1,309 research outputs found

    Oral history interview with Garry Pearce

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    Transcript, 32 pp.In November 2013, CBI director Tom Misa conducted a series of oral history interviews with 13 former employees of Control Data Australia (1963-89) including the details of each person’s career, before and after working for Control Data. Topics that are common to many of the interviews include Trevor Robinson’s key role in organizing Control Data Australia; the early computer sales in Australia to the Bureau of Census and Statistics, Department of Defence, Postmaster General, Commonwealth Scientific and Industrial Research Organisation (CSIRO), Bureau of Meteorology, and several prominent Australian universities. Control Data Australia did business data processing for such large concerns as Broken Hill Proprietary (BHP), Telstra, and others. A distinctive emphasis was its work in developing computer systems for race-track betting for the state of Victoria’s Totalisator Agency Board (TAB) as well as for other Australian states and New Zealand. Other topics include relations with Control Data’s headquarters in Minneapolis, business data processing, data centers, database management, networking and Cybernet, and projects done in several Far East countries. Interviews were conducted with Richard Bament, John Baxter, Ron G. Bird, Tony Blackmore, Lyle Bowden, Marcel Dayan, Ian Downie, Julie James, George Karoly, John O’Neil, Garry Pearce, Rob Robertson, and Bruce Wilson.Pearce, Garry. (2013). Oral history interview with Garry Pearce. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/164975

    Oral history interview with Rob Robertson

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    Transcript, 51 pp.In November 2013, CBI director Tom Misa conducted a series of oral history interviews with 13 former employees of Control Data Australia (1963-89) including the details of each person’s career, before and after working for Control Data. Topics that are common to many of the interviews include Trevor Robinson’s key role in organizing Control Data Australia; the early computer sales in Australia to the Bureau of Census and Statistics, Department of Defence, Postmaster General, Commonwealth Scientific and Industrial Research Organisation (CSIRO), Bureau of Meteorology, and several prominent Australian universities. Control Data Australia did business data processing for such large concerns as Broken Hill Proprietary (BHP), Telstra, and others. A distinctive emphasis was its work in developing computer systems for race-track betting for the state of Victoria’s Totalisator Agency Board (TAB) as well as for other Australian states and New Zealand. Other topics include relations with Control Data’s headquarters in Minneapolis, business data processing, data centers, database management, networking and Cybernet, and projects done in several Far East countries. Interviews were conducted with Richard Bament, John Baxter, Ron G. Bird, Tony Blackmore, Lyle Bowden, Marcel Dayan, Ian Downie, Julie James, George Karoly, John O’Neil, Garry Pearce, Rob Robertson, and Bruce Wilson.Robertson, Rob. (2013). Oral history interview with Rob Robertson. Retrieved from the University Digital Conservancy, https://hdl.handle.net/11299/164969

    Engineering Subject Centre OER Project Logo - Photoshop jpeg and gif various sizes

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    The logo is an Art Deco inspired representation of how controlled partial freeing of restrictions can be a positive thing. A full version of the logo in editable Photoshop format is available for re-use from the JorumOpen repository under a Creative Commons license. The logo is also available on flickr website: http://www.flickr.com/photos/22760956@N08/3794724285/ Created by Rob Pearce, Loughborough University, for the Open Engineering Resources Pilot Project.

    Why creativity is key to implementing international staff exchange

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    This session is co-presented by Alison Pearce, back in the UK after her recent University staff exchange, and her colleague Rob Carthy, an International Partnerships Manger within Northumbria University’s International Office. The session will feature a short presentation on Alison’s experiences, with input from Rob on how staff mobility links into the University’s wider internationalisation strategy. A group discussion will consider how other institutions view staff mobility,the structural and logistical considerations to be taken into account and how barriers to participation can be dealt with

    Open source solar spectrum project - Kingston data

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    This data is for the publication: Solar Spectral Irradiance Dataset for the Open Solar Outdoors Test Field by Rob W. Andrews , Andrew Pollard and Joshua M. Pearce. The dataset contains the spectral information and associated hourly meteorological information. These data are presented as a combined HDF data file (.h5) containing objects for spectral measurements [Spec] and the associated meteorological data [Summary], and as two separate .csv files containing spectral measurements and associated meteorological data

    OSOTF / SEARC -- Effects of snow on photovoltaic performance

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    Collaboration between Dr. Joshua Pearce of Queen's University and St. Lawrence College, studying the effects of snow on photovoltaic performance. The dataset is provided free to all as part of an open-access agreement between study parties

    Performance audit, Pearce Elementary School District

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    abstract: In fiscal year 2011, Pearce Elementary School District’s student AIMS scores were similar to peer districts’ averages. Although per pupil costs were high in some operational areas, the District was reasonably efficient overall. Pearce ESD’s per pupil administration costs were similar to the peer districts’ average, and although its plant operations, food service, and transportation program operated with higher per pupil costs than peer districts, these areas operated in a reasonably efficient manner considering factors such as the age of the District’s buildings, number of meals served, and transportation miles driven. Although relatively efficient, the District should strengthen some of its accounting controls, including ensuring proper separation of duties for its payroll and purchasing processes and ensuring purchases are properly approved before they are made. The District should also strengthen some of its computer controls, such as the requirements for network passwords.Report (Arizona. Office of the Auditor General) ; 2013-13

    is the author of many papers and reports. Tim was born in 1950.

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    Tim Pearce has responsibility for work relating to vehicle safety and institutional strengthening in developing countries. He was involved in UK transport-related research projects for 15 years before specialising in problems relating to developing countries. During the last 10 years he has been closely involved in the problems of the roadworthiness of vehicles both from the technical and institutional sides. He has worke

    Playing Ethnography: A study of emergent behaviour in online games and virtual worlds

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    This study concerns itself with the relationship between game design and emergent social behaviour in massively multiplayer online games and virtual worlds. This thesis argues for a legitimisation of the study of ‘communities of play’, alongside communities perceived as more ‘serious’, such as communities of interest or practice. It also identifies six factors that contribute to emergent social behaviour and investigates the relationship between group and individual identity, and the emergent ways in which these arise from and intersect with the features and mechanics of the game worlds themselves. Methodology: Under the rubric of ‘design research’, this study was conducted as an ethnographic intervention, an anthropological investigation that deliberately privileged the online experience whilst acknowledging the performative nature of both game play and the research process itself. The research was informed by years of professional practical experience in game design and playtesting, as well as by qualitative methods derived from the fields of Anthropology, Sociology, Computermediated Communications and the emerging field of Game Studies. The process of conducting the eighteen-month ethnographic study followed the progress of a sub-set of members of the ‘Uru Diaspora,’ a group of 10,000 players who were made refugees when the massively multiplayer game ‘Uru: Ages Beyond Myst’ was closed in February of 2004. Uru refugees immigrated into other virtual worlds, using their features and capabilities to create ethnic communities that emulated the culture, artefacts and environments of the original Uru world. Over time, players developed ‘hybrid’ cultures, integrating the Uru culture with that of their new homes, and eventually creating entirely new Uru and Myst-inspired content. The outcome is the identification of six factors that serve as ‘engines for emergence’ and discusses their relationship to each other, to game design, and to emergent behaviour. These include: • Play Ecosystems: Fixed-Synthetic vs. Co-Created Worlds: Online games and virtual worlds exist along a spectrum, with environments entirely authored by the designer at one end, and those comprised primarily of player-created content and assets on the other, with a range of variations between. The type of world will impact the sort of emergent behaviour that occurs, and worlds that include player-created content will be more inclined to promote emergent behaviour. • Communities of Play: Distributed groups formed around play demonstrate distinct characteristics based on shared values and play styles. The study describes in detail one such play community, and analyses the ways in which its characteristic play styles drove its emergent behaviours. • The Social Construction of Avatar Identity: Individual avatar identity is constructed through an emergent process engaging social feedback. • Intersubjective Flow: A social reading of the psychological notion of ‘flow’ that describes the way in which flow dynamics occur in a social context through play. • Productive Play: Countering the traditional contention that play is inherently ‘unproductive’ as some scholars suggest, the thesis argues that play can be seen as a form of cultural production, as well as fulcrum for creative activity. • Porous Magic Circles and the ‘Ludisphere’: The magic circle, which bounds play activities, is more porous than game scholars had previously believed. The term ‘ludisphere' is used to describe the larger context of aggregated play space via the Internet. Also identified are leakages between ‘virtual worlds’ and ‘real life’. By identifying these factors and attempting to trace their roots in game design, the study aims to contribute a new approach to the making and analysis of user experience and creativity ‘in game’. The thesis posits that by achieving a deeper cultural understanding of the relationship between design and emergent behaviour, it is possible to make steps forward in the study of ‘emergence’ itself as a design material
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