1,720,954 research outputs found
Adaptation of the Harry Potter novels into a board game Harry Potter: Hogwarts battle
Cilj ovoga rada je analiza adaptacije priče o Harryju Potteru u društvenu igru Harry Potter: Hogwarts Battle. Igru se analiziralo s obzirom na njezina diskurzivna obilježja s ciljem uspoređivanja priče koju posreduje igra s pričom svih sedam nastavaka serijala knjige kao i filma.
Iako se istraživanju pristupilo s mišlju kako je igra adaptacija romana iz serijala o Harryju Potteru, već na prvi pogled je vidljivo kako se radi o adaptaciji koja je izgrađena na temelju priča koje su posredovane književnim tekstom i filmom. Analiza je pokazala kako je najveći utjecaj na izgradnju priče u igri imala filmska adaptacija (i to ne samo zbog vizualnog diskursa), zatim roman, a pronađeni su i utjecaji koji nadilaze ta dva medija upotrebljavajući informacije iz predstave i video igre kao izvrstan poticaj i užitak istinskim poznavateljima i obožavateljima pripovijedi o Harryju Potteru.
Analiza diskurzivnih obilježja igre pokazala je da, iako su likovi, mjesta i poneki događaji preuzeti iz filmova i romana o Harryju Potteru, igra objedinjuje elemente već poznate priče, ali stvara novu pripovijed koja je u određenoj mjeri interaktivna i u funkciji igre građenja špilova.
U društvenoj igri Harry Potter: Hogwarts Battle iz pripovijedi o Harryju Potteru preuzeti su najvažniji elementi priče; likovi, mjesta radnje, predmeti i čarolije koji se javljaju u priči te poneki događaji. Svi ti elementi spojeni su u novu, ali promjenjivu pripovijed jer se kroz igru, svakim novim igranjem priča nova, jedinstvena i samostalna priča. Analiza je pokazala kako su tvorci igre uzeli temelje priče o Harryju Potteru te ih adaptirali za potrebe igre koja će metodom građenja špilova prije svega ponuditi igračima uzbudljivu i napetu igru, a obožavateljima Harryja Pottera i poticajni pripovjedni okvir rastvaranja poznate i stvaranja nove priče.The aim of this thesis is to analyze the adaptation of the Harry Potter story into the board game Harry Potter: Hogwarts Battle. The game was examined on the level of discourse, along with discrepancies and similarities in the narrative.
Although the research was approached with the idea that the game is an adaptation of the novels about Harry Potter, it is evident at the first glance that the adaptation is built on the basis of stories which are mediated through the literary text as well as the films.
The analysis of the game has shown that a big part of the game is made up of the adaptation of the film series, and that the narrative taken from the film series is represented more so than the story from the novels. The story is told through the method of deck building and following certain steps that create the narrative through the medium of names, descriptions and photos on the playing cards.
In the board game Harry Potter: Hogwarts Battle, the most important elements of the story are taken from the story of Harry Potter; characters, places of action, objects, spells that appear in the story, and events. All these elements are combined into a new narrative, and through the game, with each new play, a new, unique and independent story is told. The analysis showed how the creators of the game took the basic, main elements of the story about Harry Potter and adapted them for the needs of the game in order to create a coherent, logical story modified to the requirements of the board game as a medium
Adaptation of the Harry Potter novels into a board game Harry Potter: Hogwarts battle
Cilj ovoga rada je analiza adaptacije priče o Harryju Potteru u društvenu igru Harry Potter: Hogwarts Battle. Igru se analiziralo s obzirom na njezina diskurzivna obilježja s ciljem uspoređivanja priče koju posreduje igra s pričom svih sedam nastavaka serijala knjige kao i filma.
Iako se istraživanju pristupilo s mišlju kako je igra adaptacija romana iz serijala o Harryju Potteru, već na prvi pogled je vidljivo kako se radi o adaptaciji koja je izgrađena na temelju priča koje su posredovane književnim tekstom i filmom. Analiza je pokazala kako je najveći utjecaj na izgradnju priče u igri imala filmska adaptacija (i to ne samo zbog vizualnog diskursa), zatim roman, a pronađeni su i utjecaji koji nadilaze ta dva medija upotrebljavajući informacije iz predstave i video igre kao izvrstan poticaj i užitak istinskim poznavateljima i obožavateljima pripovijedi o Harryju Potteru.
Analiza diskurzivnih obilježja igre pokazala je da, iako su likovi, mjesta i poneki događaji preuzeti iz filmova i romana o Harryju Potteru, igra objedinjuje elemente već poznate priče, ali stvara novu pripovijed koja je u određenoj mjeri interaktivna i u funkciji igre građenja špilova.
U društvenoj igri Harry Potter: Hogwarts Battle iz pripovijedi o Harryju Potteru preuzeti su najvažniji elementi priče; likovi, mjesta radnje, predmeti i čarolije koji se javljaju u priči te poneki događaji. Svi ti elementi spojeni su u novu, ali promjenjivu pripovijed jer se kroz igru, svakim novim igranjem priča nova, jedinstvena i samostalna priča. Analiza je pokazala kako su tvorci igre uzeli temelje priče o Harryju Potteru te ih adaptirali za potrebe igre koja će metodom građenja špilova prije svega ponuditi igračima uzbudljivu i napetu igru, a obožavateljima Harryja Pottera i poticajni pripovjedni okvir rastvaranja poznate i stvaranja nove priče.The aim of this thesis is to analyze the adaptation of the Harry Potter story into the board game Harry Potter: Hogwarts Battle. The game was examined on the level of discourse, along with discrepancies and similarities in the narrative.
Although the research was approached with the idea that the game is an adaptation of the novels about Harry Potter, it is evident at the first glance that the adaptation is built on the basis of stories which are mediated through the literary text as well as the films.
The analysis of the game has shown that a big part of the game is made up of the adaptation of the film series, and that the narrative taken from the film series is represented more so than the story from the novels. The story is told through the method of deck building and following certain steps that create the narrative through the medium of names, descriptions and photos on the playing cards.
In the board game Harry Potter: Hogwarts Battle, the most important elements of the story are taken from the story of Harry Potter; characters, places of action, objects, spells that appear in the story, and events. All these elements are combined into a new narrative, and through the game, with each new play, a new, unique and independent story is told. The analysis showed how the creators of the game took the basic, main elements of the story about Harry Potter and adapted them for the needs of the game in order to create a coherent, logical story modified to the requirements of the board game as a medium
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
Author-wise bibliometric analysis based on entropy.
Author-wise bibliometric analysis based on entropy.</p
- …
