1,721,021 research outputs found

    Using a categorisation structure to understand interaction in children’s books

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    Children’s books can vary greatly in the type of and depth of interaction that is required from the reader. The types of interaction demanded by different types of books can be explored using contrasting paradigms. Previously Timpany & Vanderschantz (2012) proposed a categorisation of interactive children’s books that used two continuums that took into consideration Physical Enhancement and Content Sequencing. This paper looks at those categorisations made by Timpany & Vanderschantz (2012) and considers how the multitude of formats addresses either the physical or intellectual aspects of children’s reading and how this then may be used to engage the reader. To do this, a database of 132 books was audited to assess the interactivity of these books against those categorisation systems. The range of books surveyed is discussed in terms of what methods are used to create the interaction within each of the interactivity levels and across types of books. Findings from this audit demonstrate interesting interactions between age, physical enhancement versus content sequencing, and the relationship of these to mechanisms for interactivity such as paper engineering, illustration and story structure. The majority of the books in the sample have no interactive qualities on one of the two-categorisation scales. Physically enhanced books were marginally more highly represented on the scale at higher levels of interactivity. Counter intuitively, the physically interactive pop up books were seen to fall predominantly in lower categories (1 or 2) for physical enhancement, while books requiring image search, an intellectual activity, were also predominantly in the lower categories (1 or 2) for content sequencing

    User preferences for the design of interfaces for library search pages

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    As the digital revolution continues and the use of the Internet further develops, digital libraries have become an important tool for communication and development of digital culture during the Internet era. Digital libraries will also play a more important role in the future development of digital culture and society. Searching for both printed books and E-books is now frequently done through a digital library interface. This is important when considering the development of digital media and mobile devices. People will have a preference for how they interact with a mobile device to search a digital library. How do people search for books? What is required in a digital library interface on a mobile device? Do people have a preference for how they search for books on a mobile device? What are the factors that affect people's preferences for library search interfaces on a mobile device? These are the main issues that need to be explained and studied in this thesis. The features of a digital library interface on a mobile device can affect people's preferences. There are nine features that could help to improve library search interface design, which involves book title, author, publisher, time, little book cover, bigger book cover, introduction, location, and price. This research concerns on assessment of people’s display preferences for digital library interfaces on a mobile device. The researcher investigates examples of different library search interfaces to assess people’s display preferences for a library search interface on a mobile device. By analyzing and discussing the results of this research, the researcher investigates the factors that affect people's preferences for library search interfaces on a mobile device. This thesis shows different preferences of readers for different library search interfaces. The conclusion is that people who participated prefer different factors of the digital library search interfaces on a mobile device. People with different backgrounds tend to prefer the traditional library search interface with book title, author, publisher, time, and little book cover. This trend is not affected by the order of examples of different library search interfaces

    A Comparison of Children’s Books: Picture books versus physically and intellectually adaptive interactive children’s books

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    Children’s book design has a great impact on shared reading practices, interaction and engagement. This study aimed to analyse a comparison of children’s picture books versus children’s interactive, adaptive picture books, in order to discover how physical and intellectual enhancements change the level and types of interaction within a shared reading environment. In turn, the study aimed to provide design solutions for designing effective children’s books in the future. The study was undertaken by designing a picture book with an age appropriate narrative and illustrations. The same storyline and design assets were then teamed with physical and intellectual enhancements to create the interactive, adaptive version of the book. The books were designed using a combination of currently accepted frameworks of a ‘successful children’s book’, as well as educational practices that align with the New Zealand Curriculum. Seven families with children aged 4-6 were observed utilising these books in three shared reading sessions over a number of weeks, and their interactions were analysed and compared. The results were compared to findings from numerous other researchers whose work centers around effective children’s books, shared reading, and adaption of children’s books. In addition, by comparing the findings to a background study, many comparisons and common themes could be found between the interactive, adaptive book designed for the study, and interactive books currently on the market. Conclusions drawn from the study show that the basic principles of an effective children’s book need to be implemented by all designers in order to ensure engagement and interaction. These include standards of illustration, appropriate text and storyline, moral of story and relation to the child and the real world. In turn, the inclusion of physical and intellectual enhancements within the book promote a greater level of interaction and engagement from the parent and child. However, this is only the case if the enhancements provide meaningful interaction, and have a relevance to the story. The inclusion of adaptive features within a children’s book - particularly the addition of a ‘goal’ - provides the highest level of interaction from children, prompting higher engagement levels and hence allowing the shared reading session to be more successful and educationally beneficial. This thesis provides designers with frameworks to enable the successful design of interactive, adaptive children’s books

    How Interface Elements for Page Turning in eBooks Affect Reader Preference

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    Whether we are young or old, all of us have read many kinds of books and articles from an early age. Reading has influenced us at different stages of our lives, and with the development of modern technology, various kinds of electronic devices such as iPads, mobile phones, and kindles, have gradually taken part in our daily lives and now play an indispensable role. Recently, physical books have been replaced by a new style of literature – eBooks. What is an eBook? What elements affect judgment and attitude of readers to eBooks? How do different styles of interface design for page turning impact readers? These are the main issues needing to be illustrated and researched in this thesis. Elements of interface design such as page turning, content presentation, letterform, typography, illustration, picture, and audio, are all features of eBooks that may impact the reading experience. These elements affect different readers and guide them when they read. The purpose of this research was to investigate how the interface elements for page turning influences the preferences of readers with different backgrounds. A case study investigation of current page turning norms was also undertaken. The case study identified the common interactive elements of page-turning methods typically used in eBooks. This thesis demonstrates that readers with different backgrounds had preferences for different interactive page turning methods. These preferences were impacted by age, gender, occupation and qualification differences amongst the readers who participated. The conclusion is that readers with different backgrounds will prefer different types of interactive elements for page turning

    How Favourable Attitudes are Formed when the Semantic Associations of a Logotype are Congruent with Brand Personality

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    This thesis explores how favourable attitudes are formed when the semantic associations of a logotype are congruent with brand personality. By analysing the attitude response to varying brands sets, the findings from this thesis indicate that congruency within the underlying connotations of the logotype and brand personality did in fact produce positive responses in both attitude and aesthetics. Through the congruency research in this thesis, several influential factors affecting the attitude formation process towards a brand have been found. These factors include varying degrees of font appropriateness effectiveness, the over-powering effect of semantic associations and how underlying consumer behaviour tendencies affect purchasing decisions. The methodology for this project drew on two surveys completed by approximately 200 participants. Two logotypes and two brand slogans are cross-paired with each other resulting in four "brand" variants containing congruent and incongruent brand elements. Findings from this thesis emphasise the importance of underlying semantic associations in typography, as well as bringing a fresh perspective for graphic designers, typographers and type designers to assist their future work with successful logotype design

    Visualising Location-Based Information using Augmented Reality

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    The use of augmented reality extends navigation in location-based mobile applications. This thesis introduces the concept of narrative navigation and describes the design and testing of four mobile application prototypes that explore the proof-of-concept for narrative navigation. We explored the work related to Augmented Reality and navigation and found that no scholars have focused on the use of Augmented Reality by navigating users in the context of location-based stories. This thesis aims to answer the research question of how Augmented Reality visualisations can reflect location-based data to tell a story on mobile devices. While typical navigation only involves guidance to a single point, narrative navigation requires navigation that focuses on the linearity of the story. The goal of our research is to investigate how augmented reality can be used to visualize location-based information for navigation in a storytelling environment. We carried out the design, development, and testing of the Initial Digital Prototype, exploring the use of Augmented Reality technology to display the Point of Interest (POI) position, direction, distance, and story chapter order, and guide users to the next location in the story. In the subsequent Paper Prototype, we explored four navigation visualisations, showing the next story element through stylized flags of varying heights. We found that showing the next story location nearer to the bottom of the screen was the most successful way to guide users, but also found that many participants preferred to show location order by distance. In the Narrative Navigation Prototype, further POI design options are explored. We improved details such as size, quantity, description and the spacing of POIs, the camera tilt display, and the use of indicator arrows. In the Final Prototype, the concept of narrative navigation was confirmed by the positive evaluation of participants and confirmation of user interactions provided by our behavioural tracking maps that were used to observe participant movements and prototype interactions. The thesis contributions include four insights into the concept of narrative navigation. The first is the use of augmented reality to visualise location-based stories on mobile phones; the second is to highlight the importance of showing the next location in the story sequence, which has been almost absent in related work. Removing visited story chapters will facilitate navigation and narrative ordering; and finally, the use of directional indicators that guide the small phone screen to connect to the real world. We have shown that narrative navigation is a promising concept that can expand application scenarios based on location information

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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