1,720,982 research outputs found
BEYOND STATIC COLORS: AN INTERACTIVE PARTICIPATORY DESIGN PERSPECTIVE ON COLOR-CENTRIC EXPERIENCES
By combining cognitive, sensorial, historical, and artistic aspects into one experience, digital interactive technologies have afforded new ways to perceive, preserve, curate, exhibit, and access cultural objects. However, there is a critical lack of frameworks and tools designed specifically for colored cultural artifacts–cultural items for which color is a key means of conveying the creative message. While colored artifacts are a priority for Conservation Science, due to their fragility and to the complexity of recreating original appearances, in this article we argue that the conservation of colored artifacts is not merely a matter of scientific studies, analysis and static preservation. Instead, we argue for holistic conservation including the valorization of the social dimensions of color, including for civic engagement. The work first investigates the types of data and knowledge that Conservation Science produces regarding colored collections which specifically consider the social dimension of color. We then research the relational ties between humans and colored cultural artifacts, proposing ways that caring attitudes can be triggered and maintained. We finally survey previous color-centric approaches to such artifacts with digital technologies in an interactive media participatory design perspective. We conclude with lessons learned and further directions, including novel research questions and ideas for future user experiences
The Impact of Story Structure, Meaningfulness, and Concentration in Serious Games
This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecting the cognitive-emotional impact of immersive Virtual Reality (VR), specifically Educational Environmental Narrative (EEN) Games. The experiment was designed around three main research questions: if passive or active interaction is preferable for factual and spatial knowledge acquisition; whether meaningfulness is a relevant experience in a serious game (SG) context; and if concentration impacts knowledge acquisition and engagement also in VR educational games. The findings highlight that passive interaction should only be encouraged for factual knowledge acquisition, that meaningfulness is a relevant experience and should be included in serious game design, and, finally, that concentration is a factor that impacts the experience in immersive games. The authors discuss potential design paths to improve both factual and spatial knowledge acquisition, such as abstract concept-oriented design, concluding that SGs should contain game mechanics explicitly supporting players’ moments of reflection, and story structures explicitly aligned to educational facts
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
Extending civic participation of Virtual Cultural Experiences: Brancacci POV experiments
Brancacci POV is an hybrid collaborative XR experience meant to let visitors to explore a Renaissance monument in Florence, together and guided by an expert. This research prototype has been used as experimental laboratory to explore complex concepts, dynamics and users behaviors (Caring attitude, VR in formal education and Social Cohesion) with the aim of developing new design strategies for Interactive Media in the Cultural Heritage and Cultural Tourist domains
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