3 research outputs found

    Manka : 101 Buah dan Sayur

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    Yuk, kenalkan anak dengan 101 macam buah dan sayur bersama Manka ! Melalui gambar-gambar yang menarik, anak akan dengan mudah mengerti nama-nama buah dan sayur dalam bahasa Indonesia dan bahasa Inggris.Buku ini cocok untuk dibacakan balita diatas 4 tahun. Material buku yang hard cover membuat buku aman dan tidak mudah dirobek oleh anak balita. Dengan cerita yang ringan dan gambar yang full color, membuat anak jadi tertarik untuk membaca dan mendengarkan cerit

    Pengembangan Media Pembelajaran Game Edukasi untuk Pembelajaran Sistem Pencernaan pada Siswa Kelas V Sekolah Dasar

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    The development of education technologies is curently related to the development of general information and communication technologies. One of the improved quality of learning that was development learning media based of education game.Indentify the function of human digestive organs and related with food and healty is a primary competenty of natural sains lesson on V-grade primary school. One of the difficulties in undestanding this material is memorizing the squence and process of the food in the digestif organ. Based on these problem the author felt the need to develop a learning media in the form of education game to introduce human digestive system to help students recaive subject matter. This study was intended to determine the result of the digestive education game in SD N Gambirsari No. 156 of Surakarta, The effectifity learning media developed and to test the feasibility of learning media developed. That atudy use the Research and Development (R&D) Method which using ADDIE (Analisys Design Development Implementetion Evaluation) Research Steps, it been expected to be a usefull product especially in the education program. The average results of the product feasibility percentage of media experts amounted to 73.9% are feasible and from material experts 95% with very feasible categories. Thus this game media can be categorized as very feasible to use. Meanwhile, the results of the effectiveness test based on an increase in students' tests showed an average of 0.577, so this increase was categorized as moderate so that this game media proved effective for use in learning

    Perancangan Board Game Tentang Bercocok Tanam Di Rumah

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    Indonesia merupakan negara agrikultur yang lekat dengan budaya bercocok tanam. Garden Gnome merupakan board game yang mengajarkan kembali, betapa pentingnya budaya bercocok tanam dalam kehidupan sehari-hari, dengan cara yang menyenangkan.Perancangan ini ditujukan kepada konsumen usia 12 tahun keatas.Diharapkan dengan adanya Garden Gnome masyarakat dapat kembali awas dengan budaya bercocok tanam di Indonesia
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