1,720,968 research outputs found
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
Design and Finance of Al-Husna School Canten Web Design Using Prototype Method
Designing a simple financial system that will be used by Al-Husna School canteen members to deposit how much food goes into the canteen and how much profit the food sold requires a prototype method in building Web Design for an initial overview when a simple financial system is created. used. The problem that occurred in this research was that the financial balance sheet for canteen income and expenditure was not effective, resulting in data not being recorded accurately and not being transparent between members of the Al-Husna canteen, so that after the system was created via Web Design as a prototype, it was also included in the assessment for further research. strong use of the Variable User Centered Design Indicator with a Likert scale formula to add up and produce an understanding of the position of Canteen Member Users with information according to the predetermined weight values. This Web Design uses HTML, CSS and Java Script languages in its used. The results of this research were assessed by 10 canteen member respondents that the Al-Husna Canteen Financial Web Design indicator value for Learnability was 83, Efficiency was 84, Satisfaction was 86, Error Prevention was 86, and Memorability was 84, the average value was 84.6 which This means that the appearance of Al-Husna Canteen Financial Web Design is attractive in terms of use and display content
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
Perancangan Web Sistem Pembelian, Persediaan dan Penjualan Kantin Sekolah Al-Husna Berbasis Web dan Database Menggunakan Metode User Centered Design
The Al-Husna School canteen provides food and other supplies that are ready to assist and serve students and teachers according to their needs. The school canteen members consist of seven people who provide food and other items to ensure that the needs of students and teachers are met. Sometimes, there are members who are not registered as official canteen members, and this can be considered illegal as they provide food without the knowledge of the canteen manager. Each canteen member is only allowed to supply their food once in the canteen for sale. If their stock runs out, they are not allowed to restock their food so that the remaining food from other members' supplies can also be sold out. The issue with this situation is that not only are there members who are not registered as canteen members and are unfair in providing food stock in the school canteen, but also errors in the canteen's records, such as input mistakes, forgetting to record canteen activities, and errors in the canteen's financial reports. Therefore, there is a need to develop a web-based program using PHP and MySQL programming languages. The method used for evaluating this website is the User-Centered Design method, which includes several indicators for providing feedback. Using this method, there is one sample or user, the canteen manager, who evaluates the website based on the User-Centered Design indicators. The results from data processing with a direct calculation show a score of 370, indicating that the system is feasible.Abstrak
Kantin sekolah Al-Husna menyediakan makanan ringan, minuman dan perlengkapan sekolah lainnya yang siap membantu, melayani siswa dan guru sesuai kebutuhannya. Setiap produk menjual makanan ringan, minuman, dan perlengkapan sekolah secara individual ketika menjual produknya kepada siswa dan guru. Dan masing-masing penjual sepakat untuk menyediakan stok seluruh produk secara seragam dan bersamaan, artinya ketika satu penjual sudah kehabisan stok yang dijualnya, ia bisa langsung pulang dan tidak perlu menambah stok produk. Dengan bertambahnya jumlah siswa, guru dan penambahan setiap produk maka terjadilah perselisihan dalam melakukan kegiatan jual beli produk, salah satunya adalah kesalahan antara stok yang disediakan dengan pengeluaran. Di sini terjadi kesenjangan antar individu penjual produk antara jumlah stok produk dengan stok yang telah terjual, sehingga sering terjadi kerugian dan perasaan iri antar individu ketika menjual produk. Setelah dianalisa kegiatan jual beli produk di kantin sekolah masih menggunakan berapa banyak yang terjual masing-masing dan tidak seragam dengan semua stok produk, siapapun yang habis bisa menambah stok lagi tanpa sepengetahuan kepala kantin sekolah. , karena pada dasarnya disini setiap penjualan Produk per orang harus seragam dan diketahui oleh kepala kantin. Untuk itu pada penelitian ini dibuat suatu perancangan web pembelian, penyediaan dan penjualan makanan kantin secara transparan antara penjual kantin dan pimpinan kantin serta menggunakan metode User Centered Design pada program web tersebut sehingga nilai kelayakan web tersebut dapat diperoleh. dilihat
User Interface and User Experience Disaster Education Game Application Using Heuristic Evaluation: Usability User Interface Dan User Experience Aplikasi Game Edukasi Bencana Alam Menggunakan Metode Evaluasi Heuristic
Natural disaster educational game application to introduce Raudhatul Athfal (RA) level students to learning and knowledge. A game application was created to make it easier to recognize and complete a stage in the form of a game operated via computer, making it additional learning how to use a computer and knowing how to responsive and alert when a disaster strikes, what should be done through this application game? In order to better measure students' abilities when using this application, it is necessary to assess several respondents, one of whom is the teachers at the school, to assess whether this application will be of interest or not in understanding how to use it and other components. The assessment process is through distributing questionnaires and filling in the results through respondents using a Likert scale with heuristic evaluation indicators filled in with the statement that this application is interesting at the class size level for RA (Raudatul Athfal) students with a Visibility of system status score of 74, Match between system and real world tea 71, User control and freedom 58, Consistency and standards 72, Error prevention 64, Recognition rather than recall 73, Flexibility and efficiency of use 78, Helps users recognize diagnose 66, Recovers user 75, Help and documentation 79 with a total score of 710 using the Likert scale formula.Aplikasi game edukasi bencana alam untuk mengenalkan pembelajaran dan pengetahuan kepada siswa tingkat Raudhatul Athfal (RA). Sebuah aplikasi permainan dibuat untuk memudahkan dalam mengenal dan menyelesaikan suatu tahapan dalam bentuk permainan yang dioperasikan melalui komputer, sehingga menambah pembelajaran dalam menggunakan komputer serta mengetahui bagaimana tanggap dan waspada ketika terjadi bencana, apa saja yang harus dilakukan. dilakukan melalui permainan aplikasi ini? Untuk lebih mengukur kemampuan siswa dalam menggunakan aplikasi ini maka perlu dilakukan penilaian terhadap beberapa responden salah satunya adalah guru di sekolah tersebut untuk menilai apakah aplikasi ini akan menarik atau tidak dalam memahami cara penggunaannya dan lain-lain. komponen. Proses penilaian melalui penyebaran angket dan pengisian hasilnya melalui responden menggunakan skala likert dengan indikator evaluasi heuristik yang diisi dengan pernyataan bahwa aplikasi ini menarik pada tingkat ukuran kelas untuk siswa RA (Raudatul Athfal) dengan Visibility status sistem skor 74, Kesesuaian antara sistem dan teh dunia nyata 71, Kontrol dan kebebasan pengguna 58, Konsistensi dan standar 72, Pencegahan kesalahan 64, Pengenalan daripada penarikan kembali 73, Fleksibilitas dan efisiensi penggunaan 78, Membantu pengguna mengenali diagnosis 66, Memulihkan pengguna 75 , Bantuan dan dokumentasi 79 dengan total skor 710 menggunakan rumus skala likert
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