1,720,977 research outputs found
Gli inumati di Ballabio. Prime osservazioni antropologiche
Viene presentata l'analisi antropologica dei resti scheletrici umani provenienti da una necropoli dell'età del Bronzo Antico rinvenuta nel 2004 a Ballabio (Como)
Biclustering with Dominant Sets
Biclustering can be defined as the simultaneous clustering of rows and columns in a data matrix and it has been recently applied to many scientific scenarios such as bioinformatics, text analysis and computer vision to name a few. In this paper we propose a novel biclustering approach, that is based on the concept of dominant-set clustering and extends such algorithm to the biclustering problem. In more detail, we propose a novel encoding of the biclustering problem as a graph so to use the dominant set concept to analyse rows and columns simultaneously. Moreover, we extend the Dominant Set Biclustering approach to facilitate the insertion of prior knowledge that may be available on the domain. We evaluated the proposed approach on a synthetic benchmark and on two computer vision tasks: multiple structure recovery and region-based correspondence. The empirical evaluation shows that the method achieves promising results that are comparable to the state-of-the-art and that outperforms competitors in various cases.Biclustering can be defined as the simultaneous clustering of rows and columns in a data matrix and it has been recently applied to many scientific scenarios such as bioinformatics, text analysis and computer vision to name a few. In this paper we propose a novel biclustering approach, that is based on the concept of dominant-set clustering and extends such algorithm to the biclustering problem. In more detail, we propose a novel encoding of the biclustering problem as a graph so to use the dominant set concept to analyse rows and columns simultaneously. Moreover, we extend the Dominant Set Biclustering approach to facilitate the insertion of prior knowledge that may be available on the domain. We evaluated the proposed approach on a synthetic benchmark and on two computer vision tasks: multiple structure recovery and region-based correspondence. The empirical evaluation shows that the method achieves promising results that are comparable to the state-of-the-art and that outperforms competitors in various cases. (C) 2020 Elsevier Ltd. All rights reserved
Ancient Coin Classification Using Graph Transduction Games
Recognizing the type of an ancient coin requires theoretical expertise and years of experience in the field of numismatics. Our goal in this work is automatizing this time-consuming and demanding task by a visual classification frame-work. Specifically, we propose to model ancient coin image classification using Graph Transduction Games (GTG). GTG casts the classification problem as a non-cooperative game where the players (the coin images) decide their strategies (class labels) according to the choices made by the others, which results with a global consensus at the final labeling. Experiments are conducted on the only publicly available dataset which is composed of 180 images of 60 types of Roman coins. We demonstrate that our approach outperforms the literature work on the same dataset with the classification accuracy of 73.6% and 87.3% when there are one and two images per class in the training set, respectively
Two sides of the same coin: Improved ancient coin classification using Graph Transduction Games
In this work we tackle the problem of automatic recognition of ancient coin types using a semisupervised learning method, namely Graph Transduction Games. Such problem is complex, mainly due to the low inter-class and large intra-class variations and the task becomes even more complex due to lack of labeled large datasets from certain ancient ages. In this paper we propose a new dataset which is chiefly the extension of a previous one both in terms of quantity and diversity. Moreover, we propose a game-theoretic model that exploits both sides of a coin to achieve higher classification accuracy. We experimentally demonstrate that proposed approach brings performance improvement in this complex task even when few number of labelled images are available
Relaxation Labeling Meets GANs: Solving Jigsaw Puzzles with Missing Borders
This paper proposes JiGAN, a GAN-based method for solving Jigsaw puzzles with eroded or missing borders. Missing borders is a common real-world situation, for example, when dealing with the reconstruction of broken artifacts or ruined frescoes. In this particular condition, the puzzle’s pieces do not align perfectly due to the borders’ gaps; in this situation, the patches’ direct match is unfeasible due to the lack of color and line continuations. JiGAN, is a two-steps procedure that tackles this issue: first, we repair the eroded borders with a GAN-based image extension model and measure the alignment affinity between pieces; then, we solve the puzzle with the relaxation labeling algorithm to enforce consistency in pieces positioning, hence, reconstructing the puzzle. We test the method on a large dataset of small puzzles and on three commonly used benchmark datasets to demonstrate the feasibility of the proposed approach
Reassembling Broken Objects Using Breaking Curves
Reassembling 3D broken objects is a challenging task. A robust solution that generalizes well must deal with diverse patterns associated with different types of broken objects. We propose a method that tackles the pairwise assembly of 3D point clouds, that is agnostic on the type of object, and that relies solely on their geometrical information, without any prior information on the shape of the reconstructed object. The method receives two point clouds as input and segments them into regions using detected closed boundary contours, known as breaking curves. Possible alignment combinations of the regions of each broken object are evaluated and the best one is selected as the final alignment. Experiments were carried out both on available 3D scanned objects and on a recent benchmark for synthetic broken objects. Results show that our solution performs well in reassembling different kinds of broken objects. The code is available at https://github.com/RePAIRProject/AAFR
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Backdoor Learning Curves: Explaining Backdoor Poisoning Beyond Influence Functions
Backdoor attacks inject poisoning samples during training, with the goal of forcing a machine learning model to output an attacker-chosen class when presented with a specific trigger at test time. Although backdoor attacks have been demonstrated in a variety of settings and against different models, the factors affecting their effectiveness are still not well understood. In this work, we provide a unifying framework to study the process of backdoor learning under the lens of incremental learning and influence functions. We show that the effectiveness of backdoor attacks depends on (i) the complexity of the learning algorithm, controlled by its hyperparameters; (ii) the fraction of backdoor samples injected into the training set; and (iii) the size and visibility of the backdoor trigger. These factors affect how fast a model learns to correlate the presence of the backdoor trigger with the target class. Our analysis unveils the intriguing existence of a region in the hyperparameter space in which the accuracy of clean test samples is still high while backdoor attacks are ineffective, thereby suggesting novel criteria to improve existing defenses
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
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