1,720,958 research outputs found
Sustainable transformation for the city: the conversion of large abandoned commercial spaces
The analysis and visions of the students of the workshop "Town centre pathways" on the city of Celle provided an opportunity to reflect on the built heritage that constitutes our cities. The historic centre of Celle is characterized by traditional architecture with typical half-timbered houses; however, the regularity of this architectural style is occasionally interrupted by contemporary interventions, necessary to respond to the needs developed by the city in recent decades. An example is the Galeria Kauhfhof in Celle, but the model of super shopping galleries is no longer suitable for our time and the Covid crisis and technological advancement have led to a rapid abandonment of some of these buildings. This type of reflection can also be extended to similar Italian contexts, as in the case of the Ex-Sima Gallery in Jesi, in the Marche region. Large disused commercial spaces can be classified as "dissonant heritage": they are the main cause of the closure of retail businesses, and above all they have encouraged a consumption model that is not sustainable from an ecological point of view. Local governments must consider the need for communities to reclaim these spaces, which no longer meet the needs of consumers. The design challenge is to transform these "non-places" into new nodal points in the urban context, changing their perception and increasing their sense of acceptance by the community with an innovative and sustainable approach that favours a reconversion of these spaces, transforming them into places capable of strengthening identity and promoting development
rePLAY - reInterpretare il Progetto di Architettura Attraverso le Lenti del Gioco
La tesi, afferente alla progettazione architettonica, propone di rileggere il progetto di architettura attraverso il gioco come dispositivo operativo capace di tenere insieme regola e libertà, coerenza e apertura.
L’ipotesi centrale è che considerare l’architettura come un campo di gioco permetta di generare spazi empatici e inclusivi, che invitano all’azione e all’appropriazione spontanea. Il tema non è “che cos’è il gioco in architettura”, ma “come si progetta con il gioco”, tentando di definire come un progetto possa essere guidato operativamente dal gioco.
Gioco e architettura condividono l’uso di regole che lasciano spazio a eccezioni e reinterpretazioni. È proprio nell’oscillazione tra prescrizione e apertura - tra game e play - che lo spazio si rende “giocabile”: leggibile e sicuro, ma permeabile a usi imprevisti e a forme di cooperazione spontanea. Si sposta il baricentro progettuale dal controllo degli esiti al controllo delle condizioni, predisponendo opzioni di apertura che permettono allo spazio di crescere e trasformarsi insieme ai suoi utenti.
Rispetto allo stato dell’arte, la ricerca introduce una definizione operativa di “giocabilità” come qualità relazionale e mette a punto una tassonomia di casi studio per estrapolare un alfabeto di regolarità trasferibili; le scelte progettuali vengono tradotte in tattiche concrete che generano libertà d'uso senza sacrificare la coerenza della cornice architettonica.
La fase sperimentale si è svolta con SOUxAncona (laboratori per bambini dagli 8 ai 12 anni), agendo da ponte tra teoria e pratica. Le tattiche sono state verificate sul campo con veri “esperti di gioco”, invertendo la prospettiva e trasformando l’architettura in un gioco serio, validando le assunzioni elaborate.
Il lavoro culmina in un “Handbook di progettazione giocosa”, che racchiude strategie ludiche e linee operative per progettisti e non solo. “rePLAY” invita a concepire l’architettura come risorsa civica e infrastruttura di relazioni: uno spazio che moltiplica le possibilità, restando aperto a esiti futuri resi possibili, e non imposti, dal progetto.The thesis, relating to architectural design, proposes to reinterpret the architectural project through play as an operational device capable of holding together rule and freedom, coherence and openness.
The central hypothesis is that considering architecture as a play allows the generation of empathetic and inclusive spaces, which invite action and spontaneous appropriation. The theme is not "what is play in architecture", but "how do you design with play", trying to define how a project can be operationally guided by play.
Play and architecture share the use of rules that leave room for exceptions and reinterpretations. It is precisely in the oscillation between prescription and openness - between game and play - that space becomes "playable": readable and safe, but permeable to unexpected uses and forms of spontaneous cooperation. The design center of gravity shifts from the control of outcomes to the control of conditions, providing opening options that allow the space to grow and transform together with its users.
Compared to the state of the art, the research introduces an operational definition of "playability" as a relational quality and develops a taxonomy of case studies to extrapolate an alphabet of transferable regularities; The design choices are translated into concrete tactics that generate freedom of use without sacrificing the coherence of the architectural frame.
The experimental phase took place with SOUxAncona (workshops for children aged 8 to 12), acting as a bridge between theory and practice. The tactics were tested on the field with real "play experts", inverting the perspective and transforming the architecture into a serious play, validating the assumptions elaborated.
The work culminates in a "Handbook of playful design", which contains playful strategies and operational lines for designers and others. "rePLAY" invites us to conceive architecture as a civic resource and infrastructure of relationships: a space that multiplies possibilities, remaining open to future outcomes made possible - and not imposed - by the project
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
DURADORO: o nome já diz tudo.
Equipe técnica: Leonardo de Brito Giordano; Assis Marinho de Carvalho, Celso Luiz Moretti, Leonardo Silva Boiteux
'DURADORO': tomate longa vida.
Equipe: Leonardo de Britto Giordano; Assis Marinho de Carvalho; Celso Luiz Moretti, Leonardo Silva Boiteux
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
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