1,721,043 research outputs found

    Developing a serious game for PSS

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    Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS). Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed. Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game. Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencie

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    Exploring the Impacts, Setbacks and Potentials of Gamification in Promoting Brand Value Co-Creation

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    Business-to-consumer platforms are increasingly employing gamification – which refers to the use of game design elements in non-game context – to motivate their online users’ involvement in brand development. However, little is known so far about the process through which gamification promotes brand value co-creation. This PhD project is set to unravel this process, alongside addressing its major setbacks and potentials via three consecutive studies. First, a systematic literature review study is conducted, leading to the development of an advanced framework labelled Mechanics - Dynamics - Psychological Triggers - Motivational Effects, which outlines the key stages of the designated process. Second, a content analysis study of selected social threads in the online gamified community of the British mobile network operator Giffgaff is pursued. The study investigates the impact of gamification on promoting an underexamined type of brand value co-creation, associated with online users’ contribution to social activities. Correspondingly, a new theoretical model titled Motivational Drivers in Gamified Social Programs is developed, unveiling a range of social values that are demonstrably found driving online users’ engagement in this overlooked type of brand value co-creation in a gamified environment. Third, a sequential mixed-method study is carried out to address gamification’s failure in persuading a large segment of online users – so-called lurkers – to engage in brand value co-creation. The study comprises a series of focus group discussions, followed by a cross-sectional survey with lurkers of the global gamified travel review platform TripAdvisor. An original theoretical framework entitled Lurkers’ Rational in Gamified CoCreative Platforms is thereby generated, demonstrating the reasons of lurkers’ stance. Additionally, a cluster of potential measures designated to practically address their disengagement is constructively developed. This thesis offers a compound of theoretical contributions to the areas of gamification and brand value co-creation, and provides evidence-informed recommendations to practitioners, in addition to unveiling a set of promising future research directions

    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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