267 research outputs found
Representation and new technologies for the contemporary library, innovating the cultural experience design
The paper introduces issues on design of contemporary library as a multifunctional cultural space combining its original functions, such as learning and research, with the modern concept of information access through technology. The study highlights the approach in interior design to change according to user experience driven by technology. This fruition of the conventional design approach and new technologies transforms modern library spaces into space of cultural and intellectual experience. Intended to provide effective services this space targets its users’ needs at first place, offering flexible configurations within the environment. As an example the regeneration of Aarhus harbour district in Denmark was presented in the study to describe the largest hybrid library in the Scandinavian countries. Designed as a covered urban space, the building creates a bridge between citizens, technology and knowledge. The research aims to state design criteria and typological solutions with the possibility of visualizing and verifying design choices with a high level of detail. To achieve this and develop the design and experiential interiors guidelines for a library it was necessary to simulate the physical construction of the building through a BIM modeling and parametric information system. The authors’ main objective was to verify, through visualizations and representations, the role of the modern library according to different use cases. Therefore the main points of consideration had been the use of multifunctional space, community services, digital culture and learning environments for different target groups
Heritage BIM descriptive models for the representation of resilient city. The case of Amatrice's reconstruction
Natural disasters interrupt the organic evolution of a place; this phenomenon invests, therefore, a vulnerable system in the settlement infrastructure, which inevitably becomes exposed to risk, in a territorial context already characterized by high seismicity or reduced resilience.
The study introduces integrated methodologies of documentation of historical urban landscapes and addresses the sustainable reconstruction of Amatrice to cope with the 2016 earthquake. The main outcome is the typological and parametric representation identity character based on simulation and the heritage BIM models
Design for cultural cooperation and sustainable tourism. Inclusive experience, accessible environments and heritage representation
The chapter addresses a research plan of cooperation and local development based on a strategic framework for the improvement and enhancement of cultural and archeological sites, regional and folklore museums to sustain inclusion, services for scholars and disabled users, accessibility, and awareness.
The research aim is to activate regional culture, protect the diversity of cultural heritage, and enhance universal accessibility and dissemination of cultural contents, the chapter presents effective methods to digitize resources based on the different natures of various heritages and figure out experiential design and interactive environments through advanced simulation and representation. The aim is to appropriately incorporate these resources into the site's interaction design, considering different target groups, stakeholders, and inclusion needs.
The chapter would establish a practical workflow and assessment to value visitors' degree of experience cognition. The study should research all the related objects during a visit to an archeological/cultural site, including visitors, exhibitions, physical environment, and natives. The study is going to deal with the following questions to achieve the final evaluation of a simulation model:
-How to define and classify regional cultural resources and use appropriate digital technologies to display them visually?
-How to enable the transformation and accessibility of cultural-regional museums?
-How can an interaction design model be developed based on dynamic simulations of existing installations and experience environments for cultural sites?
-What can be used as an indicator to evaluate the effectiveness of the process and design workflow?
How to evaluate it, introducing both modeling (CAD/BIM) and simulation environments (Game Engine/AI)?
-How to extend the physical experience by adopting the metaverse and digital living libraries as a connection between knowledge and practices within the learning society scenario?
Analyzing the international scenario in the creative industries sector, the concept of the digital cultural environment, and the need to transform interiors and contents according to a new functional target, the research frames the disciplinary implications in the representation and visual studies sector.
The chapter demonstrates how to put design strategies into practice through a participatory process, test methodologies through digitalization, improve awareness through mock-ups and communication artifacts and engage new audiences by developing the prototype of a digital library to share living traditions among diverse generations
Figuring Out the Interiors Through the Representation of Experiential and Interactive Environments
In the learning society, knowledge is the new capital, and the role of the designer encompasses a visionary and imaginative force that must translate the cultural dimension of the project into formal expressions but also ensure a functional and environmental character that is nowadays enhanced by digital technologies. Design does not solely restrict itself to designing the experience of use, the “economy of experience,” but introduces an innovative vision of systems or innovative access to cultural heritage in all its forms. The chapter exploits methodologies to support the experiential design process where the tools of representation are critical to simulate, prototype, and build interiors but also arrange the right set to control and validate the final perception of a space. A participatory application for the Cola Filotesio museum of Amatrice concludes the chapter: a prototype of a community center to replace by the means of a virtual environment the church of Saint Emidio, which was razed to the ground by the 2016 earthquake
Chapter L’ipermodello BIM per gli allestimenti museali: programmazione visuale delle librerie parametriche
The 43rd UID conference, held in Genova, takes up the theme of ‘Dialogues’ as practice and debate on many fundamental topics in our social life, especially in these complex and not yet resolved times. The city of Genova offers the opportunity to ponder on the value of comparison and on the possibilities for the community, naturally focused on the aspects that concern us, as professors, researchers, disseminators of knowledge, or on all the possibile meanings of the discipline of representation and its dialogue with ‘others’, which we have broadly catalogued in three macro areas: History, Semiotics, Science / Technology. Therefore, “dialogue” as a profitable exchange based on a common language, without which it is impossible to comprehend and understand one another; and the graphic sign that connotes the conference is the precise transcription of this concept: the title ‘translated’ into signs, derived from the visual alphabet designed for the visual identity of the UID since 2017. There are many topics which refer to three macro sessions: - Witnessing (signs and history) - Communicating (signs and semiotics) - Experimenting (signs and sciences) Thanks to the different points of view, an exceptional resource of our disciplinary area, we want to try to outline the prevailing theoretical-operational synergies, the collaborative lines of an instrumental nature, the recent updates of the repertoires of images that attest and nourish the relations among representation, history, semiotics, sciences
Rappresentazione dell’intangibile, cultura beduina e tecnologie per connettere
Come rivelare con il disegno il concetto primitivo dell’abitare radicato nelle origini dell’umanità? Quali sono i codici delle popolazioni nomadiche che caratterizzano l’identità giordana? La ricerca sulla rappresentazione del patrimonio intangibile vuole connettere le espressioni ed i fatti culturali da secoli radicati nella cultura beduina come tradizione economica e sociale di adattamento all’habitat medio-orientale. L’occasione nasce da un progetto di cooperazione internazionale rivolto alla valo- rizzazione delle collezioni museali dei musei del Folklore e delle Tradizioni Popolari presso il Teatro Romano di Amman.
La strategia di allestimento museale prevede la trasformazione degli spazi in luoghi della conoscenza e dell’esperienza anche grazie ai metodi del digital heritage. L’esigenza di connettere gli individui e le comunità alle diverse espressioni della loro identità e diversità culturale pone una serie di questioni nello scenario contemporaneo del turismo globale, ad esempio sui processi di riappropriazione che le rappresentazioni possono indurre. La riproduzione dei patterns e dei codici utilizzati per i tessuti, la descrizione analitica del procedimento di fabbricazione della “tenda nera” (quella tipica delle po- polazioni beduine arabiche occidentali), l’inquadramento antropologico di una cultura fragile e dei suoi oggetti significativi, la trasmissione dei suoi saperi pratici e dei mestieri tradizionali, costituiscono i fondamenti di una prossima biblioteca vivente, da allestire nei musei di Amman.How to reveal through a set of representations the primitive living concept rooted in the origins of humanity? What are the codes of nomadic populations that characterize the Jordanian identity? The research on the representation of intangible heritage aims to connect cultural expressions and facts that have been rooted in Bedouin culture for centuries as an economic and social tradition of adaptation to the Middle Eastern habitat.The occasion arises from an international cooperation project aimed at enhancing the museum collections of the Folklore and Popular Traditions museums at the Roman Theater in Amman.
The museum layout strategy promotes the transformation of spaces into places of knowledge and experience also thanks to digital heritage applications.The need to connect individuals and commu- nities to the different expressions of their identity and cultural diversity raises a number of questions in the contemporary scenario of global tourism, for example on the re-appropriation processes that representations can induce.The patterns and codes reproduction as found in the traditional textiles, the analytical description of the ‘black tent’ manufacturing process (as traditional in the Western Arabian Bedouin populations), the anthropological framework of a fragile culture and its significant objects, the transmission of its practical knowledge and traditional crafts, constitute the foundations of an upcoming digital library, to be set up in the museums of Amman
Design Esperienziale per il Patrimonio Culturale. Un’applicazione partecipativa per il Museo Cola Filotesio di Amatrice in Paesaggio Urbano
Il Museo di Amatrice, raso al suolo dal terremoto del 2016, raccoglieva opere provenienti dal territorio amatriciano ma anche materiali sulla storia dell’edificio e sulla città di Amatrice. Il progetto di ricerca prevede di rappresentare e diffondere parte del patrimonio perduto attraverso un sistema immersivo e interattivo finalizzato al coinvolgimento esperienziale e alla diffusione dei contenuti del Museo in modalità visual storytelling; si sta inoltre progettando una Biblioteca Vivente Digitale, una installazione interattiva per rendere viva la storia orale del territorio attraverso le testimonianze dirette dei cittadini
Memory as a Common Asset. Algorithmic Generative Representations for the Reconstruction of the Community Identity after the Earthquake
After a calamity, a community wonders about which common assets to found the reconstruction and therefore its future identity. The study introduces an innovative generative simulation protocol that draws typological and parametric representations of reconstruction scenarios according to the masterplan and the recommendations for color, materials, and architectural lexicon, and also socio-economic issues.
The working strategy starts from the morphological tuning between the building and living in respect of maintaining the place character. The townscape is the result of generative algorithmic representations for the city of Amatrice; the protocol proposes reconstruction models according to the architectural and environmental town pattern book. The graphic document typologically summarizes the key elements of the environmental character; it is possible to parameterize these data and build a tool for the generation of urban digital models to fix the block reconstruction. The need for this operational tool arises considering the numerous failures of reconstruction practices after recent earthquakes and rebuilding the city not only as a technical and technological response but also as a social responsibility to include commons and therefore memory and landscape
Performing Theatre. Experimental methodology for the simulation of the multisensory experience at the Roman Theater of Amman
This study presents the 3D reconstruction of the Roman Theater of Amman, ancient Philadelphia,
through a representative architectural model from which acoustic simulations have been carried out.
An exhibition will provide site-specific installations and artifacts for digital and tactile interaction via
multimedia and tactile models. The procedure involves virtual 3D reconstruction in a game engine
simulation environment supported by a scientific approach given by the acoustic simulations, which
recreate the listening sensation that would have been in the theater at its original shape. The auralization
process, similarly to the visualization process, allows the reproduction of sounds rather than
images. The game engine simulation tests the analog-digital model’s staging and interaction design
methodologies, starting from the tactile discovery of some props, such as masks. The investigation
leads to reflect on which representative models can perform verification and subsequently communicative
function, primarily in the visual dimension of the reconstructed architecture, synthesis of
apparent oppositions between theoretical models (see Vitruvius) and built form. The new technological
paradigms allow a dynamic and multi-sensorial experience of heritage, including those intangible
values and stories that made this architecture spectacular
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