1,720,955 research outputs found
Development of the computer game Void Born in Unity environment
Cilj ovog diplomskog rada je detaljno prikazati proces izrade 2D računalne igre korištenjem Unity alata. U uvodnom dijelu objasnit će se kako postaviti novi projekt u Unity okruženju, uz osnovni pregled funkcionalnosti samog programa. Nadalje, prikazat će se što su spriteovi te kako ih iskoristiti za izradu 2D igre. Kroz praktične primjere, demonstrirat će se kreiranje glavnog lika, te način na koji se upravlja scenama unutar Unity. Detaljno će se objasniti vještine glavnog lika, uz pregled njihovih funkcionalnosti i implementacije u igri. Sljedeći dio rada fokusirat će se na kreiranje neprijatelja, uključujući njihove animacije i programsko ponašanja. Također će biti objašnjena priča igre i način na koji je ispričana kroz različite elemente unutar igre. Poseban naglasak bit će stavljen na izradu korisničkog sučelja, uključujući kanvas, gdje će se demonstrirati kako ga prilagoditi i primijeniti unutar igre. Također, prikazat će se korištenje audio miksera i njegova primjena kroz cijeli projekt, osiguravajući kontrolu nad zvukom i efektima.The aim of this master's thesis is to provide a detailed overview of the process of creating a 2D computer game using Unity. The introductory section will explain how to set up a new project in the Unity environment, along with a basic overview of the program's functionalities. Furthermore, the concept of sprites will be presented, as well as how they can be utilized to create a 2D game. Through practical examples, the creation of the main character will be demonstrated, along with how to manage scenes within Unity. The skills of the main character will be explained in detail, with an overview of their functionality and implementation in the game. The next section of the thesis will focus on the creation of enemies, including their animations and programmed behavior. The game’s story will also be explained, as well as how it is told through various elements within the game. Special emphasis will be placed on creating the user interface, including the canvas, where it will be demonstrated how to customize and apply it within the game. Additionally, the use of the audio mixer will be presented, along with its application throughout the project, ensuring control over sound and effects
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Development and Application of Robotics
Robotika je u današnjem svijetu sve potrebnija i uspješnija, te će ta popularnost nastaviti rast. Roboti će imati veliku ulogu u informatici, mehatronici i elektronici jer omogućavaju razvoj, rast i proširenje za navedene grane. Primjenom i implementacijom robota smo vidjeli nove inovacije i poboljšanje kvalitete. Glavni cilj ovog rada je bio objasniti pojam, razvoj i primjenu robotike. Rezultati ovoga rada mogu biti od pomoći u razumijevanju polja robotike i mogućnosti iste primjene u današnjem svijetu.Robotics is increasingly needed and successful in today's world, and this popularity will continue to grow. Robots will play a major role in informatics, mechatronics and electronics as they enable development, growth and expansion for these industries. By applying and implementing robots, we have seen new innovations and quality improvements. The main goal of this paper was to explain the concept, development and application of robotics. The results of this paper can be helpful in understanding the field of robotics and the possibilities of its application in today’s world
Development of the computer game Void Born in Unity environment
Cilj ovog diplomskog rada je detaljno prikazati proces izrade 2D računalne igre korištenjem Unity alata. U uvodnom dijelu objasnit će se kako postaviti novi projekt u Unity okruženju, uz osnovni pregled funkcionalnosti samog programa. Nadalje, prikazat će se što su spriteovi te kako ih iskoristiti za izradu 2D igre. Kroz praktične primjere, demonstrirat će se kreiranje glavnog lika, te način na koji se upravlja scenama unutar Unity. Detaljno će se objasniti vještine glavnog lika, uz pregled njihovih funkcionalnosti i implementacije u igri. Sljedeći dio rada fokusirat će se na kreiranje neprijatelja, uključujući njihove animacije i programsko ponašanja. Također će biti objašnjena priča igre i način na koji je ispričana kroz različite elemente unutar igre. Poseban naglasak bit će stavljen na izradu korisničkog sučelja, uključujući kanvas, gdje će se demonstrirati kako ga prilagoditi i primijeniti unutar igre. Također, prikazat će se korištenje audio miksera i njegova primjena kroz cijeli projekt, osiguravajući kontrolu nad zvukom i efektima.The aim of this master's thesis is to provide a detailed overview of the process of creating a 2D computer game using Unity. The introductory section will explain how to set up a new project in the Unity environment, along with a basic overview of the program's functionalities. Furthermore, the concept of sprites will be presented, as well as how they can be utilized to create a 2D game. Through practical examples, the creation of the main character will be demonstrated, along with how to manage scenes within Unity. The skills of the main character will be explained in detail, with an overview of their functionality and implementation in the game. The next section of the thesis will focus on the creation of enemies, including their animations and programmed behavior. The game’s story will also be explained, as well as how it is told through various elements within the game. Special emphasis will be placed on creating the user interface, including the canvas, where it will be demonstrated how to customize and apply it within the game. Additionally, the use of the audio mixer will be presented, along with its application throughout the project, ensuring control over sound and effects
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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