1,721,061 research outputs found

    Comparative Insights for Community-Based Co-design:Bi-directional Inclusive Strategies Between Marginalised Communities and Researchers in Participatory Design

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    Participatory Design (PD) aims for inclusivity, but the level of inclusion varies widely. Inclusion often means integrating stakeholderperspectives into design processes, often neglecting bi-directionality, where communities also have agendas. True collaborationrests on mutual understanding, acknowledging the dynamic nature of community collaboration and the holistic impact of shapingrelationships. This workshop will explore collaboration challenges and practices with marginalized communities. It will draw on theorganisers’ extensive experiences with diverse groups, including nomadic and resettled indigenous communities in Namibia, Rohingyarefugees in Bangladesh, and Syrian war refugees in Jordan. The workshop encourages sharing and reflecting on experiences withmarginalized communities, welcoming contributions from participants to enrich discussions and enhance collective understanding ofcollaborative practices

    Integrating AI Personas in UX Design Workflows: An Exploratory Study

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    This exploratory study examines the benefits of integrating an AI persona, informed by a qualitative persona, into UX design workflows. Using a wireframe of a meal-planning app designed for university students as a case study, we created a qualitative persona based on feedback from 13 Danish students. We then developed two GPT models: one informed by this persona and one without this information. A between-subjects user study with four UX professionals assigned either the informed or uninformed AI evaluated the AI personas' impact on design efficiency, creativity, and decision-making. The informed AI persona provided valuable user-centered feedback, improved design processes by reducing biases, and prioritized user needs. Despite concerns about response specificity and data transparency of its knowledge base, the UX professionals showed a positive attitude towards the informed AI persona and the employment of AI tools in their workflows. The study demonstrates that informed AI personas can enhance UX design by offering efficient, user-focused feedback, especially when user interaction is limited, further signifying the potential of mixing the fields of UX and AI. <br/

    Danish Sign Language Recognition in Virtual Reality Using Written Language Ensemble Learning

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    This work presents a multimodal ensemble Sign Language Recognition (SLR) model using an n-gram linear classifier for Natural Language Processing, a vector encoding based on Euclidean distances for gesture recognition, and a fusion approach for confluencing the two. Furthermore, this work proposes a Virtual Reality (VR) User Interface (UI) based on prevailing usability heuristics. The SLR model was shown to have a mean classification accuracy of 41.5%, which is meaningfully below the state of the art, while the VR UI was found to not allow for sufficient levels of Adaptability. Still, there exists many ways in which the components of the SLR model could be improved, and it is the hope that derivative works can make use of the findings presented here for this

    Crash! An Evaluation of Collision Prevention Mechanisms in an Immersive Multiplayer Room-scale Virtual Reality Experience

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    Målet med dette projekt er at undersøge kollisions-forebyggelsesmetoder, som kan bruges i ‘immersive multiplayer room-scale’ (IMRS) virtual reality-oplevelser. Tidligere undersøgelser håndterede ikke de tilfælde hvor spillerne ikke kan se hinanden i et virtuelt miljø, som er tilfældet i en IMRS arena. Dette er problematisk da potentielle nedbrud kan føre til skader, beskadiget hardware og break-in-presence. Dette projekt tester derfor en række kollisions-forebyggende teknikker i en simulering af DIVR arena i Hamleys og også en lignende ‘detoured’ version. Derudover blev et nyt koncept ved navn HUB testet. Resultaterne viser at der ikke er nogen signifikant forskel mellem den oprindelige og den ‘detoured’ arena, men begge performer sikrere når de foreslåede forebyggelsesmekanismer er aktive. HUB performede bedst med hensyn til effektivitet af tid og med nul kollisioner. Yderligere arbejde af HUB konceptet foreslås for at imødekomme dets ulemper.The goal of this project is to investigate collision-prevention methods that can be used in immersive multiplayer room-scale (IMRS) virtual reality experiences. Previous studies did not deal with the cases where players cannot see each other in a virtual environment (VE) as it is in an IMRS arena. This is problematic, because potential crashes can lead to injuries, damaged hardware and break-in-presence. This project therefore tests a number of collision prevention techniques in a simulation of DIVR arena in Hamleys and also on a similar detoured version. Lastly, a new concept called HUB was tested. The results show that there is not a significant difference between the original and the detour arena but both perform safer when the suggested prevention mechanisms are active. HUB performed the best in terms of time efficiency and with zero collisions. Further work on the HUB concept is suggested to counter its downsides

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Interactive comic transitions using smartphone sensor based narrative driven interaction: Master Thesis: Exploration of restrained reading progression to engagement with narrative elements

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    Previously interactive comics studies have explored the lim-itations of comics. Its observed that gamification is a formof multi-modal enhancement, which these studies have ap-plied. As a means of addressing this observation, this studyinvestigated an addition of multi-modal impact on interac-tive comics, through a Non-branching interactive comic ar-tifact. The artifact applied smart-phone sensor technologyto apply more input options to form an interaction drivennarrative. The objective was to explore the utilization ofthe smartphone medium’s capabilities for interactive comics;activating more of our sensory system to achieve this. Thestudy was a Game Design evaluation building on methodssuch as Engagement Mapping Method, and Non-ISO styleUsability and User experience assessment. Results point to aconditional potential for this approach to interactive comics.Results suggest that while Multi-modal enhancements canincrease engagement, more engagement in itself does notnecessarily result in a better experience. The initial obser-vation and the results together are discussed at the end ofthis paper

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
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