1,720,980 research outputs found

    Development of Interactive Mobile Learning (IMOLE) Learning Media Assisted by iSpring Suite to Improve IPAS Learning Outcomes in Elementary Schools

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    The lack of student activity in the learning process at SDN 1 Loram Kulon has an impact on student learning outcomes. This research is Research and Development which refers to the ADDIE model. This research aims to develop and test the feasibility, practicality, and effectiveness of Interactive Mobile Learning (Imole) assisted by iSpring Suite. The population in this study was 32 people with 12 small-scale test subjects in class VI students and 21 large-scale test subjects in class V at SDN 1 Loram Kulon. Data collection techniques use test (pretest-posttest) and non-test techniques in the form of observations, questionnaires, interview results, and documentation data. Validation results by material expert validators and media experts show that Interactive Mobile Learning (Imole) assisted by iSpring Suite has met the valid criteria with an average score of 93%. Based on the pretest-posttest results, it is known that Interactive Mobile Learning (Imole) assisted by iSpring Suite is effective in improving student learning outcomes with the result of an increase in the average pretest score of 50.95 to 84 at the time of the posttest and the N-gain test results obtained <g> The gain value is 0.70 in the high category. Based on the results of the response questionnaire distributed, very positive responses were obtained from teachers and students. Based on these results, it can be concluded that Interactive Mobile Learning (Imole) assisted by iSpring Suite is effective in improving science and science learning outcomes and is feasible and practical to use in the learning of class V students at SDN 1 Loram Kulon

    Development of Kvisoft-Based Flipbook Learning Media on Learning Outcomes in Natural Sciences on the Human Circulatory System

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    Learning Natural Sciences (IPAS) at SD Negeri 01 Samong faces numerous shortcomings and obstacles, such as a lack of diverse learning resources and suboptimal use of media, which result in low student learning outcomes. This study aims to develop Kvisoft-based flipbook learning media for the Natural Sciences subject, specifically on the human circulatory system for grade V. This type of research is Research and Development (R&D) using the Borg and Gall development model. The population in this study consisted of 57 students, with 12 subjects in a small-scale test in grade VI and 45 subjects in a large-scale test in grade V at SD Negeri 01 Samong. Data collection techniques used include tests (pretest and posttest) and non-test methods such as observation, interviews, questionnaires, and document analysis. The validation results of the Kvisoft-based flipbook media were deemed "very feasible" by media experts with a percentage of 93%, material experts with a percentage of 85% (very feasible category), and language experts with a percentage of 81% (very feasible category). The response from teachers received a 100% rating, and the response from students received a 98% rating, both categorized as "very feasible." Based on the pretest and posttest results, the Kvisoft-based flipbook media was found to be effective in improving student learning outcomes, as evidenced by an increase in the average pretest score from 56.95 to 80.8 in the posttest results. The N-gain test results showed a value of 0.56, indicating a moderate category. From these results, it can be concluded that the Kvisoft-based flipbook media is effective for improving learning outcomes in Natural Sciences on the human circulatory system, and is feasible and practical for use in teaching grade V students at SD Negeri 01 Samong, Pemalang RegencyLearning Natural Sciences (IPAS) at SD Negeri 01 Samong faces numerous shortcomings and obstacles, such as a lack of diverse learning resources and suboptimal use of media, which result in low student learning outcomes. This study aims to develop Kvisoft-based flipbook learning media for the Natural Sciences subject, specifically on the human circulatory system for grade V. This type of research is Research and Development (R&D) using the Borg and Gall development model. The population in this study consisted of 57 students, with 12 subjects in a small-scale test in grade VI and 45 subjects in a large-scale test in grade V at SD Negeri 01 Samong. Data collection techniques used include tests (pretest and posttest) and non-test methods such as observation, interviews, questionnaires, and document analysis. The validation results of the Kvisoft-based flipbook media were deemed "very feasible" by media experts with a percentage of 93%, material experts with a percentage of 85% (very feasible category), and language experts with a percentage of 81% (very feasible category). The response from teachers received a 100% rating, and the response from students received a 98% rating, both categorized as "very feasible." Based on the pretest and posttest results, the Kvisoft-based flipbook media was found to be effective in improving student learning outcomes, as evidenced by an increase in the average pretest score from 56.95 to 80.8 in the posttest results. The N-gain test results showed a value of 0.56, indicating a moderate category. From these results, it can be concluded that the Kvisoft-based flipbook media is effective for improving learning outcomes in Natural Sciences on the human circulatory system, and is feasible and practical for use in teaching grade V students at SD Negeri 01 Samong, Pemalang Regenc

    Keefektifan Model Problem-Based Learning Berbantuan Micorosoft Sway Terhadap Hasil Belajar IPA Kelas V SD Gugus Kartini

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    The use of learning models and media that are not in accordance with the 2013 Curriculum has an impact on the low learning outcomes of students. This study examines the effectiveness of the Microsoft Sway-assisted Problem-Based Learning Model on learning outcomes in fifth-grade science at elementary school of Gugus Kartini Mejobo Kudus compared to the Direct Instruction Model. This research is included in the type of experimental research with a quasi-experimental research design in the form of a Nonequivalent Control Group Design. The population in this study were 95 fifth-grade students at elementary school of Gugus Kartini, Mejobo District, Kudus Regency using purposive sampling techniques. In this study, Elementary School 1 Payaman served as the experimental class and Elementary School 1 Gulang as the control class. Data collection techniques using test techniques (pretest and posttest); and non-test techniques with observation, interviews, documentation, and questionnaires. Data analysis techniques include initial data analysis by normality and homogeneity tests and final data analysis by t-test and N-Gain tests. The t-test results obtained a sig value of 0.000, less than 0.05. So that Ho is rejected and Ha is accepted. This is supported by the N-Gain test results for the experimental class of 0.45 and control classes of 0.35. So, it can be concluded that the Problem-Based Learning Model assisted by Microsoft Sway is more effective than the Direct Instruction Model for science learning outcomes in fifth grade elementary school.Penggunaan model dan media pembelajaran yang kurang sesuai dengan Kurikulum 2013 berdampak pada rendahnya hasil belajar peserta didik. Penelitian ini bertujuan untuk menguji keefektifan Model Problem-Based Learning berbantuan Microsoft Sway terhadap hasil belajar IPA kelas V SD Gugus Kartini Mejobo Kudus dibandingkan dengan Model Direct Instruction. Jenis penelitian ini yaitu penelitian eksperimen dengan desain penelitian eksperimen semu dengan bentuk Nonequivalent Control Group Design. Populasi dalam penelitian ini yaitu 95 peserta didik kelas V SD Gugus Kartini Kecamatan Mejobo Kabupaten Kudus dengan teknik Purposive Sampling. Dalam penelitian ini, SD 1 Payaman sebagai kelas eksperimen dan SD 1 Gulang sebagai kelas kontrol. Teknik pengumpulan data menggunakan teknik tes (pretest dan posttest); dan teknik nontes dengan observasi, wawancara, dokumentasi, dan angket. Teknik analisis data meliputi analisis data awal dengan uji normalitas dan uji homogenitas dan analisis data akhir dengan uji t dan uji N-Gain. Hasil uji t didapatkan nilai sig sebesar 0,000 yang kurang dari 0,05. Sehingga Ho ditolak dan Ha diterima. Hal ini didukung dari hasil uji N-Gain kelas eksperimen sebesar 0,45 dan kelas kontrol sebesar 0,35. Maka dapat disimpulkan bahwa Model Problem-Based Learning berbantuan Microsoft Sway lebih efektif dibandingkan dengan Model Direct Instruction terhadap hasil belajar IPA kelas V SD

    Android-Based Articulate Storyline Interactive Media in IPAS Subjects

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    The limitations of learning media, especially technology-based, make students passive so they feel bored and less interested in learning. This results in low student learning outcomes. This research aims to develop and test the feasibility, practicality, and effectiveness of Android-based interactive media in the IPAS subject, fifth grade elementary school interaction material. This type of research is developed using the Borg and Gall model. The data collection techniques used are observation, interviews, document data, tests, and questionnaires. The validation results by media expert validators were 91.3% and material experts were 91.2%, so an average of 91.25% met the valid criteria. Based on the pretest and posttest results, it is known that Android-based interactive media is effective in improving student learning outcomes as seen from the effectiveness of the t-test and N-gain tests. The t-test shows that Sig. < 0.05, meaning there is a significant difference between learning outcomes before and after treatment. The N-gain test shows a high criterion, namely 0.73 on a small scale, and a medium criterion, namely 0.59 on a large scale. Based on the results of the response questionnaire distributed, a very positive response was obtained from teachers and students. From these results, it can be concluded that Android-based interactive media is effective for improving the learning outcomes of IPAS as well as feasible and practical to use in the learning of fifth-grade elementary school students.Keterbatasan media pembelajaran terutama berbasis teknologi membuat peserta didik pasif sehingga merasa bosan dan kurang tertarik mengikuti pembelajaran. Hal tersebut berakibat pada hasil belajar siswa yang rendah. Tujuan penelitian ini yaitu mengembangkan untuk mengembangkan dan menguji kelayakan, kepraktisan, dan efektivitas media interaktif berbasis android pada mata pelajaran IPAS materi interaksi kelas V SD. Jenis penelitian ini yaitu pengembangan dengan menggunakan model Borg and Gall. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, data dokumen, tes, dan angket. Hasil validasi oleh validator ahli media 91,3% dan ahli materi 91,2% sehingga diperoleh rata-rata sebesar 91,25% telah memenuhi kriteria valid. Berdasarkan hasil pretest dan posttest diketahui bahwa media interaktif berbasis android efektif meningkatkan hasil belajar peserta didik terlihat dari efektifitas uji t-test dan N-gain. Uji t-test menunjukkan bahwa Sig. < 0,05, artinya terdapat perbedaan yang signifikan antara hasil belajar sebelum dan setelah diberi treatment. Uji N-gain menunjukkan kriteria tinggi yaitu 0,73 pada skala kecil dan kriteria sedang yaitu 0,59 pada skala besar. Berdasarkan hasil angket respon yang disebarkan diperoleh respon yang sangat positif dari guru dan siswa. Dari hasil tersebut dapat disimpulkan bahwa media interaktif berbasis android efektif untuk meningkatkan hasil belajar IPAS serta layak dan praktis digunakan dalam pembelajaran peserta didik kelas 5 SD

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    The Effectiveness of the Problem-Based Learning Model Assisted by Augmented Reality on Learning Outcomes of the Natural Sciences Subject of Plant Body Parts Material

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    The use of learning models and media that are not in accordance with Permendikbudristek Number 16 of 2022 concerning process standards has an impact on low student learning outcomes. This study examines the effectiveness of the Problem-Based Learning model assisted by Augmented Reality on the learning outcomes of class IV of SD Gugus Pringgodani, Banyumanik District, Semarang City. This study is included in the type of experimental research with a quasi-experimental design in the form of Nonequivalent Control Group Design. This study uses a purposive sampling method to take samples from students of SD Gugus Pringgodani, Banyumanik District, Semarang City. In this study, Prince Diponegoro Islamic Elementary School class IV C acted as the control class and class IV D as the experimental class. Initial data analysis techniques include normality and homogeneity tests and final data analysis with t-tests and N-Gain tests. The t-test results obtained a sig value of 0.000 (sig. <0.05), so H0 is rejected and Ha is accepted. The N-Gain test output of the experimental class is 0.57 and the control class is 0.38, so it can be concluded that the Problem-Based Learning model assisted by Augmented Reality is more effective than the Problem-Based Learning model that is not yet in according to the syntax assisted by image media on the learning outcomes of science subjects in grade IV of SD Gugus Pringgodani, Banyumanik District, Semarang City

    The Effectiveness of the Problem-Based Learning Model Assisted by Augmented Reality on Learning Outcomes in the Material of the Forms of the Five Senses and Their Functions

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    The low learning outcomes of students are caused by the inconsistency of the learning model and media with Permendikbudristek Number 16 of 2022 concerning Process Standards. This study aims to test the effectiveness of the Problem-Based Learning (PBL) model assisted by Augmented Reality (AR) compared to the PBL (teacher version) model assisted by image media on the learning outcomes of grade IV science students of SD Gugus Lokantara, Temanggung District, Temanggung Regency. This type of research is an experiment with a quasi-experimental research design in the form of a Non-Equivalent Control Group Design. Data collection techniques were in the form of test techniques (pretest and posttest); non-test techniques in the form of observation, interviews, questionnaires, and documentation. Data analysis techniques include initial data analysis with normality test and homogeneity test and final data analysis with t-test and N-Gain test. From the t-test results obtained sig. value of 0.002 (<0.05) so that H0 is rejected and Ha is accepted. The output of the N-Gain test of the experimental class is 0.68 and the control class is 0.50. In conclusion, the PBL model assisted by AR is effective and has a higher average increase in learning outcomes compared to the PBL model (teacher version) assisted by image media in science learning for grade IV SD Gugus Lokantara, Temanggung District, Temanggung Regency.Rendahnya hasil belajar peserta didik disebabkan oleh ketidaksesuaian model dan media pembelajaran dengan Permendikbudristek Nomor 16 Tahun 2022 tentang Standar Proses. Penelitian ini bertujuan untuk menguji keefektifan model Problem-Based Learning (PBL) berbantuan Augmented Reality (AR) dibandingkan model PBL (teacher version) berbantuan media gambar terhadap hasil belajar IPAS kelas IV SD Gugus Lokantara, Kecamatan Temanggung, Kabupaten Temanggung. Jenis penelitian ini yaitu eksperimen dengan desain penelitian quasi-experimental berupa Non-Equivalent Control Group Design. Populasi penelitian berjumlah 73 peserta didik kelas IV di beberapa SD Gugus Lokantara, Kecamatan Temanggung, Kabupaten Temanggung. Teknik pengambilan sampel menggunakan purposive sampling. SD Negeri Joho berperan sebagai kelas eksperimen dan SD Negeri Tlogorejo berperan sebagai kelas kontrol. Teknik pengumpulan data berupa teknik test (pretest dan posttest); teknik non-test berupa observasi, wawancara, angket, dan dokumentasi. Teknik analisis data meliputi analisis data awal dengan uji normalitas dan uji homogenitas serta analisis data akhir dengan uji-t dan uji N-Gain. Dari hasil uji-t diperoleh nilai sig. sebesar 0.002 (< 0.05) sehingga H0 ditolak dan Ha diterima. Luaran uji N-Gain kelas eksperimen sebesar 0.68 dan kelas kontrol sebesar 0.50. Kesimpulannya, model PBL berbantuan AR efektif dan memiliki peningkatan rata-rata hasil belajar lebih tinggi dibandingkan dengan model PBL (teacher version) berbantuan media gambar pada pembelajaran IPAS kelas IV SD Gugus Lokantara, Kecamatan Temanggung, Kabupaten Temanggung

    Development of Prezi Media Based on Problem-Based Learning (PBL) Model in Natural and Social Science Subjects in Class IV Elementary School

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    The basic problem in the subjects of Natural and Social Sciences is the element of social understanding, namely the use of learning media and the planning and application of learning models that are not optimal, so student learning outcomes are not good. The purpose of this research is to develop Prezi media based on the Problem-Based Learning (PBL) model in the subject of Natural and Social Sciences in class IV of elementary school. Research and Development (R&D) with the Borg and Gall model is the type of this research. The tests used are t test and N-Gain test. The results of media validation by media experts and material experts amounted to 91.25% and 88.90% with a very feasible category. The significance value shows 0.00 and the N-Gain score obtained is 0.44 so it can be said that the increase in student learning outcomes classified as moderate. This study concludes that Prezi media based on the Problem-Based Learning (PBL) model in Natural and Social Sciences subjects in class IV elementary school is very feasible and can improve student learning outcomes

    Development of Augmented Reality-Assisted Teaching Materials in Science Subjects: Solar System Topic

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    The minimal use of learning resources and the underutilization of technology in learning materials used in science education have an impact on students' learning outcomes. This study aims to develop and test the feasibility, practicality, and effectiveness of augmented reality-assisted teaching materials in the science subject, specifically on the topic of the solar system. This research falls under the category of Research and Development (R&D) following the Brog and Gall model. The population in this study consisted of 46 students, with a small-scale trial group comprising 12 sixth-grade students and a large-scale trial group comprising 34 fifth-grade students from SD Negeri 3 Bebengan. Data collection techniques included test techniques such as pretest-posttest and non-test techniques such as observation, interviews, questionnaires, and document analysis. The validation results of augmented reality-assisted teaching materials by media, content, and language experts indicated that the materials met the validity criteria. Based on the pretest-posttest results, it was found that augmented reality-assisted teaching materials were effective in improving students' learning outcomes, as evidenced by the increase in the average pretest-posttest score by 39.53, from an average pretest score of 40.68 to 80.21 in the posttest, with an N-gain score of 0.7 indicating moderate effectiveness. The response from teachers and students through distributed questionnaires was very positive. From these results, it can be concluded that augmented reality-assisted teaching materials are effective in improving science learning outcomes and are suitable and practical for use in science education in elementary school grade fiveThe minimal use of learning resources and the underutilization of technology in learning materials used in science education have an impact on students' learning outcomes. This study aims to develop and test the feasibility, practicality, and effectiveness of augmented reality-assisted teaching materials in the science subject, specifically on the topic of the solar system. This research falls under the category of Research and Development (R&D) following the Brog and Gall model. The population in this study consisted of 46 students, with a small-scale trial group comprising 12 sixth-grade students and a large-scale trial group comprising 34 fifth-grade students from SD Negeri 3 Bebengan. Data collection techniques included test techniques such as pretest-posttest and non-test techniques such as observation, interviews, questionnaires, and document analysis. The validation results of augmented reality-assisted teaching materials by media, content, and language experts indicated that the materials met the validity criteria. Based on the pretest-posttest results, it was found that augmented reality-assisted teaching materials were effective in improving students' learning outcomes, as evidenced by the increase in the average pretest-posttest score by 39.53, from an average pretest score of 40.68 to 80.21 in the posttest, with an N-gain score of 0.7 indicating moderate effectiveness. The response from teachers and students through distributed questionnaires was very positive. From these results, it can be concluded that augmented reality-assisted teaching materials are effective in improving science learning outcomes and are suitable and practical for use in science education in elementary school grade fiv
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