1,965 research outputs found

    Michahelles, Florian

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    Michahelles, Florian

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    Jeunesse: Lecture suivie

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    I am delighted to have found this little paperback in a favorite bookshop in Paris. I look forward to using it myself. It brings two of his best illustrators to a pupil's book of Florian's fables. The colored illustrations are not the only help for those of us trying to understand a sometimes difficult author. There are vocabulary notes, comments, and -- especially -- a short discussion of each fable's moral. These discussions are pleasantly candid, as in this comment on "La taupe et les lapins": "La fable de Florian est peut-être moins claire qu'elle n'y paraȋt" (55). Great work on rendering the colored illustrations!Language note: FrenchFloria

    Fables de Florian, Nouvelle Edition

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    Here is a small edition, 3¼" x 5¼," of 162 pages. It seems to be identical to Bodemann #274, published by the same people two years earlier. As Bodemann notes in a very short description, the illustrations come as three panels per page. One panel often represents two fables. My favorites among these very small illustrations are "The Blind and the Lame" (18); "Two Bachelors" (48); "Owl and Pigeon" (83); and "Ass and Flute" (111). Do not miss the gigantic crocodile on 120! Illustrations occur facing these pages: 1, 12, 18, 29, 38, 48, 66, 83, 111, and 120. There is an AI at the back.This is a hardbound book (hard cover)Language note: FrenchNo Autho

    BikeSimWS: Workshop on Simulators, Scenarios, and Test Standard for Bicycle Research

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    Research on cyclists‘ safety and comfort is a growing topic. Existing works address support systems with novel interaction concepts such as augmented reality but also the design and evaluation of high-fidelity bicycle simulators. Since the field is still in its exploratory phase, there have been few attempts to systematically provide guidance for conducting experiments. For example, there is no consensus on the choice of representative driving scenarios, the proper choice of different bicycle simulators, and measurement standards to systematically compare the results of different studies. With this workshop, we want the community to gather and discuss a roadmap for the future of HCI bicycle research so that these issues can be overcome

    Michahelles: „APriori: A Ubiquitous Product Rating System“, PERMID’08 at Pervasive 08

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    In this paper, we propose a ubiquitous product rating system. We provide an overview of state-of-the-art product recommendation, concluding that current approaches do not support in-store consumers; i.e. consumers on the shop floor. Hence we propose APriori, a new approach towards mobile product recommendation. Within shops is where three out of four buying decisions are made. APriori makes product recommendation available for mobile users. These utilize their mobile phones to identify tagged (barcode/RFID) consumer products. Based on the identification of products, their mobile device communicates with a backend product recommendation system. As a new rating concept we propose the use of user-generated rating criteria. Accordingly, we describe the APriori prototype implementation and first user experiences. We conclude with discussions about future research directions

    MuM'23 Workshop on Interruptions and Attention Management

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    Attention management systems seek to minimize disruption by intelligently timing interruptions and helping users navigate multiple tasks and activities. While there is a solid theoretical basis and rich history in HCI research for attention management, little progress has been made regarding their practical implementation and deployment. Building sophisticated attention management systems requires a great variety of sensors, task- and user models, and multiple devices while considering the complexity of user context and human behavior. Novel AI technologies, such as generative systems, reinforcement learning, and large language models, open new possibilities to create intelligent, practical, and user-centered attention management systems. This proposed workshop aims to bring together researchers and practitioners from diverse backgrounds to discuss and formulate a research agenda to advance attention management systems using novel AI tools to manage and mitigate interruptions from computing systems effectively.Human Information Communication DesignHuman-Centred Artificial Intelligenc

    Enhancing Professional Training with Single-User Virtual Reality: Unveiling Challenges, Opportunities, and Design Guidelines

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    An immersive single-user virtual reality system possesses the potential to induce a paradigm shift in the realm of professional training, particularly within safety-intensive and complex procedural domains. This innovative system offers a safe, adaptable, engaging, and efficacious training experience, thereby fostering better task performance, reduced errors, and more favorable outcomes. Our goal is to delve into the opportunities and challenges associated with such training programs, while also providing guidelines for their seamless integration into educational curricula. Three case studies were conducted to gauge the efficacy of single-user VR training: the electricians’ scenario (N=30), a spatial orientation scenario (N=20), and a medical trolley scenario (N=21). Employing mixed methodologies, encompassing workshops, semi-structured interviews, and observatory data collection, insights were gathered. The core objective of this investigation was to assess the perceptions of potential users, notably those partaking in apprenticeships or vocational training, toward prototypes of single-user VR training. The study’s findings emphasize the inherent value and constructive attributes of integrating single-user VR training within the realm of professional development. This integration fosters practical experiential learning in procedures and essential competencies for ensuring safety, resulting in enhanced training outcomes. The study showcased augmented individualized learning tempos, expanded opportunities for repetition, heightened concentration, and deeper engagement within the VR-based instructional environment. Moreover, the study underscored the crucial role of personalized design enhancements and continuous content evolution to maximize the effectiveness of VR-based training methodologies. Integral to the comprehensive evaluation was the significance of user experience and the perceived value of the VR system. In parallel with the empirical investigation, foundational design principles were derived from the challenges and prospects unveiled across all three case studies

    Anti-Counterfeiting and Supply Chain Security

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    Counterfeit trade developed into a severe problem for many industries. While established security features such as holograms, micro printings or chemical markers do not seem to efficiently avert trade in illicit imitation products, RFID technology, with its potential to automate product authentications, may become a powerful tool to enhance brand and product protection. The following contribution contains an overview on the implication of product counterfeiting on affected companies, provides a starting point for a structured requirements definition for RFID-based anti-counterfeiting systems, and outlines several principal solution approaches that are discussed in greater detail in the subsequent chapters.Thorsten Staake, Florian Michahelles, Elgar Fleisch, John R. Williams, Hao Min, Peter H. Cole, Sang-Gug Lee, Duncan McFarlane and Jun Mura
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