1,720,960 research outputs found
uma avaliação dos elementos de jogos em dispositivos móveis
A enorme presença de tecnologias móveis e jogos digitais em nossas vidas tem ensejado um crescente interesse acadêmico em desenvolver estudos para investigar a relação entre a aprendizagem, em especial a de línguas, e esses dispositivos e jogos. O objetivo geral deste estudo é estabelecer como os elementos de jogos são utilizados em jogos vernaculares e aplicativos gamificados desenvolvidos para dispositivos móveis. Analiso os elementos de jogos em suas manifestações nesses jogos e aplicativos para smartphones e tablets para promover uma discussão sobre como esses elementos têm sido usados nesses dispositivos e a maneira como eles podem promover a aprendizagem de línguas. Baseando-me em uma caracterização dos elementos de jogos a partir da literatura da área, em um levantamento das características de dispositivos móveis e de uso desses dispositivos, bem como em uma revisão dos construtos propiciamento, aprendizagem tangencial e condições de emergência, (a) avalio de que maneira as características dos dispositivos móveis e de uso desses dispositivos interferem na operacionalização de elementos de jogos no jogo vernacular Clash Royale; (b) avalio também como esses elementos de jogos são operacionalizados no aplicativo gamificado móvel Duolingo, voltado para a aprendizagem de línguas adicionais; (c) pesquiso como a língua adicional ou materna emerge no jogo vernacular e no aplicativo gamificado em relação aos elementos de jogos; (d) identifico os propiciamentos para aprendizagem de línguas percebidos pelos usuários do jogo vernacular para dispositivos móveis; e (e) discuto sobre uma possível relação entre a utilização dada aos elementos de jogos nos dispositivos móveis e os propiciamentos para aprendizagem de língua adicional percebidos pelos jogadores. A revisão da literatura foi usada na elaboração de uma matriz de análise que, complementada por um questionário e uma entrevista semiestruturada, permitiu fazer uma descrição focalizada tanto da realização daqueles elementos em jogos digitais para smartphones e tablets quanto da percepção dos usuários dos propiciamentos linguísticos oferecidos. Por meio de múltiplos estudos de caso, este estudo investiga a hipótese de que as características dos dispositivos móveis, bem como as circunstâncias e formas de uso desses dispositivos, impõem limitações e oportunidades para a operacionalização de elementos de jogos nessas tecnologias, especialmente para a aprendizagem de línguas. Os resultados parecem confirmar essa hipótese ao demonstrar que a utilização dos dispositivos móveis como suporte para o jogo vernacular altera, ainda que superficialmente, os padrões de interação do jogador tanto com o jogo quanto com seus elementos. Os dados sugerem que a operacionalização dos elementos de jogos é mais afetada pelas características físicas do que de uso dos dispositivos móveis, e que os elementos mais abstratos foram mais afetados. Os resultados da análise do aplicativo gamificado mostram uma implementação bastante limitada dos elementos de jogos, apontando para uma enorme necessidade de aperfeiçoamento da utilização desses elementos em aplicativos voltados para a aprendizagem de línguas. A análise da mobilização de língua no jogo e no aplicativo revela um maior sucesso no primeiro do que noção demandará corroboração por estudos com maior número de participantes e jogos em contextos variados.The enormous presence of mobile technologies and digital games in our lives has led to a growing academic interest in developing studies to investigate the relationship between learning, especially language learning, and these devices and games. The overall goal of this study is to establish how game elements are used in vernacular games and gamified applications developed for mobile devices. I analyze game elements in their manifestations in these games and applications for smartphones and tablets to promote a discussion about how these elements have been used in these devices and how they can promote language learning. Based on a characterization of game elements from the literature of the area, on a survey of the characteristics of mobile devices and use of these devices, as well as on a review of the constructs affordances, tangential learning and conditions of emergence, I (a) evaluate how the characteristics of mobile devices and use of these devices interfere with the implementation of game elements in the vernacular game Clash Royale; (b) evaluate how these game elements are operationalized in the mobile gamified application for additional language learning Duolingo; (c) study how the additional language or the mother tongue emerge in the vernacular game and gamified application in relation to the game elements; (d) identify the affordances for language learning perceived by vernacular mobile game users; and (e) discuss a possible relationship between the use of game elements in mobile devices and the affordances for additional language learning perceived by players. The literature review was used in the design of an analysis matrix that, complemented by a questionnaire and a semi-structured interview, allowed me to make a focused description of both the incorporation of those elements in digital games for smartphones and tablets as well as the users perceptions of the linguistic affordances offered. Through multiple case studies, this study investigates the hypothesis that the characteristics of mobile devices, as well as the circumstances and ways of using these devices, impose limitations and opportunities for the operationalization of game elements in these technologies, especially for language learning. The results seem to confirm this hypothesis by demonstrating that the use of mobile devices as a support for the vernacular game alters, albeit superficially, the interaction patterns of the player with both the game and its elements. The data suggest that the operationalization of game elements is more affected by the physical features than the characteristics of use in mobile devices, and that more abstract elements were more affected. The results of the analysis of the gamified application show a very limited implementation of the game elements, pointing to a huge need to improve the use of these elements in applications aimed at language learning. The analysis of language mobilization in the game and in the application reveals more success in the former than in the latter. While the game fails to articulate the language in only 1 of the 34 game elements of the analysis matrix, the application fails in doing so in 14 elements. The results of the assessment of affordances perceived by the participants in this study reveal 8 opportunities for language learning reported
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
Author-wise bibliometric analysis based on entropy.
Author-wise bibliometric analysis based on entropy.</p
Author Under Sail The Imagination of Jack London, 1893-1902
In Author Under Sail, Jay Williams offers the first complete literary biography of Jack London as a professional writer engaged in the labor of writing. It examines the authorial imagination in London's work, the use of imagination in both his fiction and nonfiction, and the ways he defined imagination in the creative process in his business dealings with his publishers, editors, and agents. In this first volume of a two-volume biography, Williams traverses the years 1893 to 1902, from London's "Story of a Typhoon" to The People of the Abyss. The Jack London who emerges in the pages of Author Under Sail is a writer whose partnership with publishers, most notably his productive alliance with George Brett of Macmillan, was one of the most formative in American literary history. London pioneered many author models during the heyday of realism and naturalism, blurring the boundaries of these popular genres by focusing on absorption and theatricality and the representation of the seen and unseen. London created an impassioned, sincere, and extremely personal realism unlike that of other American writers of the time. Author Under Sail is a literary tour de force that reveals the full range of London as writer, creative citizen, and entrepreneur at the same time it sheds light on the maverick side of machine-age literature.Intro -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgments -- Introduction -- 1. Spirit Truth -- 2. From Absorption to Theatricality and Back Again -- 3. "I Will Build a New Present" -- 4. Sons as Authors -- 5. Fathers as Publishers -- 6. The Daughter as Author -- 7. Lovers as Authors -- 8. At Sea with the Family -- 9. Yellow News, Yellow Stories -- 10. The Return Home -- Notes -- Bibliography -- Index -- About Jay WilliamsIn Author Under Sail, Jay Williams offers the first complete literary biography of Jack London as a professional writer engaged in the labor of writing. It examines the authorial imagination in London's work, the use of imagination in both his fiction and nonfiction, and the ways he defined imagination in the creative process in his business dealings with his publishers, editors, and agents. In this first volume of a two-volume biography, Williams traverses the years 1893 to 1902, from London's "Story of a Typhoon" to The People of the Abyss. The Jack London who emerges in the pages of Author Under Sail is a writer whose partnership with publishers, most notably his productive alliance with George Brett of Macmillan, was one of the most formative in American literary history. London pioneered many author models during the heyday of realism and naturalism, blurring the boundaries of these popular genres by focusing on absorption and theatricality and the representation of the seen and unseen. London created an impassioned, sincere, and extremely personal realism unlike that of other American writers of the time. Author Under Sail is a literary tour de force that reveals the full range of London as writer, creative citizen, and entrepreneur at the same time it sheds light on the maverick side of machine-age literature.Description based on publisher supplied metadata and other sources.Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, YYYY. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
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