4 research outputs found
Rancang Bangun Aplikasi Display Multimedia Dengan Fitur Kreasi Konten Interaktif Berbasis Augmented Reality
Bandung Techno Park (BTP) is one of Telkom University's innovation showcases frequently visited by students from both Indonesia and other countries such as Malaysia and Korea. However, BTP faces challenges in providing multimedia displays that effectively attract attention and offer interactive experiences for visitors. To address this issue, this study develops ARMazing, an Augmented Reality (AR)-based multimedia application designed to display various 3D animals in both realistic and cartoon forms. The research methodology includes literature review, system design based on the Multimedia Development Life Cycle (MDLC) model, and user testing and evaluation through a survey of 43 BTP visitors. The application features a creation mode, allowing users to select virtual animals, take photos, and record videos with them. Survey results indicate a positive response, with 83.2% of respondents appreciating the visual design, 81.4% valuing the educational content on animal species, and 90.7% enjoying the content creation feature. Based on the findings, ARMazing has proven to be an effective multimedia display medium that enhances attraction and interactivity at Bandung Techno Park while providing visitors with a more engaging educational experience
Platforma: a modular and agile framework for simplified platformer game development
Research on game development frameworks has been extensively conducted; however, most frameworks are still too general. Conventional game frameworks are challenging for students who are new to game development, especially with their limited information and skills. Beginner game developers should ideally be guided by a practical and specific framework to help them better understand the structure of game development in a more directed manner. This paper proposes platformer modular and agile framework (Platforma) that specifically designed for platformer game development. The framework is built based on the atomic design model, breaking down each minor feature of a platformer game element and grouping these features into more specific modules. The framework was tested on three teams of students. Each team was tasked with developing a platformer game with a minimum of 15 levels of the reach game goals typology. Testing results involving 100 respondents using the game experience questionnaire (GEQ) indicated that the games developed had a positive aspect score of 3.48 and a negative aspect score of 2.65. Overall, these results suggest that the Platforma can serve as an effective guide for beginners in developing platformer games
A Framework for Developing Augmented Reality Applications Based on the Multimedia Development Life Cycle (MDLC)
Augmented Reality (AR) applications have experienced significant growth in recent years. Despite this growth, the development methodologies for AR applications remain underexplored in academic research. Most existing approaches rely heavily on the general Multimedia Development Life Cycle (MDLC) This gap highlights the need for a more tailored development framework to effectively guide the creation of AR applications. To address this gap, this study proposes a specialized framework for developing AR applications. The framework refines and extends the MDLC methodology by integrating key elements tailored to AR-specific requirements. The proposed framework was tested through an extensive empirical study involving 10 development teams over the course of 2024. Each team utilized the framework to design and build an AR application tailored to their respective domains. The usability of the resulting applications was evaluated using the System Usability Scale (SUS), a widely recognized metric for assessing user experience. The results were highly encouraging, with the average SUS score across all applications exceeding 70%, indicating a "good" level of usability. This outcome demonstrates the effectiveness of the framework in enabling the development of high-quality AR applications that meet user needs
The case for rentierism as a cause for underdevelopment in Malaysia: Tourism Planning from Mahathir to the present day
Classifying Malaysia as a rentier state is unusual but the label allows for new insight into the development state debate. Rentier states are considered to be developing states on the basis that their governments purchase the growth that improves wealth and quality of life at a cost to enterprise and citizens become accustomed to reward being unrelated to effort. Purchased growth (where governments create employment by investing in projects) creates challenges for true development (where an economy evolves and develops without continual governmental involvement) and recognising the breadth of this phenomenon is significant.
By looking at tourism planning in Malaysia, a case for rentierism being the cause of underdevelopment in Malaysia was made. Making particular reference to the Meetings, Incentives, Exhibitions and Conferences (MICE) aspect of the tourism market, the thesis demonstrates that Malaysia is not only a rentier state economy but that its tourism industry demonstrates purchased growth that is compatible with rentierism.
The main argument of the thesis is that the most significant component of what signifies a rentier state is a rentier state mentality. Four case studies of MICE tourism destinations are used to demonstrate attitudes that have emerged from a government policy of purchased growth. When the case for underdevelopment as emerging from rentierism is made, the rentier state mentality in Malaysia is used as evidence for the label and its application.
Tourism is a commonly proposed solution to the problem of underdevelopment but what this thesis demonstrates is that the way diversification of a rent-based economy is approached is more significant that what that economy diversifies into. Underdevelopment in Malaysia results from the tourism planning being based upon purchased growth not because tourism is an inappropriate industry for economic development in Malaysia
