1,720,961 research outputs found

    DEA—An innovative technological tool for personalized linguistic training for Italian children with developmental dyslexia.

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    In this paper, we illustrate a research project using advanced technological tools to improve the linguistic and reading skills of Italian children diagnosed with developmental dyslexia (DD) aged between 8 and 11. Besides the well-known reading and spelling difficulties, DD is characterized by marked linguistic deficits especially at phonological and morphological level, negatively impacting the child’s reading abilities and directly affecting text comprehension. Recent studies have shown the effectiveness of linguistic interventions in enhancing phonological and morphological awareness in DD children and improving their reading skills. However, access to such linguistic programs is not free from important barriers; in particular, high costs and difficulties in customizing training programs make it imperative to implement new accessible technological tools. In this context, we developed the DEA (Dyslexia Exercises Application) training program, a modular web application that offers interactive and highly personalized linguistic activities. The ongoing study involves 30 DD Italian children who participate in a 10-week training three times a week for 20-minute sessions. The program includes phonological and morphological exercises with increasing difficulty created with AI support. It allows the therapist to monitor the child’s progress and provide a tailored reinforcement program based on their needs. DEA provides individualized and highly accessible training programs to support reading development in children with DD, helping the therapist create specific learning tracks based on the participant’s linguistic and cognitive skills

    From Virtual to Augmented Reality: Exploring the impact on communication and cooperation skills of people with Neurodevelopmental Disorders

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    LAUREA MAGISTRALEI disturbi dello sviluppo neurologico (NDDs – Neurodevelopmental disorders) sono un gruppo di disturbi che possono avere un impatto sul normale funzionamento personale, sociale, accademico o lavorativo di un individuo. Nello specifico, gli NDDs possono ostacolare lo sviluppo di competenze cruciali, come la capacità di comunicare. Tuttavia, la tecnologia ha il potenziale per sviluppare soluzioni in grado di alleviare l’impatto delle NDDs nello sviluppo di competenze sociali. Questa tesi esplora il potenziale della Realtà Virtuale (VR) e della Realtà Aumentata (AR) per gli individui con NDDs. Nello specifico, ho progettato e sviluppato una versione AR (chiamata SMUP-AR) di un gioco cooperativo VR già esistente, con l’obiettivo di migliorare le capacità di comunicazione e cooperazione degli individui con NDDs. L’utilizzabilità e l’efficacia di SMUP-AR sono state valutate in uno studio empirico intra-soggetti, che ha coinvolto 30 soggetti con NDDs; i risultati sono stati confrontati con l’usabilità e l’efficacia di una nuova versione VR dello stesso gioco (chiamata SMUP-VR2), sviluppata in un progetto parallelo. I risultati indicano che SMUP-AR e SMUP-VR2 sono utilizzabili per individui con NDDs, senza differenze significative tra le due versioni. Gli utenti hanno avuto esperienze positive con entrambe le applicazioni, e SMUP-VR2 è stata considerata l’opzione più facile e chiara da usare. Il confronto tra le due nuove versioni con SMUP-VR ha dimostrato che SMUP-AR ha superato SMUP-VR e SMUP-VR2 in termini di produzione verbale. Questo documento si concentra principalmente sullo sviluppo della versione AR di Social Match UP (SMUP-AR). Delinea le scelte progettuali, i metodi e le tecnologie utilizzate nel progetto e presenta i risultati dello studio condotto.Neurodevelopmental disorders (NDDs) are a group of conditions that can impact an individual’s personal, social, academic, or occupational functioning. Specifically, these impairments can hinder the development of crucial skills, such as communication skills. However, technology has the potential to develop solutions that can alleviate the impact of NDDs on social skills development. This thesis explores the potential of Virtual Reality (VR) and Augmented Reality (AR) for individuals with NDDs. Specifically, I have designed and developed an AR game version (called SMUP-AR) of an existing cooperative VR game, with the goal of enhancing the communication and cooperation skills of individuals with NDDs. The usability and effectiveness of SMUP-AR were evaluated in a within-subjects empirical study, involving 30 subjects with NDDs; the results were compared with the usability and effectiveness of a new VR-version of the same game (called SMUP-VR2), developed in a parallel project. The findings indicate that both SMUP-AR and SMUP-VR2 applications are usable for NDD individuals, with no significant difference between the two versions. Users had positive experiences with both applications, and SMUP-VR2 was considered to be the easier and clearer option. The comparison of the two new versions with SMUP-VR showed that SMUP-AR surpassed SMUP-VR and SMUP-VR2 in terms of verbal production. This document primarily focuses on the development of the AR version of Social Match UP (SMUP-AR). It outlines the design choices, methods, and technologies utilized in the project and presents the results of the study conducted

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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