1,720,973 research outputs found
Popularising the folkloric: Innsmouth and the Italian Polesine in mocku-/found horror films HP Lovecraft and Road to L.
Questo studio esamina il found footage horror come sottogenere e forma di risemantizzazione del paesaggio, caratterizzato da una messa in scena e uno stile di finzione che mirano a enfatizzare dei collegamenti tra i paesaggi regionali e i tropi del genere horror globale. In particolare, la ricerca mostra come la regione del Delta del Po sia rappresentata in due film horror found footage e mockumentari in modo tale da riecheggiare le geografie maledette presenti nella letteratura dello scrittore soprannaturale H. P. Lovecraft. I film analizzati in questo articolo illustrano come le formule del found footage e del mockumentario horror siano state utilizzate per rielaborare temi regionali, allineandoli con le culture popolari globali al fine di attrarre un pubblico sia nazionale che internazionale.This study examines found footage horror as a subgenre and a form of re-semantization of the landscape characterized by a mise-en-scene and a make-believe style that aim to emphasize connections between regional landscapes and global horror tropes. In particular, the research shows how the Po Delta region is portrayed in two found footage horror films and mockumentaries in a way that echoes the cursed geographies present in the literature of supernatural writer H. P. Lovecraft. The films analyzed in this article illustrate how found footage and mockumentary horror formulas have been employed to reinterpret regional themes, aligning them with global popular cultures to attract both national and international audiences
Geographies of Myth and Places of Identity. The Strait of Scylla and Charybdis in the Modern Imagination
Volgendo lo sguardo a una regione del Sud Italia tradizionalmente associata alla Magna Grecia e alle geografie dell'Odissea di Omero, lo studio offre un'analisi storica ed etnografica di come i luoghi dei miti, definiti dall'immaginario collettivo e costruiti dai media in accordo alle loro storie più emblematiche, diventino spazi di memoria e identità, mentre paesaggi e mitologie si trasformano in simboli di un'antichità idealizzata e romanticizzata.
Secondo la diffusa tradizione culturale che risale agli antichi Greci, Omero avrebbe collocato i mostri marini dell'Odissea nello stretto tra Calabria e Sicilia. Da allora, questo passaggio è avvolto dal fascino dei suoi riferimenti mitologici. Viaggiatori e turisti hanno interpretato incessantemente il ruolo di Ulisse, ripercorrendo il suo viaggio, mentre studiosi ed esploratori hanno spiegato i miti come metafore di vortici marini e fauna abissale. L'iconico Stretto e il villaggio di Scilla sono così diventati dei "luoghi-mito”, degli spazi votati alla narrazione mitica, definiti, prima ancora che da presunte corrispondenze esatte tra mito e geografia, dallo stesso patrimonio culturale attraverso il quale si è letta la storia della regione.
Lo studio osserva l'impatto persistente dell'eredità ellenica sullo Stretto contemporaneo. Il continuo rinnovarsi delle tradizioni culturali e visive del luogo nelle arti, nei media, nel turismo e nei viaggi si intreccia con storiografie di stampo filellenico, modellando politiche urbane locali, narrazioni pubbliche della storia, visioni di sviluppo dei paesi e persino alcune forme di identitarismo “ellenicista”. Alcuni settori della società hanno celebrato il paesaggio dell'Odissea, appropriandosi di Omero come di un immaginario antenato, talvolta presentandosi come i primi europei, assecondando così anche delle ideologie di appropriazione dell'antichità "classica" e delle visioni esclusive e occidentali del Mediterraneo, nel quadro di un’antichità che si fa capitale storico conteso.Turning to a region of South Italy associated with Greater Greece and the geographies of Homer's Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity.
For the ancient Greeks, Homer had set the marine monsters of the Odyssey in the Strait between Calabria and Sicily. Since then, this passage has been glowing with the aura of its mythological landmarks. Travellers and tourists have played Odysseus by re-enacting his journey. Scholars and explorers have explained the myths as metaphors of whirlpools and marine fauna. The iconic Strait and village of Scilla have turned into place-myths and playgrounds, defined by the region's heritage.
Carbone observes the enduring impact of Hellas on the real Strait today. The continuous rekindling of cultural and visual traditions of place in the arts, media, travel, and tourism have intersected with philhellenic historiographies, shaping local policies, public histories, views of development, and forms of Hellenicist identitarianism. Elements of society have celebrated the landscape of the Odyssey, appropriated Homer as their imagined heirs, and purported themselves as the original Europeans–pandering to outdated ideological appropriations of 'classical' antiquity and exclusionary, West-centric views of the Mediterranean
L'Italia del Simulmondo. Caratteri nazionali e transnazionali dell’industria italiana del videogioco
Esaminando alcuni media videoludici, prodotti dall’azienda italiana Simulmondo nel 1991 e accomunati da temi e rappresentazioni della cultura nazionale, questo studio propone un modello di analisi storiografica della produzione del videogioco in Italia e degli aspetti di “italianità” riflessi o rappresentati nei videogiochi. La ricerca si sofferma sul rapporto tra i media di produzione nazionale e il mercato transnazionale dei media videoludici dell’epoca, esaminando il successo commerciale e critico riscosso nel nostro paese dai prodotti di Simulmondo, ma anche le resistenze incontrate sui mercati esteri.Examining several video game media produced by the Italian company Simulmondo in 1991, and united by themes and representations of national culture, this study proposes a historiographical model for analyzing video game production in Italy and the aspects of "Italian-ness" reflected or represented in these games. The research focuses on the relationship between domestically produced media and the transnational video game market of the time, analyzing the commercial and critical success Simulmondo’s products achieved in Italy, as well as the challenges they faced in foreign markets
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
Appropriate Similarity Measures for Author Cocitation Analysis
We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis
Dispelling the Myths Behind First-author Citation Counts
We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued
use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation
counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more
sophisticated methods
koamabayili/VECTRON-author-checklist: VECTRON author checklist
We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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