138 research outputs found

    "Christabel" and the politics of fragmentation

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    This thesis attempts to situate Coleridge's “Christabel” as a text that exists at the intersection of 19th century Queer discourse and post-structural theory. By looking at “Christabel” as both a queer text and a fragment poem, this thesis makes the case that one type of discourse informs the other and the fragmentary nature of the poem echoes and supports analysis of “Christabel” as a queer text. It relies on the work of prominent writers on Romantic Fragment Poems as well as Derridean post-structural discourse as a theoretical model to understand Christabel's relationship with Geraldine and the fragmentary nature of the poem that obfuscates their relationship.M.A.Includes bibliographical referencesby Calin Thomas Grajk

    A Poet at the Fountain: Essays on the Narrative Verse of Guillaume de Machaut

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    This collection is the first full-length literary study on Machaut, France’s leading poet and musician of the 14th century. Machaut’s narrative poems, called dits, have only been lightly studied. Here, author William Calin examines the works for their intrinsic merit and for their historical importance in influencing many writers, most notably Chaucer. William Calin is professor of Romance Languages at the University of Oregon.https://uknowledge.uky.edu/upk_french_and_francophone_literature/1002/thumbnail.jp

    From classical to 3D archaeology

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    This paper aims to mark some of the possible applications of the engineering CAD software in the field of archeology. The archaeological information, which is usually stored in classical format, can be digitized in 3D by using CAD software. The result of this process can be used for multiple purposes : conservation, dissemination, research, etc.Neamtu Calin, Popescu Daniela, Mateescu Răzvan. From classical to 3D archaeology. In: Annales d'Université "Valahia" Târgovişte. Section d'Archéologie et d'Histoire, Tome 13, Numéro 1, 2011. pp. 79-88

    Introduction to Neuroscience - Neurophysiology

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    This is an early draft of a chapter from a new Introduction to Neuroscience textbook, an effort that is: Open source, available free to students Faculty created Peer reviewed (in progress) High quality, including professional illustrations and learning resources This textbook is edited by Elizabeth Kirby, PhD Melissa J. Glenn, PhD Noah J. Sandstrom, PhD and Christina L. Williams, CL and supported by funding from the National Science Foundation This early preview of the book is posted by Bob Calin-Jageman, an author Chapter (2 on neurophysiology. The purpose of posting this early-stage chapter here is: To make it available for Dr. Bob’s Introduction to Neuroscience students To gather feedback from others interested in this chapter or project If you have any feedback, find a typo, notice an inaccuracy, etc… please submit your comments to Bob Calin-Jageman via email or social media

    Generalized two-field α-attractor models from geometrically finite hyperbolic surfaces

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    We consider four-dimensional gravity coupled to a non-linear sigma model whose scalar manifold is a non-compact geometrically finite surface Σ endowed with a Riemannian metric of constant negative curvature. When the space-time is an FLRW universe, such theories produce a very wide generalization of two-field α-attractor models, being parameterized by a positive constant α, by the choice of a finitely-generated surface group Γ⊂PSL(2,R) (which is isomorphic with the fundamental group of Σ) and by the choice of a scalar potential defined on Σ. The traditional two-field α-attractor models arise when Γ is the trivial group, in which case Σ is the Poincaré disk. We give a general prescription for the study of such models through uniformization in the so-called “non-elementary” case and discuss some of their qualitative features in the gradient flow approximation, which we relate to Morse theory. We also discuss some aspects of the SRST approximation in these models, showing that it is generally not well-suited for studying dynamics near cusp ends. When Σ is non-compact and the scalar potential is “well-behaved” at the ends, we show that, in the naive local one-field truncation, our generalized models have the same universal behavior as ordinary one-field α-attractors if inflation happens near any of the ends of Σ where the extended potential has a local maximum, for trajectories which are well approximated by non-canonically parameterized geodesics near the ends; we also discuss spiral trajectories near the ends. Generalized two field α-attractors illustrate interesting consequences of nonlinear sigma models whose scalar manifold is not simply connected. They provide a large class of tractable cosmological models with non-trivial topology of the scalar field space. © 2018 The Author(s)11Nsciescopu

    Simulations and Applications of Augmented and Virtual Reality

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    The following reprint, Simulations and Applications of Augmented and Virtual Reality, brings together cutting-edge research exploring the transformative potential of AR, VR, and XR technologies. With the rapid adoption of these technologies across education, medicine, engineering, architecture, entertainment, art, and cultural heritage, this collection highlights their profound impact and the challenges associated with their implementation. Organized into three thematic areas—VR, AR, and XR simulations and applications, this reprint highlights groundbreaking advancements in immersive technologies and their diverse applications. Covering a wide spectrum of topics, it explores collaboration, content creation, human–computer interaction, and perception. This reprint emphasizes the practical applications of VR, AR, and XR technologies, including immersive training, virtual tourism, health and rehabilitation exergames, and industrial use cases. By presenting innovative solutions such as virtual reality classrooms, augmented reality tools for industrial operations, and extended reality telemedicine systems, this collection provides a thorough overview of the transformative potential of these technologies. It serves as a valuable resource for researchers, practitioners, and innovators seeking to drive impactful change across diverse fields

    METHODOLOGY TO CREATE DIGITAL AND VIRTUAL 3D ARTEFACTS IN ARCHAEOLOGY

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    The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations such as: computers, graphic tablets and smartphones. The compatibility and portability of these 3D file formats has led to a series of quality related compromises to the 3D models in order to integrate them on in a wide variety of application that are running on different hardware configurations. The paper illustrates multiple virtual reality and augmented reality application that make use of the virtual 3D artefacts that have been generated using this methodology
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