187,700 research outputs found
R. Pfeiffer, Kallimachosstudien, 1922
Roussel P. R. Pfeiffer, Kallimachosstudien, 1922. In: Revue des Études Anciennes. Tome 24, 1922, n°3. pp. 271-272
Nel segno di Erasmo. La Philologia perennis di R. Pfeiffer e l'identità culturale europea
Sul valore storico delle posizioni del filologo tedesco Rudolf Pfeiffer sull'umanesimo e sul loro significato per la rappresentazione delle comuni radici dell'Europa modern
Pfeiffer, V R (Vincent Rupert), SX6147
This record was harvested from a previous catalogue system and will be withdrawn in 2025. Information in this record may be superseded or incomplete. Visit this record in UMA's new catalogue at: https://archives.library.unimelb.edu.au/nodes/view/410597Surname: PFEIFFER. Given Name(s) or Initials: V R (VINCENT RUPERT). Military Service Number or Last Known Location: SX6147. Missing, Wounded and Prisoner of War Enquiry Card Index Number: 31514.226311
Item: [2016.0049.42864] "Pfeiffer, V R (Vincent Rupert), SX6147
Callimachi Fragmenta nuper reperta edidit R. Pfeiffer
Cahen Émile. Callimachi Fragmenta nuper reperta edidit R. Pfeiffer. In: Revue des Études Grecques, tome 34, fascicule 159, Octobre-décembre 1921. pp. 470-472
Callimachi Fragmenta nuper reperta edidit R. Pfeiffer
Cahen Émile. Callimachi Fragmenta nuper reperta edidit R. Pfeiffer. In: Revue des Études Grecques, tome 34, fascicule 159, Octobre-décembre 1921. pp. 470-472
Coded, diversified, Rayleigh-faded binary symmetric threshold channels
Issued also as a thesis, M.I.T. Dept. of Electrical Engineering, May 20, 1960. "December 4, 1960."Bibliography; p. 32.Dept. of the Army Task 3-99-20-001 Project No. 3-99-10-022.Russell R. Pfeiffer
Evaluation of binocular eye trackers and algorithms for 3D gaze interaction in virtual reality environments
Pfeiffer T, Latoschik ME, Wachsmuth I. Evaluation of binocular eye trackers and algorithms for 3D gaze interaction in virtual reality environments. JVRB - Journal of Virtual Reality and Broadcasting. 2008;5(16):1660.Tracking user's visual attention is a fundamental aspect in novel human-computer interaction paradigms found in Virtual Reality. For example, multimodal interfaces or dialogue-based communications with virtual and real agents greatly benefit from the analysis of the user's visual attention as a vital source for deictic references or turn-taking signals. Current approaches to determine visual attention rely primarily on monocular eye trackers. Hence they are restricted to the interpretation of two-dimensional fixations relative to a defined area of projection. The study presented in this article compares precision, accuracy and application performance of two binocular eye tracking devices. Two algorithms are compared which derive depth information as required for visual attention-based 3D interfaces. This information is further applied to an improved VR selection task in which a binocular eye tracker and an adaptive neural network algorithm is used during the disambiguation of partly occluded objects
Project HOPE -- 1965-69 -- Correspondence, General -- letter, 1965-11-16
Letter from Pfeiffer, George R. to Lazarus, Fred, Jr., Mrs. dated 1965-11-16.Sabin Collection Fair Use Policy</a
Letter re: 340 Convair-Liner photo album
Letter from R. James Pfeiffer to Amon G. Carter re: his sending of the 340 Convair-Liner Photo Album to Carte
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