1,720,953 research outputs found
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Trovärdighet i spelvärldar
Att skapa hög immersion i spelvärldar är något som flera utvecklare vill uppnå för de spelare som använder produkten, att låta dem förlora sig själva i en värld och acceptera den som verklig. I dagens spelindustri förekommer det karaktärer i flera spel som inte kan styras av spelaren själv. Vissa kan kommunicera verbalt, medan andra måste förlita sig på att förmedla sitt sinnestillstånd genom handlingar och visuella uttryck. Det är dessa entiteter som kommunicerar icke-verbalt som ska undersökas i denna studie för att se hur deras interaktioner med varandra, spelaren och omvärlden påverkar immersionen för spelare. Den forskningsstrategi som användes var mixed methods, att använda både kvalitativ och kvantitativ data, för att få en så övergripande bild av området som möjligt. Datainsamlingen genomfördes av studiens två författare under 12 spelsessioner, där tre spel av olika genrer ingick. En envägs ANOVA och tematisk analys används för att analysera den insamlade datan för att identifiera mönster i de förutbestämda kategorierna kopplat till immersion. Utifrån den tematiska analysen uppkom det tre stycken teman som var Känsla av levande värld, Trovärdigt beteende och Upplevelse av medvetenhet. Känsla av en levande värld visade att immersionen kan påverkas negativt om spelaren står i huvudfokus och positivt om det sker organiska situationer utan att involvera spelaren direkt. Det andra temat Trovärdigt beteende visade att beroende på hur förändring i beteende hos entiteterna hanterades utifrån kontexten kan påverka immersionen positivt eller negativt. Det tredje och sista temat Upplevelse av medvetenhet visade att immersionen kan antingen påverkas positivt eller negativt beroende på vad spelaren anser att dessa entiteter har för information tillgänglig utifrån kontexten. Den slutsats som dras utifrån resultatet är att de icke spelbara entiteternas olika interaktioner i spelvärlden kan bidra till både en positiv eller negativ påverkan på immersionen. Ologiska beteenden kan enkelt bryta immersionen vilket visar att immersion kan vara en skör upplevelse för spelarna, men när interaktionerna sker på ett organiskt sätt så förhöjs immersionen och påverkar spelupplevelsen positivt.Creating high immersion in game worlds is something that many developers aim to achieve for the players using their products, allowing players to lose themselves in a world and accept it as real. In today’s gaming industry, there are characters in several games that cannot be directly controlled by the player. Some of these characters can communicate verbally, while others must rely on conveying their mental state through actions and visual expressions. It is these entities, which communicate nonverbally, that are to be examined in this study to determine how their interactions with each other, the player, and the surrounding world affect player immersion. The research strategy used was mixed methods, using both qualitative and quantitative data, to obtain the most comprehensive picture of the area as possible. The data collection was conducted by the two authors of the study over 12 gaming sessions, featuring three games of different genres. A one-way ANOVA and thematic analysis were used to analyze the collected data in order to identify patterns in the predefined categories related to immersion. From the thematic analysis, three main themes emerged: Sense of a living world, Believable behavior, and Feeling of awareness. The theme Sense of a living world showed that immersion can be negatively affected when the player is the main focus, but can be positively influenced when organic situations occur without directly involving the player. The second theme, Believable behavior, showed that how behavioral changes based on context are handled can either positively or negatively affect immersion. The third and final theme, Feeling of awareness, showed that immersion can be either positively or negatively impacted depending on what information the player perceives these entities have access to, based on the context. The conclusion drawn from the results is that the various interactions of non-playable entities in the game world can contribute to both positive and negative effects on immersion. Illogical behaviors can easily break immersion, indicating that immersion can be a fragile experience for players. However, when interactions occur in an organic manner, immersion is enhanced, positively affecting the overall gaming experience
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
Author-wise bibliometric analysis based on entropy.
Author-wise bibliometric analysis based on entropy.</p
Author Under Sail The Imagination of Jack London, 1893-1902
In Author Under Sail, Jay Williams offers the first complete literary biography of Jack London as a professional writer engaged in the labor of writing. It examines the authorial imagination in London's work, the use of imagination in both his fiction and nonfiction, and the ways he defined imagination in the creative process in his business dealings with his publishers, editors, and agents. In this first volume of a two-volume biography, Williams traverses the years 1893 to 1902, from London's "Story of a Typhoon" to The People of the Abyss. The Jack London who emerges in the pages of Author Under Sail is a writer whose partnership with publishers, most notably his productive alliance with George Brett of Macmillan, was one of the most formative in American literary history. London pioneered many author models during the heyday of realism and naturalism, blurring the boundaries of these popular genres by focusing on absorption and theatricality and the representation of the seen and unseen. London created an impassioned, sincere, and extremely personal realism unlike that of other American writers of the time. Author Under Sail is a literary tour de force that reveals the full range of London as writer, creative citizen, and entrepreneur at the same time it sheds light on the maverick side of machine-age literature.Intro -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgments -- Introduction -- 1. Spirit Truth -- 2. From Absorption to Theatricality and Back Again -- 3. "I Will Build a New Present" -- 4. Sons as Authors -- 5. Fathers as Publishers -- 6. The Daughter as Author -- 7. Lovers as Authors -- 8. At Sea with the Family -- 9. Yellow News, Yellow Stories -- 10. The Return Home -- Notes -- Bibliography -- Index -- About Jay WilliamsIn Author Under Sail, Jay Williams offers the first complete literary biography of Jack London as a professional writer engaged in the labor of writing. It examines the authorial imagination in London's work, the use of imagination in both his fiction and nonfiction, and the ways he defined imagination in the creative process in his business dealings with his publishers, editors, and agents. In this first volume of a two-volume biography, Williams traverses the years 1893 to 1902, from London's "Story of a Typhoon" to The People of the Abyss. The Jack London who emerges in the pages of Author Under Sail is a writer whose partnership with publishers, most notably his productive alliance with George Brett of Macmillan, was one of the most formative in American literary history. London pioneered many author models during the heyday of realism and naturalism, blurring the boundaries of these popular genres by focusing on absorption and theatricality and the representation of the seen and unseen. London created an impassioned, sincere, and extremely personal realism unlike that of other American writers of the time. Author Under Sail is a literary tour de force that reveals the full range of London as writer, creative citizen, and entrepreneur at the same time it sheds light on the maverick side of machine-age literature.Description based on publisher supplied metadata and other sources.Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, YYYY. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
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