63 research outputs found
Hubungan antara kualitas tidur dengan nyeri kepala primer pada anak SMA
LATAR BELAKANG
Nyeri kepala merupakan masalah umum yang sering dijumpai dokter dalam praktek sehari-hari. Migrain dan tension headache merupakan jenis gangguan nyeri kepala primer yang paling sering ditemukan pada anak Sekolah Menengah Atas(SMA), namun kurang terdiagnosis sehingga dalam praktek klinis tidak terobati secara adekuat. Beberapa faktor dapat memicu timbulnya migrain dan tension headache salah satu pemicu yang juga merupakan kesehatan utama adalah kualitas tidur. Penelitian dilakukan untuk mengetahui hubungan kualitas tidur dengan nyeri kepala primer pada anak SMA.
METODE
Penelitian ini merupakan penelitian analitik observasional dan dengan desain cross-sectional, dengan jumlah 193 siswa SMA Muhammadiyah 3 Jakarta Selatan pada bulan Februari – Maret 2017. Pemilihan sampel diambil dengan cara simple random sampling. Variabel kualitas tidur diukur dengan kuesioner PSQI dan nyeri kepala primer menggunakan kuesioner HARDSHIP. Analisis hubungan antara usia, jenis kelamin, kualitas tidur dan nyeri kepala primer menggunakan Uji Chi-Square.
HASIL
Didapatkan usia responden terbanyak 15-<17 tahun, 51,3% mengalami kualitas tidur buruk dan 61,7% mengalami nyeri kepala primer. Terdapat hubungan bermakna antara usia dengan nyeri kepala primer (p=0,000), tidak terdapat hubungan jenis kelamin dengan nyeri kepala primer (p=0,666), dan terdapat hubungan bermakna antara kualitas tidur dengan nyeri kepala primer (p=0,039).
KESIMPULAN
Penelitian ini menunjukkan bahwa terdapat hubungan antara usia dan kualitas tidur dengan nyeri kepala primer. Responden dengan usia yang lebih kecil dan kualitas tidur buruk lebih banyak mengalami nyeri kepala prime
Karakterisasi Sistem Kendali Pompa pada Simulator Aliran Air Kanal Terbuka Mini
Penelitian ini bertujuan untuk mengetahui karakterisasi sistem kendali pompa pada simulator aliran air kanal terbuka mini. Sistem kendali pompa tersebut digunakan untuk memudahkan operator dalam pengendalian pompa yang berbasis Internet of Thing (IoT).
Penelitian ini termasuk jenis simulasi yang memiliki tujuan untuk mencari suatu gambaran lewat suatu sistem dengan skala kecil maupun sederhana yang mana pada sistem tersebut akan diterapkan manipulasi atau pengendalian untuk mendapatkan pengaruhnya. Sample pada penelitian ini adalah benda berwarna merah, dimana sample tersebut dapat dipantau melalui alat perekam yang sudah disediakan, dan disajikan dalam bentuk grafik realtime.
Hasil penelitian menunjukkan bahwa, pada uji coba simulator, sistem pengendali pompa dan alat perekam termasuk dalam kategori baik. Setelah dilakukan revisi, hasil pengembangan termasuk dalam kategori sangat baik, karena menghasilkan hasil akurat pada sistem pengendali. Dengan demikian, sistem pengendali pompa dapat digunakan, dan dikembangkan untuk skala besar pada aliran air kanal.This study aims to determine the characterization of the pump control system in the mini open channel water flow simulator. The pump control system is used to facilitate operators in controlling pumps based on the Internet of Thing (IoT).
This research is a type of simulation that aims to find a picture through a system with a small or simple scale in which manipulation or control will be applied to get its effect. The sample in this study is a red object, where the sample can be monitored via a recording device that has been provided, and is presented in the form of a realtime graphic.
The results showed that, in the simulator trial, the pump control system and recording device were in the good category. After the revision was carried out, the development results were included in the very good category, because it produced accurate results on the control system. Thus, the pump control system can be used, and developed for large-scale canal water flow.63 HalamanSkripsi Sarjan
Karakterisasi Sistem Kendali Pompa pada Simulator Aliran Air Kanal Terbuka Mini
Penelitian ini bertujuan untuk mengetahui karakterisasi sistem kendali pompa pada simulator aliran air kanal terbuka mini. Sistem kendali pompa tersebut digunakan untuk memudahkan operator dalam pengendalian pompa yang berbasis Internet of Thing (IoT).
Penelitian ini termasuk jenis simulasi yang memiliki tujuan untuk mencari suatu gambaran lewat suatu sistem dengan skala kecil maupun sederhana yang mana pada sistem tersebut akan diterapkan manipulasi atau pengendalian untuk mendapatkan pengaruhnya. Sample pada penelitian ini adalah benda berwarna merah, dimana sample tersebut dapat dipantau melalui alat perekam yang sudah disediakan, dan disajikan dalam bentuk grafik realtime.
Hasil penelitian menunjukkan bahwa, pada uji coba simulator, sistem pengendali pompa dan alat perekam termasuk dalam kategori baik. Setelah dilakukan revisi, hasil pengembangan termasuk dalam kategori sangat baik, karena menghasilkan hasil akurat pada sistem pengendali. Dengan demikian, sistem pengendali pompa dapat digunakan, dan dikembangkan untuk skala besar pada aliran air kanal.This study aims to determine the characterization of the pump control system in the mini open channel water flow simulator. The pump control system is used to facilitate operators in controlling pumps based on the Internet of Thing (IoT).
This research is a type of simulation that aims to find a picture through a system with a small or simple scale in which manipulation or control will be applied to get its effect. The sample in this study is a red object, where the sample can be monitored via a recording device that has been provided, and is presented in the form of a realtime graphic.
The results showed that, in the simulator trial, the pump control system and recording device were in the good category. After the revision was carried out, the development results were included in the very good category, because it produced accurate results on the control system. Thus, the pump control system can be used, and developed for large-scale canal water flow.63 HalamanSkripsi Sarjan
Web-Based Construction Equipment Loan Monitoring System
Technological progress is currently so rapid that all aspects of our lives always use
technology. Technology has penetrated into various fields, one of which is business.
The business world by utilizing technology can maximize activities and time
efficiency in doing business. In this final project the author discusses how to design a
system to monitor a business construction in order to manage data properly and
correctly.
Here the author analyzes and designs a web-based application that will be used,
namely a programming language. This system was developed using a programming
language and accompanied by the use of a database that is in accordance with the
needs in designing a system. The things contained in this system include information
on borrowed construction equipment, types of equipment, borrowing time, borrowing
limits, maintenance, location, reports, notes. So that the design of this web-based
application will be able to assist entrepreneurs in increasing efficiency, especially
time efficiency.84 PagesKertas Karya Diplom
Penerapan Teori Permainan dalam Strategi Pemasaran Produk Ban Sepeda Motor di Fmipa Usu
Game Theory is a mathematical model that is used in situations of conflict or
competition between the various interests face each other as competitors. The goal is
to obtain the optimal strategy for each player. In game theory, there are two types of
optimal strategies, the pure strategy and mixed strategy. The author use linear
programming to obtain the optimal mixed strategy and use QM 2.0 to solve linear
programming problems. In this research, the author apply game theory in competition
motorcycle tire, the IRC, Federal, and Swallow. The research was conducted at the
Faculty of Mathematics and natural sciences and using primary data. In other words,
this research produced the preferences and perceptions of consumers for each tires.105 HalamanSkripsi Sarjan
Penerapan Teori Permainan dalam Strategi Pemasaran Produk Ban Sepeda Motor di Fmipa Usu
Game Theory is a mathematical model that is used in situations of conflict or
competition between the various interests face each other as competitors. The goal is
to obtain the optimal strategy for each player. In game theory, there are two types of
optimal strategies, the pure strategy and mixed strategy. The author use linear
programming to obtain the optimal mixed strategy and use QM 2.0 to solve linear
programming problems. In this research, the author apply game theory in competition
motorcycle tire, the IRC, Federal, and Swallow. The research was conducted at the
Faculty of Mathematics and natural sciences and using primary data. In other words,
this research produced the preferences and perceptions of consumers for each tires.105 HalamanSkripsi Sarjan
The effects of inquiry based ecopedagogy model on pre-service physics teachers’ motivation and achievement in environmental physics instruction
Sistem Informasi Pariwisata Sumatera Utara Khusus Kabupaten Langkat Berbasis Web
The development of the Internet is expected to present this as more and more
private companies, institutions and educational institutions is very high would
need to serve as information services.
Based on the above facts, in this thesis the author discusses about how to design a
web-based tourism information system. Here the authors analyze and design the
structure of the system to be built and used is the programming language and the
integration of both. The system was developed using the programming language
PHP and MySQL and is accompanied by using a database that is tailored to the
needs in the process of designing this system. As for the matters contained in this
system include a variety of information about existing tourism especially in the
northern diSumatera Langkat. From the results of this research, it can be
concluded that the information system be online and computerized well.112 HalamanKertas Karya Diplom
Media Pembelajaran Penyakit Radang Gusi / Gingivitis dengan Teknologi Augmented Reality Berbasis Android
Awareness regarding disease and health in general can hardly be found on the general public. Most people will ignore the disease they have if they don't have severe symptoms. One disease that is often overlooked is Gingivitis. Gingivitis is a disease in the form of swelling, redness or even bleeding of the gums. Gingivitis is often painless and the symptoms are not too prominent, but if ignored it can be fatal or may be a sign of a more serious disease. Due to these reasons, a learning media is needed to raise awareness of the dangers of gingivitis if ignored. In modern times like this, technology has developed very rapidly, there are many types of technology that can be used to make learning media. One such technology is Augmented Reality (AR). The author thinks that this technology is the most suitable and effective to be used as a learning medium. Augmented Reality (AR) is an interaction technology between humans and computers where users can add an object from a computer to existing reality and interact with the object through a device, generally a smartphone. Therefore, the authors decided to develop an application regarding Gingivitis where users can get information about the disease and interact with 3D models of gums that have Gingivitis with Android-based Augmented Reality. The author will design this application using the MDLC (Multimedia Development Life Cycle) method which consists of the stages of Concept, Material Collecting, Design, Assembly, Testing and Distribution. Based on the research results, it can be concluded that the application of learning media for gingivitis is expected to build awareness of the dangers of gingivitis.64 HalamanKertas Karya Diplom
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