1,720,967 research outputs found
designdice™ GDEN2018 [w**ichcraft]
designdice™ is a tool to help any creative process, encouraging lateral thought, idea generation and problem-solving. It has grown out of a deep belief in the value of encouraging creativity in others, and improves in application the more you use it.
Created in-part in response to the significant shift in student demographic (particularly the decline of key craft & conceptual skills), the dice empower a student to ‘own’ their creative process more fully, engage in the ‘craft’ of thinking more practically (with lots of drawing & writing), and importantly make far more efficient use of their time.
The presentation & subsequent workshop will allow colleagues to practically engage with the dice in a studio environment (as students would use them), and participate in an open discussion on some of the applications used successfully during its trials
designdice™ BDF2018
‘…designdice™ are creative tool to aid design thinking, idea generation & problem-solving. They have been developed out of experiences as a graphic designer & lecturer over the past 25 years, and from a simple belief in the value of encouraging creativity to grow in other people…’
Andy will be talking through how the designdice™ project evolved, his belief in the importance of teaching what we practice, and practicing what we teach, as well as the benefits of embracing unfamiliar disciplines, the shifts in education, crowdfunding, and surrounding yourself with people who will champion your creative ambitions
Werkwoche Störung Lecture
We now have access to more tools and technologies than at any other point in history and, if you believe the hype, ‘anyone’ can be a designer. However, beyond the software and increasing tendency towards visual pastiche, the central component of design – that of the creative ‘idea’ still remains elusive to many. In a world where change is the only constant, the need for designers who can move beyond themselves and continually re-invent the way they work has never been so important. This talk will look at some of the history, tools and methods either used or championed by staff at Falmouth University to celebrate the notion of ‘design process’ alongside that of ‘design artefact’.
This is my part of a combined lecture delivered with Ashley Rudolph & Dion Star
NCC Branding
Commissioned design work for registered Cornish Charity, including Corportate Identity and online presence
‘I, Procrastinator’
Increased levels of student anxiety, wellbeing and mental health issues are now commonplace in HE, both pre- and (particularly) post-pandemic. Students also appear increasingly hesitant, less curious and more nervous when invited to explore open-ended design briefs – where the lack of a ‘right’ answer, or the pressures of comparison can compound these problems further.
‘I, Procrastinator’ was a four-week collaborative project between twenty Level 5 Graphic Design students and staff at Falmouth University. Starting with an initial framework of reflective exercises and workshops, they co-designed a unique investigation that began with the student’s own practice, extended to consider the work of others’ and ultimately resolved in the form of a co-authored and designed 400-page book.
Beyond the success of physical outcome, students and staff noted significant shifts in behaviour, greater awareness of their own potential and developed new practical tools to address their anxiety in the future
designdice™
designdice™ is a learning & teaching tool – designed initially for undergraduate graphic design students, but with the scope to be developed for any design or ‘problem solving’ discipline across (potentially) secondary, further, higher and professional applications. The tool is essentially a series of conceptual prompts, framed within a set of co-ordinated dice, that remind, provoke or challenge students to reflect on their process to-date.
It has been through progressive stages of development since 2010, and was published by Wild Goose-Media Ltd in June 2018. The project itself has been developed externally from Falmouth University, but research time has been used for the trials with students in the UK & Europe, the writing of an unsuccessful HEA funding bid, delivery of a published conference paper (Cumulus 2017) and both public & conference lectures (Birmingham Design Festival & GDEN2018).
The thinking behind the project is now feeding plans for a book that considers the broader notion of ‘Framing Creativity’ (working title) with Dion Star at Falmouth, which is in development (2018/19) with intended publication in 2019
[DiaGram]; Rethinking Graphic Design Process
Central to any graphic design education is the teaching of a design (or creative) process as an aid to problem-solving. This study draws upon experimental workshops within design education, together with current thinking from the broader arts, emotional psychology and the brain sciences, to explore the idea of repositioning process as the ‘main event’ – rather than it being a means-to-an-end. The study sought to frame learning experiences that enabled students to consciously become the object of their own study; including themes that explored ‘personal identity’, ‘dualism’, ‘mind-wandering’ and ‘habit’ as mechanisms to enhance our creative capacity, and evidenced significant improvements in the students’ confidence, dexterity and working methodologies (including the elusive ‘risk’ and ‘play’). The emerging conclusions propose key anchors (‘dissociative creativity’, ‘process as the main event’, ‘collaboration’ and ‘immersion’) that we believe ought to be central to the development of any new teaching (esp. within graphic design).
Keywords: Design, Education, Process, Creativity, Risk
Full paper. Delivered 31 May 2017. Page 81–95 of attached document
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
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