1,721,055 research outputs found
Parity games with weights
Quantitative extensions of parity games have recently attracted significant interest. These extensions include parity games with energy and payoff conditions as well as finitary parity games and their generalization to parity games with costs. Finitary parity games enjoy a special status among these extensions, as they offer a native combination of the qualitative and quantitative aspects in infinite games: The quantitative aspect of finitary parity games is a quality measure for the qualitative aspect, as it measures the limit superior of the time it takes to answer an odd color by a larger even one. Finitary parity games have been extended to parity games with costs, where each transition is labeled with a nonnegative weight that reacts the costs incurred by taking it. We lift this restriction and consider parity games with costs with arbitrary integer weights. We show that solving such games is in NP ∩ co-NP, the signature complexity for games of this type. We also show that the protagonist has finite-state winning strategies, and provide tight pseudo-polynomial bounds for the memory he needs to win the game. Naturally, the antagonist may need infinite memory to win. Moreover, we present tight bounds on the quality of winning strategies for the protagonist. Furthermore, we investigate the problem of determining, for a given threshold b, whether the protagonist has a strategy of quality at most b and show this problem to be ExpTime complete. The protagonist inherits the necessity of exponential memory for implementing such strategies from the special case of finitary parity games
Front Matter, Table of Contents, Preface, Organization, List of Authors
Front Matter, Table of Contents, Preface, Organization, List of Author
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Beyond Hyper-Minimisation---Minimising DBAs and DPAs is NP-Complete
In this paper we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic \buchi, \cobuchi, and parity automata play a similar role in the recognition of -regular languages. While it is well known that the minimisation of deterministic finite and weak automata is cheap, the complexity of minimising deterministic \buchi\ and parity automata has remained an open challenge. We establish the NP-completeness of these problems. A second contribution of this paper is the introduction of almost equivalence, an equivalence class for strictly between language equivalence for deterministic \buchi\ or \cobuchi\ automata and language equivalence for deterministic finite automata. Two finite automata are almost equivalent if they, when used as a monitor, provide a different answer only a bounded number of times in any run, and we call the minimal such automaton relatively minimal. Minimisation of DFAs, hyper-minimisation, relative minimisation, and the minimisation of deterministic \buchi\ (or \cobuchi) automata are operations of increasing reduction power, as the respective equivalence relations on automata become coarser from left to right. Besides being a natural equivalence relation for finite automata, almost equivalence is language preserving for weak automata, and can therefore also be viewed as a generalisation of language equivalence for weak automata to a more general class of automata. From the perspective of \buchi\ and \cobuchi\ automata, we gain a cheap algorithm for state-space reduction that also turns out to be beneficial for further heuristic or exhaustive state-space reductions put on top of it
Software Synthesis is Hard – and Simple
While the components of distributed hardware systems can reasonably be assumed to be synchronised, this is not the case for the components of distributed software systems. This has a strong impact on the class of synthesis problems for which decision procedures exist: While there is a rich family of distributed systems, including pipelines, chains, and rings, for which the realisability and synthesis problem is decidable if the system components are composed synchronously, it is well known that the asynchronous synthesis problem is only decidable for monolithic systems. From a theoretical point of view, this renders distributed software synthesis undecidable, and one is tempted to conclude that synthesis of asynchronous systems, and hence of software, is much harder than the synthesis of synchronous systems. Taking a more practical approach, however, reveals that bounded synthesis, one of the most promising synthesis techniques, can easily be extended to asynchronous systems. This merits the hope that the promising results from bounded synthesis will carry over to asynchronous systems as well
Minimising Good-For-Games Automata Is NP-Complete
This paper discusses the hardness of finding minimal good-for-games (GFG) Büchi, Co-Büchi, and parity automata with state based acceptance. The problem appears to sit between finding small deterministic and finding small nondeterministic automata, where minimality is NP-complete and PSPACE-complete, respectively. However, recent work of Radi and Kupferman has shown that minimising Co-Büchi automata with transition based acceptance is tractable, which suggests that the complexity of minimising GFG automata might be cheaper than minimising deterministic automata.
We show for the standard state based acceptance that the minimality of a GFG automaton is NP-complete for Büchi, Co-Büchi, and parity GFG automata. The proofs are a surprisingly straight forward generalisation of the proofs from deterministic Büchi automata: they use a similar reductions, and the same hard class of languages
Büchi Complementation Made Tight
The precise complexity of complementing B\"uchi\ automata is an intriguing and long standing problem. While optimal complementation techniques for finite automata are simple -- it suffices to determinize them using a simple subset construction and to dualize the acceptance condition of the resulting automaton -- B\"uchi\ complementation is more involved. Indeed, the construction of an EXPTIME complementation procedure took a quarter of a century from the introduction of B\"uchi\ automata in the early s, and stepwise narrowing the gap between the upper and lower bound to a simple exponent (of for B\"uchi\ automata with states) took four decades. While the distance between the known upper () and lower () bound on the required number of states has meanwhile been significantly reduced, an exponential factor remains between them. Also, the upper bound on the size of the complement automaton is not linear in the bound of its state space. These gaps are unsatisfactory from a theoretical point of view, but also because B\"uchi\ complementation is a useful tool in formal verification, in particular for the language containment problem. This paper proposes a B\"uchi\ complementation algorithm whose complexity meets, modulo a quadratic () factor, the known lower bound for B\"uchi\ complementation. It thus improves over previous constructions by an exponential factor and concludes the quest for optimal B\"uchi\ complementation algorithms
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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