1,720,991 research outputs found

    Split and mill: User assisted height-field block decomposition for fabrication

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    We present here Split and Mill: an interactive system for the manual volume decomposition of free form shapes. Our primary purpose is to generate portions respecting the properties allowing to mill them with a 3-axis milling machine. We show that a manual decomposition is competitive with the automatic partitioning when the user is skilled enough. We, thus, think that our tool can be beneficial for the practitioners in the field, and we release it as free software

    The Py3DViewer project: A python library for fast prototyping in geometry processing

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    Fast research and prototyping, nowadays, is shifting towards languages that allow interactive execution and quick changes. Python is very widely used for rapid prototyping. We introduce Py3DViewer, a new Python library that allows researchers to quickly prototype geometry processing algorithms by interactively editing and viewing meshes. Polygonal and polyhedral meshes are both supported. The library is designed to be used in conjunction with Jupyter environments, which allow interactive Python code execution and data visualization in a browser, thus opening up the possibility of viewing a mesh while editing the underlying geometry and topology

    Design and implementation of a visualization tool for the in-depth analysis of the domestic electricity consumption

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    In this poster, we present a visualization tool for the in-depth analysis of domestic electricity consumption. The web-interface allows users to visualize their electricity consumption, compare them with their own records or with the means of selected communities

    Deterministic Linear Time Constrained Triangulation using Simplified Earcut

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    Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it intersects; (2) filling the so generated hole with two polygons that have the wanted segment as shared edge; (3) triangulate each polygon separately. In this paper we prove that these polygons are such that all their convex vertices but two can be used to form triangles in an earcut fashion, without the need to check whether other polygon points are located within each ear. The fact that any simple polygon contains at least three convex vertices guarantees the existence of a valid ear to cut, ensuring convergence. Not only this translates to an optimal deterministic linear time triangulation algorithm, but such algorithm is also trivial to implement. We formally prove the correctness of our approach, also validating it in practical applications and comparing it with prior art

    PAVEL: decorative patterns with packed volumetric elements

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    Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal ceramics and metal jewelry. Inspired by these objects, we present a method to enrich surfaces with packed volumetric decorations. Our algorithm works by first determining the locations in which to add the decorative elements and then removing the non-physical overlap between them while preserving the decoration volume. For the placement, we support several strategies depending on the desired overall motif. To remove the overlap, we use an approach based on implicit deformable models creating the qualitative effect of plastic warping while avoiding expensive and hard-to-control physical simulations. Our decorative elements can be used to enhance virtual surfaces, as well as 3D-printed pieces, by assembling the decorations onto real surfaces to obtain tangible reproductions

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Mill and fold: Shape simplification for fabrication

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    We introduce a pipeline for simplifying digital 3D shapes and fabricate them using 2D polygonal flat parts. Our method generates shapes that, once unfolded, can be fabricated with CNC milling machines using special tools called V-Grooves. These tools create V-shaped furrows at given angles depending on the shape of the used tool. Milling the edges of each flat facet simplifies the manual assembly, which consists only in folding adjacent facets at a constrained angle. Our method generates simplified shapes where every dihedral angle between adjacent facets belongs to a restricted set, thus making the assembly process quicker and more straightforward. Firstly, our method automatically computes a simplified version of the input model, using the marching cubes algorithm on the original mesh and iteratively performing local changes on the resulting triangle mesh. The user can then perform an additional manual simplification to remove unwanted facets. Finally, an unfolding algorithm, which takes into account the thickness of the material, flattens the polygonal facets onto the 2D plane, so that a CNC milling machine can fabricate it from a sheet of rigid material

    Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines

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    We introduce a novel geometry-processing pipeline to guide the fabrication of complex shapes from a single block of material using 4-axis CNC milling machines. This setup extends classical 3-axis CNC machining with an extra degree of freedom to rotate the object around a fixed axis. The first step of our pipeline identifies the rotation axis that maximizes the overall fabrication accuracy. Then we identify two height-field regions at the rotation axis's extremes used to secure the block on the rotation tool. We segment the remaining portion of the mesh into a set of height-fields whose principal directions are orthogonal to the rotation axis. The segmentation balances the approximation quality, the boundary smoothness, and the total number of patches. Additionally, the segmentation process takes into account the object's geometric features, as well as saliency information. The output is a set of meshes ready to be processed by off-the-shelf software for the 3-axis tool-path generation. We present several results to demonstrate the quality and efficiency of our approach to a range of inputs
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