195,993 research outputs found
Three Times in One: Leisure, Fandom, and Sacred.
This paper aims to address the issue of Fandom and, in particular, activities connected with it and derived from it, which are one of the possible practices through which at present (but not only) the leisure time is spent. Among the objects that often generate fandom there are the so-called cultural products, such as TV series, manga, online role-playing games etc. Those who have a big passion for these products (people named fans) often choose to allocate a non-negligible part of their leisure time using the product itself or carrying out activities connected with it (these include: meetings, market-exhibitions, conventions, cosplay, collecting, fanart, fanfiction, and so on). Then, through this work we are going to deal with the issue related to fandom practices and to meanings connected to them, highlighting the points of contact with the concept of «sacred» (Durkheim É., 1895 trad. it. 2008). Moreover, the theoretical orientation on which rests this article consists also by the Cultural Studies, with particular reference to Media, Fandom, and Games Studies
Etnografia e MMORPG: Virtual ethnography and videogamers
Games studies etnografia MMORPG videogioch
SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo
Media Education (Media Literacy, Media Literacy Education) has a great potential in informal education contexts. As with schools, in these contexts too media can be adopted both as a tool of expression/communication/information retrieval and as an object of study in and of itself, with multifaceted - and often contradictory - implications (social, cultural, political, economic, etc.). This double level of media use in educational contexts (either formal or informal) is crucial for the development of the citizenship in the digital era, for fostering social inclusion and promotion as well as cultural and intercultural growth and exchange. Media educators operating in these contexts play the fundamental role of facilitating processes of self- reflection, dialogue, collaborative work, problem-solving and so on
SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo (Italy)
Dr. Duane M. Jackson, Morehouse College, July 2011
This video is a conversation with Dr. Duane M. Jackson. Dr. Jackson talks about his paper, "Recall and the Serial Position Effect: The Role of Primacy and Recency on Accounting Students' Performance." Jackie Daniel, AUC Woodruff Library, is the interviewer
Viviti l'acqua
Il girato intende mettere in luce le problematiche relative alla domanda e all’offerta idrica della città di Palermo attraverso una ricostruzione storico-culturale delle maggiori trasformazioni urbanistiche subìte. Il filmato farà emergere la tipica “cultura della goccia” la cui persistenza affonda le proprie radici nell’antica tradizione araba e le cui vestigia di illuminata ingegneria idraulica sono visibili tutt’oggi. Il video mira inoltre a divenire strumento di comunicazione sociale al fine di innescare virtuosi processi di sensibilizzazione ad un consumo idrico sempre più razionale, consapevole e sostenibile
"Reflections on the subject of Emigration from Europe with a view to Settlement in the United States" By M. Carey.
"Reflections on the subject of Emigration from Europe with a view to Settlement in the United States: containing bried sketches of the moral and political character of those states.
By M. Carey, member of the American philosophical, and of the American Antiquarian Society, and author of The Olive Branch, Cindiciae Hibernicae, essays on banking, on political economy, and on internal improvement.
To which are now added the English editor's comments on the subject; together with Important Advice to Emigrants, and Cautions Against Impositions Practiced in the Outports
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
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