1,720,974 research outputs found

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    Extensions to the Chicken Game in the Context of Public Goods

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    We study the Edge-Building Game (EBG), a parameterized formulation of the Chicken Game in the context of a public goods game. In the EBG, each of two players can either propose or abstain from building a shared resource. At least one person must propose in order for the resource to be built, but neither wants to contribute the associated edge cost. They must then trade off the possible benefit of gaining the resource for free against the chance that neither get anything at all. Contexts include trade deals between countries and interest signalling in interpersonal relationships.We first study two extensions to the game: the EBG on a continuous strategy set where players can propose from a continuum of strength (as opposed to just proposing or abstaining), and the EBG with multiple players on the same resource. Even with continuous strategy sets, the EBG is a discontinuous game, and we find discontinuous Nash equilibrium distributions for different game scenarios. These discontinuous equilibria take the following general form: Propose with a fixed probability, and with the remaining probability draw from some parameterized probability distribution. In the multiplayer game, we find that proposal probability drops rapidly with an increase in the number of players (at low edge-cost), and we find that the expected utility when playing a mixed-strategy Nash equilibrium is worse than the two-player case, but the reverse holding true for a particular correlated equilibrium.Next, we play the game on a graph/network, under both simultaneous- and sequential-play rules. Here, we allow nodes to have different utility functions that depend on graph topology. We explore the general intractability of computing Nash and correlated equilibria of the simultaneous EBG on networks, and present some special cases of the problem where Nash and correlated equilibria can be efficiently found. Correlated equilibria can even be optimized over when the simultaneous game on networks is played on a tree with bounded degree, and when node utilities only depend on a local subgraph with a particular radius.We then run simulations of the sequential game, where pairs of players on the network take turns playing, and study how the parameterization of node utility functions affects output metrics. We also introduce a novel submodular network measure that we use in the sequential game simulations.Relatedly, we introduce a combinatorial problem on attacking defended networks, the Probe-and-Attack Problem (PAP). In the PAP, nodes confer protection from attacks to all its neighbors. An attacker must decide how to allocate a budget between probing nodes to disable this protection, and attacking unprotected nodes to extract direct utility. We show it is NP-hard, produce upper- and lower-bounds that are found by solving a (much more tractable) knapsack problem, and present efficient heuristics or the problem, testing the heuristics on simulated networks

    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used

    A Generalized Framework for Representing Complex Networks

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    Complex systems are often characterized by a large collection of components interacting in nontrivial ways. Self-organization among these individual components often leads to emergence of a macroscopic structure that is neither completely regular nor completely random. In order to understand what we observe at a macroscopic scale, conceptual, mathematical, and computational tools are required for modeling and analyzing these interactions. A principled approach to understand these complex systems (and the processes that give rise to them) is to formulate generative models and infer their parameters from given data that is typically stored in the form of networks (or graphs). The increasing availability of network data from a wide variety of sources, such as the Internet, online social networks, collaboration networks, biological networks, etc., has fueled the rapid development of network science.A variety of generative models have been designed to synthesize networks having specific properties (such as power law degree distributions, small-worldness, etc.), but the structural richness of real-world network data calls for researchers to posit new models that are capable of keeping pace with the empirical observations about the topological properties of real networks. The mechanistic approach to modeling networks aims to identify putative mechanisms that can explain the dependence, diversity, and heterogeneity in the interactions responsible for creating the topology of an observed network. A successful mechanistic model can highlight the principles by which a network is organized and potentially uncover the mechanisms by which it grows and develops. While it is difficult to intuit appropriate mechanisms for network formation, machine learning and evolutionary algorithms can be used to automatically infer appropriate network generation mechanisms from the observed network structure.Building on these philosophical foundations and a series of (not new) observations based on first principles, we extrapolate an action-based framework that creates a compact probabilistic model for synthesizing real-world networks. Our action-based perspective assumes that the generative process is composed of two main components: (1) a set of actions that expresses link formation potential using different strategies capturing the collective behavior of nodes, and (2) an algorithmic environment that provides opportunities for nodes to create links. Optimization and machine learning methods are used to learn an appropriate low-dimensional action-based representation for an observed network in the form of a row stochastic matrix, which can subsequently be used for simulating the system at various scales. We also show that in addition to being practically relevant, the proposed model is relatively exchangeable up to relabeling of the node-types.Such a model can facilitate handling many of the challenges of understanding real data, including accounting for noise and missing values, and connecting theory with data by providing interpretable results. To demonstrate the practicality of the actionbased model, we decided to utilize the model within domain-specific contexts. We used the model as a centralized approach for designing resilient supply chain networks while incorporating appropriate constraints, a rare feature of most network models. Similarly, a new variant of the action-based model was used for understanding the relationship between the structural organization of human brains and the cognitive ability of subjects. Finally, our analysis of the ability of state-of-the-art network models to replicate the expected topological variations in network populations highlighted the need for rethinking the way we evaluate the goodness-of-fit of new and existing network models, thus exposing significant gaps in the literature

    Towards Time-Aware Collaborative Filtering Recommendation System

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    As technological capacity to store and exchange information progress, the amount of available data grows explosively, which can lead to information overload. The difficulty of making decisions effectively increases when one has too much information about that issue. Recommendation systems are a subclass of information filtering systems that aim to predict a user’s opinion or preference of topic or item, thereby providing personalized recommendations to users by exploiting historic data. They are widely used in e-commerce such as Amazon.com, online movie streaming companies such as Netflix, and social media networks such as Facebook. Memory-based collaborative filtering (CF) is one of the recommendation system methods used to predict a user’s rating or preference by exploring historic ratings, but without incorporating any content information about users or items. Many studies have been conducted on memory-based CFs to improve prediction accuracy, but none of them have achieved better prediction accuracy than state-of-the-art model-based CFs. Furthermore, A product or service is not judged only by its own characteristics but also by the characteristics of other products or services offered concurrently. It can also be judged by anchoring based on users’ memories. Rating or satisfaction is viewed as a function of the discrepancy or contrast between expected and obtained outcomes documented as contrast effects. Thus, a rating given to an item by a user is a comparative opinion based on the user’s past experiences. Therefore, the score of ratings can be affected by the sequence and time of ratings. However, in traditional CFs, pairwise similarities measured between items do not consider time factors such as the sequence of rating, which could introduce biases caused by contrast effects. In this research, we proposed a new approach that combines both structural and rating-based similarity measurement used in memory-based CFs. We found that memory-based CF using combined similarity measurement can achieve better prediction accuracy than model-based CFs in terms of lower MAE and reduce memory and time by using less neighbors than traditional memory-based CFs on MovieLens and Netflix datasets. We also proposed techniques to reduce the biases caused by those user comparing, anchoring and adjustment behaviors by introducing the time-aware similarity measurements used in memory-based CFs. At last, we introduced novel techniques to identify, quantify, and visualize user preference dynamics and how it could be used in generating dynamic recommendation lists that fits each user’s current preferences
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