county/7719/thumbnail.jp

    Assessment of Confiscated Dowsing and Pendulum Literature by Josef Wimmer for Reinhard Heydrich, October 30, 1940

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    In a document sent to the Head of the Sicherheitspolizei and the SD, Josef Wimmer provides an assessment of confiscated documents related to dowsing rods and pendula. He describes nine documents and provides his own opinion on their value. He recommends the release of seven documents, the classification of one (Baron von Pohl\u27s Earthly Radiations as Pathogen) and the sequestration of one (F. Kallenberg\u27s Revelations of the Sidereal Pendulum . He additionally comments on the state of dowsing rod research and the principles he used to assess the documents. Finally, he states that the Ahnenerbe should be consulted on all cases involving dowsing or pendulum research.https://digitalcommons.ursinus.edu/dowsing/1026/thumbnail.jp

    Box 7, Neg. No. 54170: Military Discharge of John F. Wimmer

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    This black and white photograph features a photograph of honorable discharge record of John F. Wimmer dated June 6, 1919. John Wimmer ordered the photograph.https://scholars.fhsu.edu/stafford_county/7720/thumbnail.jp

    D-0818: 164 West 400 North, Logan, Utah, Aula F. Wimmer residence

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    D-0818: 164 West 400 North, Logan, Utah, Aula F. Wimmer residenc

    Wimmer v. Suffolk County Police Dept., 176 F. 3d 125 - Court of Appeals, 2nd Circuit 1999

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    Plaintiff-appellant Paul Wimmer appeals from a judgment entered in the United States District Court for the Eastern District of New York (Wexler, J.) dismissing his claims for money damages against defendants-appellees Suffolk County Police Department (the Police Department or Department ) and Peter F. Cosgrove, Commissioner of the Department. Wimmer, who was a probationary police officer in the Department, alleged that he was terminated at the end of his probationary period because of his stance against racism in the Department and his political beliefs. Wimmer brought a claim of retaliation under 42 U.S.C. § 2000e-3(a) (1994) ( Title VII ) and N.Y. Executive Law § 296(1)(e) (McKinney 1993),[1] and a claim under 42 U.S.C. § 1983 (1994) for deprivation of his rights under the First and Fourteenth Amendments. At trial, the district court granted judgment as a matter of law on the former claim at the end of Wimmer\u27s case, reasoning that Wimmer had not presented any evidence that he was engaged in a protected activity under Title VII. With respect to the § 1983 claim, the court granted judgment as a matter of law at the end of the defendants\u27 case, determining that Wimmer had not presented evidence that the Commissioner had established an actionable policy or custom or that he had acted to deprive Wimmer of his constitutional rights under § 1983. For the reasons that follow, we affirm

    Nation building: why some countries come together while others fall apart Princeton studies in global and comparative sociology./ Andreas Wimmer.

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    Includes bibliographical references and index."A new and comprehensive look at the reasons behind successful or failed nation building Nation Building presents bold new answers to an age-old question. Why is national integration achieved in some diverse countries, while others are destabilized by political inequality between ethnic groups, contentious politics, or even separatism and ethnic war? Traversing centuries and continents from early nineteenth-century Europe and Asia to Africa from the turn of the twenty-first century to today, Andreas Wimmer delves into the slow-moving forces that encourage political alliances to stretch across ethnic divides and build national unity. Using datasets that cover the entire world and three pairs of case studies, Wimmer's theory of nation building focuses on slow-moving, generational processes: the spread of civil society organizations, linguistic assimilation, and the states' capacity to provide public goods. Wimmer contrasts Switzerland and Belgium to demonstrate how the early development of voluntary organizations enhanced nation building; he examines Botswana and Somalia to illustrate how providing public goods can bring diverse political constituencies together; and he shows that the differences between China and Russia indicate how a shared linguistic space may help build political alliances across ethnic boundaries. Wimmer then reveals, based on the statistical analysis of large-scale datasets, that these mechanisms are at work around the world and explain nation building better than competing arguments such as democratic governance or colonial legacies. He also shows that when political alliances crosscut ethnic divides and when most ethnic communities are represented at the highest levels of government, the general populace will identify with the nation and its symbols, further deepening national political integration. Offering a long-term historical perspective and global outlook, Nation Building sheds important new light on the challenges of political integration in diverse countries."--Frontmatter -- Contents -- Figures -- Tables -- A Note to the Reader on the Online Appendix -- Preface -- Acknowledgments -- Introduction -- A Relational Theory and Nested Methods -- Voluntary Organizations: Switzerland versus Belgium -- Public Goods: Botswana versus Somalia -- Communicative Integration: China versus Russia -- Political Integration: Evidence from Countries around the World -- Identifying with the Nation: Evidence from a Global Survey -- Is Diversity Detrimental? -- Policy Implications with Some Lessons Learned from Afghanistan -- Appendix A: Supplement to Chapter 1 (Online) -- Appendix B: Supplement to Chapter 4 -- Appendix C: Supplement to Chapter 5 -- Appendix D: Supplement to Chapter 6 -- Appendix E: Supplement to Chapter 7 -- Appendix F: Supplement to Chapter 8 -- Notes -- References -- Index.1 online resource (375 pages)

    Edda

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    Udgivet for Samfund til udgivelse af gammel nordisk litteratur ved Ludv. F. A. Wimmer og Finnur Jónsso

    Representing and Rendering Distant Objects for Real-Time Visualization

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    Computergraphik ist die Wissenschaft, die sich mit der Generierung glaubw¨urdiger Bilder besch¨aftigt. Eine der gr¨oßten Herausforderungen dabei ist, diese Bilder in ausreichender Geschwindigkeit zu erzeugen. Speziell bei der Simulation von Fahrzeugen in Stadtgebieten, bei der virtuellen Erforschung von Geb¨auden (ob noch nicht gebaute, existierende oder schon lange zerst¨orte), bei Computerspielen und vielen anderen Anwendungen ist es wichtig, daß die Bilder in fl¨ussiger Abfolge erscheinen. ¨ Ublicherweise versteht man darunter eine Bildrate von mindestens 60 Bildern pro Sekunde. Das ist das Thema der Echtzeitvisualisierung. In dieser Dissertation werden zwei Algorithmen zur beschleunigten Darstellung von großen virtuellen Szenen vorgestellt. Dabei wird bei beiden Algorithmen eine interessante Eigenschaft von vielen solchen Szenen ausgen¨utzt: Objekte, die sich weiter weg vom Betrachter befinden, machen nur einen kleinen Teil des endg¨ultigen Bildes aus, ben¨otigen aber relativ viel Rechenzeit. In dieser Dissertation wird gezeigt, wie man entfernte Objekte mit einer Komplexit¨at, die der ¨uberdeckten Bildfl¨ache und nicht ihrer eigentlichen geometrischen Komplexit¨at entspricht, repr¨asentieren und darstellen kann. Die beiden Algorithmen sind f¨ur unterschiedliche Szenarien gedacht. Die erste Methode funktioniert zur Laufzeit, braucht also keine Vorberechnung. Die zweite Methode hingegen hat einen wichtigen Vorberechnungsschritt, der bei der Darstellung sowohl die Geschwindigkeit als auch die Qualit¨at signifikant erh¨oht. Der erste Teil der Dissertation besch¨aftigt sich mit einem Algorithmus zur Darstellung von Szenen mit starker gegenseitiger Verdeckung von Objekten. Dabei kommen in mehreren Schritten bildbasierte Renderingmethoden zum Einsatz. Objekte bis zu einer bestimmten Entfernung vom Betrachter werden mit gew¨ohnlichen polygonbasierten Methoden gezeichnet. In einem weiteren pixelbasierten Schritt werden dann alle noch nicht bedeckten Pixel des Bildes identifiziert und in einem zylindrischen Zwischenspeicher f¨ur Farbwerte nachgesehen. Sollte dort kein sinnvollerWert vorhanden sein, wird die Farbe des Pixels mittels eines Blickstrahls ermittelt, sofern sich das Pixel nicht ¨uber dem Horizont befindet. Die Methode funktioniert praktisch unabh¨angig von der Anzahl der verwendeten Objekte in der Szene und erreicht eine bis zu zehnfache Beschleunigung im Vergleich zu ¨ublichen Darstellungsmethoden. Im zweiten Teil der Dissertation wird eine Datenstruktur zur getrennten Speicherung von Geometrie- und Farbinformationen f¨ur ein Objekt pr¨asentiert, geeignet f¨ur die Betrachtung aus einem bestimmten r¨aumlich abgegrenzten Bereich. Damit sollen komplexe Objekte in virtuellen Szenen insbesonders weit entfernte Objekte ersetzt werden, um eine schnellere und qualitativ bessere Darstellung dieser Objekte zu erreichen. Dabei wird das Objekt quasi mit einer Punktwolke dargestellt, deren Dichte sich nach den m¨oglichen Betrachterpositionen richtet. Das Aussehen der Punktwolke wird mittels eines Monte Carlo Verfahrens bestimmt, das eine artefaktfreie Darstellung von allen erlaubten Blickpunkten aus gestattet. Außerdem gibt diese Dissertation einen ausf¨uhrlichen ¨ Uberblick ¨uber schon publizierte Methoden im Bereich der Echtzeitvisualisierung, und enth¨alt eine Analyse ¨uber Vor- und Nachteile von bild- und punktbasierten Renderingmethoden f¨ur die Darstellung von entfernten Objekten. - Computer graphics is the art of creating believable images. The difficulty in many applications lies in doing so quickly. Architectural walkthroughs, urban simulation, computer games and many others require high-quality representation of very large models at interactive update rates. This usually means creating a new image at least 60 times a second. This is what real-time visualization is about. This thesis presents two methods to accelerate the rendering of very large virtual environments. Both algorithms exploit a common property of many such environments: distant objects usually take up a significant amount of computation time during rendering, but contribute only little to the final image. This thesis shows how to represent and render distant objects with a complexity proportional to the image area they cover, and not to their actual complexity. The algorithms are destined for different scenarios: the first is an online algorithm that carries out all computation during runtime and does not require precomputation. The second algorithm makes use of preprocessing to speed up online rendering and to improve rendering quality. The first part of the thesis shows an output-sensitive rendering algorithm for accelerating walkthroughs of large, densely occluded virtual environments using a multi-stage image-based rendering pipeline. In the first stage of the pipeline, objects within a certain distance (the near field) are rendered using the traditional graphics pipeline. In the following stages, the remainder of the scene (the far field), which consists of all pixels not yet covered by near-field geometry, is rendered by a pixel-based approach using a panoramic image cache, horizon estimation to avoid calculating sky pixels, and finally, ray casting. The time complexity of the approach does not depend on the total number of primitives in the scene. We have measured speedups of up to one order of magnitude compared to standard rendering with view-frustum culling. In the second part of the thesis, a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell) is presented. This representation can be used in interactive or real-time visualization applications to replace complex models especially distant geometry by an impostor, maintaining high-quality rendering while cutting down on rendering time. The approach relies on an object-space sampled representation similar to a point cloud or a layered depth image, but introduces two fundamental additions to previous techniques. First, the sampling rate is controlled to provide sufficient density across all possible viewing conditions from the specified view cell. Second, a correct, antialiased representation of the plenoptic function is computed using Monte Carlo integration. The system therefore achieves high-quality rendering using a simple representation with bounded complexity. This thesis also contains a comprehensive overview of related work in the field of real-time visualization, and an in-depth discussion of the advantages and disadvantages of image-based and point-based representations for distant objects.EG Graphics Dissertation Onlin
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