1,720,980 research outputs found

    Social network markets: A new definition of the creative industries

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    We propose a new definition of the creative industries in terms of social network markets. The extant definition of the creative industries is based on an industrial classification that proceeds in terms of the creative nature of inputs and the intellectual property nature of outputs. We propose, instead, a new market-based definition in terms of the extent to which both demand and supply operate in complex social networks. We review and critique the standard creative industries definitions and explain why we believe a market-based social network definition offers analytic advance. We discuss some empirical, analytic and policy implications of this new definition

    Consumer co-creation and situated creativity

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    This paper examines the industrial dynamics of new digital media from the perspective of consumer co-creation. We find that consumer–producer interactions are an increasingly important source of value-creation. We conclude that cultural and economic analysis might be usefully united about these themes,and that situated creativity should be construed as analysis of an ongoing co-evolutionary process between economic and cultural dynamics

    Creative industries mapping: Where have we come from and where are we going?

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    Attempts to measure the bundle of activities termed the creative industries commenced with the UK’s <i>Department of Culture, Media and Sport</i> (DCMS) release in 1998 of its Creative Industries Mapping Study. Like many earlier attempts to study the size and impact of the cultural industries, these focused on the employment and business activities (within selected industrial classifications) of either census of industry employment or surveys of businesses within industries. Since then, there have been mapping exercises in several countries, based to a greater or lesser extent on the 1998 UK exercise. This paper proposes that there have been three iterations of creative industries mapping to date. It outlines the issues faced, the methodologies applied and the findings produced by representative projects in each iteration. Research on which this article is based was supported by an Australian Research Council Linkage-Project grant administered by Queensland University of Technology in partnership with the Australian Government Department of Communications, Information Technology and the Arts and the Australian Film Commission

    Emergent innovation through the co-evolution of informal and formal media economies

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    This is the author’s version of a work that was submitted/accepted for pub-lication in the following source

    Art & innovation: An evolutionary economic view of the creative industries

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    This paper explores the economic and cultural contribution of the arts and its effect on economic growth and evolution. The crucial connection is supplied by an innovation systems perspective on the creative industries. In this view, the creative industries contribute not just to value-added and jobs, but more importantly, to the evolutionary process by which economic systems grow. This paper thus offers a new view of the economics of the arts and creative industries re-conceptualised as part of the innovation system of an evolving economic order. Analytic and policy implications are then outlined in terms of an evolutionary approach to the economics of the arts

    Open occupations: Why work should be free

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    The benefits of openness are widely apparent everywhere except, seemingly, in occupations. Yet the case against occupational licensing still remains strong. Consideration of dynamic costs strengthens the case further

    Do developing economies require creative industries? Some old theory about new China

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    This paper argues that media and communications theory, as with cultural and creative industries analysis, can benefit from a deeper understanding of economic growth theory. Economic growth theory is elucidated in the context of both\ud cultural and media studies and with respect to modern Chinese economic development. Economic growth is a complex evolutionary process that is tightly integrated with socio-cultural and political processes. This paper seeks to explore this mechanism and to advance cultural theory from an erstwhile political economy perspective to one centred about the co-evolutionary dynamics of economic and socio-political systems. A generic model is presented in which\ud economic and social systems co-evolve through the origination, adoption and retention of new ideas, and in which the creative industries are a key part of this\ud process. The paper concludes that digital media capabilities are a primary source of economic development

    Key concepts in creative industries

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    Creativity is an attribute of individual people, but also a feature of organizations like firms, cultural institutions and social networks. In the knowledge economy of today, creativity is of increasing value, for developing, emergent and advanced countries, and for competing cities.\ud \ud This book is the first to present an organized study of the key concepts that underlie and motivate the field of creative industries. Written by a world-leading team of experts, it presents readers with compact accounts of the history of terms, the debates and tensions associated with their usage, and examples of how they apply to the creative industries around the world.\ud \ud Crisp and relevant, this is an invaluable text for students of the creative industries across a range of disciplines, especially media, communication, economics, sociology, creative and performing arts and regional studies

    Co-creating games: A co-evolutionary analysis

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    ABSTRACT. The phenomenon of consumer co-creation is often framed in terms of whether either economic market forces or socio-cultural non-market forces ultimately dominate. We propose an alternate model of consumer co-creation in terms of co-evolution between markets and non-markets. Our model is based on a recent ethnographic study of a massively multiplayer online game through its development, release and ultimate failure, and cast in terms of two explanatory models: multiple games and social network markets. We conclude that consumer co-creation is indeed complex, but in ways that relate to both emergent market expectations and the evolution of markets, not to the transcendence of markets

    Why creative industries matter to economic evolution

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    This paper proposes that the 'creative industries (CIs)' play an important yet widely unexamined function in economic evolution through their role in the innovation process. This occurs in terms of the facilitation of demand for novelty, the provision and development of social technologies for producer-consumer interactions, and the adoption and embedding of new technologies as institutions. The incorporation of CIs into the Schumpeterian model of economic evolution thus fills a notable gap in the social technologies of the origination, adoption and retention of innovation.creative industries, economic evolution, innovation system,
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