2 research outputs found

    Recreational Maze: Reimagining Racism By Experience

    Full text link
    Racism is a behavior whose objective is to justify an uneven distribution of rights and privileges based on inborn differences, often baseless and stereotyped. This phenomenon has created mess over the years, especially within the context of Chinese and non-Chinese in Indonesia. Then, can architecture take part in reducing if not removing racist behavior embedded within people as a result of human’s living environment where racism is often normalized? This design project uses Plowright’s Concept Based Framework. Starting with a big idea just as stated, the design process then extracts attributes of racism to be later translated into architectural aspects using the help of analogy, metaphor, and first principle. In doing all these translations, an approach of behavioral setting is used in order to increase possibility of people acting or feeling a certain way in a built environment. This design also responds to the problem emphatically whereas user will be put in other’s shoe in the process of responding to the problem. There are four main attributes of racism throughout the building. First is about how architectural elements can mess with people’s stereotype and prejudices, second is about how architecture can depict unfairness caused by one’s predetermined trait in respect to privilege, third is about how architecture can offend people, and last is about how architecture symbolizes people’s various reason behind racist behavior. All of these attributes are implemented in a building that serves as a place to express the intention of responding to racism. The building itself is a recreational place in a form of a maze, where the people can feel all the experience offered in a friendly atmosphere since racism itself is still a sensitive topic in Indonesia. ==================================================================================================== Rasisme adalah perilaku membenarkan tindakan tidak adil dan hak khsusus dengan hanya berlandaskan pada perbedaan bawaan (contohnya warna kulit), yang seringnya diiringin stereotype. Fenomena ini telah menyebabkan permasalahan sosial dalam masyarakat, khususnya dalam konteks masyarakat keturunan Cina di Indonesia dan masyakarat pribumi. Maka dari itu, bisakah arsitektur berperan dalam mengurangi jika tidak menghilangkan tindakan rasisme yang sudah mendarah daging dalam masyarakat karena lamanya masyarakat hidup berbarengan dengan pemakluman terhadap rasisme? Desain ini menggunakan kerangka berpikir concept based milik Plowright. Dimulai dengan ide besar, proses desain lalu dilanjutkan dengan menentukan atribut dari rasisme yang nantinya dibawa ke dalam aspek arsitektural dengan bantuan metode analogi, metafora, dan first principle. Proses ini juga menggunakan pendekatan perilaku untuk menambah kemungkinan orang untuk melakukan/merasakan sesuatu dalam sebuah lingkungan binaan. Desain ini juga merespon masalah secara empatik dengan cara membuat penggunanya merasakan apa yang dirasakan minoritas saat terkena tindakan rasisme. Ada empat atribut utama rasisme dalam desain ini. Yang pertama adalah bagaimana aritektur dapat bermain dengan stereotip/prasangka orang terhadap aspek arsitektural. Kedua adalah bagaimana arsitektur bisa menggambarkan ketidakadilan yang disebabkan oleh aspek di luar kendali manusia (hubungan dengan hak istimewa). Ketiga adalah bagaimana arsitektur dapat menyinggung orang-orang di dalamnya, dan yang terakhir adalah bagaimana arsitektur bisa melambangkan bagaimana manusia tidak akan bisa benar-benar tahu alasan dari dilakukannya tindak rasisme. Semua atribut ini diimplementasikan dalam sebuah bangunan sebagai wadah untuk merespon fenomena rasisme. Bangunan tersebut berbentuk labirin sebagai tempat rekreasi, di mana pengunjung akan dapat mengeksplorasi dan merasakan semua pengalaman yang ditawarkan dalam kesan/atmosfir yang akrab karena rasisme masih merupakan isu yang sensitif di Indonesi

    DESIGNING FOR THE BLIND: MULTISENSORY DESIGN APPROACH FOR CITY’S PARK

    Full text link
    A city is said to be accessible if its implementation accommodates users’ needs, including those with special needs, either disabled, elderly, children, etc. The environment is considered accessible if it ensures users' equality, equity, and living without a hitch. Surabaya, a city with great appreciation and recognition, known to be one of the best cities in the world, is still yet not to be entitled as an accessible city, despite all the greatness of the town, which improve the people living in it. Like most cities in Indonesia, Surabaya is built mainly normative oriented to buildings and urban infrastructures and facilities, not human-orientedapproach. Some failures in urban design implementation are common, for instance: tree roots and their placement are still interfering pedestrians on the sidewalk; most signage is still not informative enough for people with special needs in streets and public facilities; guiding blocks for blind people are far from decent to be safely and comfortably used in a daily basis; parks pay no attention to their accessibility; etc. This paper offers an idea about how to live as a blind person in Indonesia and how the experience is considered the primary part of a design process. The idea is generated to propose the design criteria for redesigninga public park. The data is gathered through participant observation by referencing from a blind’s point of view. Taman Bungkul is chosen as a field study as it is one of the best and the oldest parks in Surabaya and has been recognized and actively used by the residents. The proposed idea is formed by directly experiencing and observing what it feels like to be blind amidst public facilities designed for the non-disabled. The design criteria weigh how blinds gather information, percept spaces and distances, and use their senses such as aural, olfactory, tactile, and other senses. The result proposes design criteria for existing public facilities that are more accessible, visitable, comfortable, and inclusive for everyone, especially for the blind. The design is presented and graphically communicated.
    corecore