3,670 research outputs found

    Happy Land

    Full text link
    A man remembers the happy land of his past.https://egrove.olemiss.edu/kgbsides_uk/1038/thumbnail.jp

    Come Let Us be Happy Together

    Full text link
    A song about being happy with those you love.https://egrove.olemiss.edu/kgbsides_uk/1755/thumbnail.jp

    Hunting Happy Families

    No full text
    Cityhunter developed the idea of transforming their card game, Hunting Happy Families, into a game that can be played on tablets in a same manner that their other game, Hunt the Hunter, can be played. The aim of this project is to develop a game that can be played in Schiedam on an Android platform. An additional requirement is that the game can be adapted after the project is finished. That is, the client must be able to add new card sets and new locations through an interface without having to make changes in the codebase. Another part of this project includes a gamemaster interface, in which one person can keep track of all teams in a game, including their cards, points, locations and chat messages. Lastly, a server was created for storing and sending information between teams and the game master. This report defines the standard game play of a game of Hunting Happy Families. The main goal of the game is to learn about the history of the city of Schiedam. By walking around, teams can collect cards from other players, and identify locations associated with the various sets to try and gather as many points as possible. The team with the most points at the end of the game, wins. The system features a server connecting the teams and the game master using a string message system and lambda functions. Upon sending a message using this system, the server handles the requested data, and answers the request by forwarding the provided information, or relaying the information requested. The system was thoroughly field tested, including a playtest with external players. The verdict on the game by these players is positive, though the system needs a slight amount of fine tuning to ensure the best experience. That said, the game is completely ready for use, andHuntingHappy Families is bound to carve its niche in the market of group events.TI3806Computer Science and Engineerin

    Look For the Happy Ending

    No full text
    First Line: When they write a book or play, its author disguisesFirst Line of Chorus: Look for the happy ending, most stories end that wayKey: E Flat Majo

    Happy New Year Postcard

    No full text
    A postcard wishing A bright and happy New Year to Maine author Miss Ethel Johnson. Raphael Tuck & Sons\u27 New Year Post Cards Series No. 113, Art Publishers to Their Majesties the King & Queen.https://digitalcommons.library.umaine.edu/spec_photos/1170/thumbnail.jp

    Keep happy

    No full text
    Eustace Miles's "Keep Happy" is an essay arguing that happiness is an outlook full of joy, cheerfulness, and goodwill that serves as an antidote to difficulties and negativity. The author defines happiness as the most powerful aid to 'physical, moral, and mental health', which should become part of the mind, and contends that it is easily maintained. Miles emphasizes that keeping happy is a virtue, a duty, and an act of heroism, as it allows every good quality to grow, spreads to others, and neutralizes the power of negative emotions (ill-temper, depression, anxiety) to magnify troubles. Essentially, the book encourages readers to cultivate the habit of being happy regardless of circumstances, thereby becoming healthier, better, and more helpful individuals.Eustace Miles'ın "Keep Happy" (Mutlu Kalın) adlı kitabı, mutluluğun neşe, neşe ve iyilik dolu bir bakış açısı olduğunu, bu durumun zorluklara ve olumsuzluklara karşı bir panzehir görevi gördüğünü savunan bir denemedir. Yazar, mutluluğu, zihnin bir parçası haline getirilmesi gereken 'fiziksel, ahlaki ve zihinsel sağlık' için en güçlü yardım olarak tanımlar ve bunun kolayca korunabileceğini iddia eder. Miles, mutlu kalmanın bir erdem, bir görev ve bir kahramanlık eylemi olduğunu vurgular, çünkü bu durum her iyi niteliğin gelişmesini sağlar, başkalarına yayılır ve olumsuz duyguların (kötü huyluluk, depresyon, endişe) zorlukları büyüten gücünü ortadan kaldırır. Özünde kitap, okuyucuları, koşullar ne olursa olsun mutlu kalma alışkanlığını benimsemeye ve böylece daha sağlıklı, daha iyi ve daha yardımsever bireyler olmaya teşvik etmektedir

    Happy: Cancer Prevention Using Smartphones

    No full text
    AbstractTobacco and alcohol consumption, excessive sun exposure and lack of physical exercise are important risk factors for cancer. In fact, more than half of cancer cases are due to wrong behavioural options; if everyone adopted a healthier lifestyle, cancer incidence would fall dramatically. Information campaigns are critical to raise cancer awareness but they simply are not enough to promote behaviour change.The main purpose of the work presented in this paper is to develop a smartphone app, capable of inducing behaviour changes on individuals. A cancer prevention app called Happy was designed and is currently being tested. Preliminary results from a feasibility study show that Happy might be an effective health promotion app, capable of persuading users to change their behaviour towards cancer prevention

    The new corporation in Europe

    Full text link
    This Policy Brief examines how Europeâ??s corporations are changing the way they do business since the 2004 EU Enlargement. Dalia Marin argues that firms are adapting to heightening global competition by shifting decision-making processes. The author gives policy recommendations in the areas of EU neighbourhood and trade policies.

    The New Corporation in Europe. Bruegel Policy Brief 2008/07, September 2008

    Full text link
    This Policy Briefing examines how Europe’s corporations are changing the way they do business since the 2004 EU Enlargement. Dalia Marin argues that firms are adapting to heightening global competition by shifting decision-making processes. The author gives policy recommendations in the areas of EU neighbourhood and trade policies

    Fearful faces evoke a larger C1 than happy faces in executive attention task: An event-related potential study

    No full text
    Neural responses to negatively valenced stimuli such as fear are enhanced relative to positive or neutral stimuli, reflecting an emotional negativity bias. In the present study, high time resolution event related potential (ERP) techniques were used, to investigate whether C1, the earliest visually evoked potential, is modulated by emotional valence in the executive attention network. Subjects were instructed to respond to the expression of the face, while ignoring the content of word, in an emotional face-word Stroop task. We demonstrated modulation of C1 in response to fearful faces versus happy faces. The differentiation between detection of fearful and happy faces emerged at 60-90 ms after the stimulus onset at the posterior electrode sites, and this early differentiation occurred regardless of whether the subject had viewed a congruent or incongruent trials (i.e., happy face with fear label or vice versa). The present results indicate that faces with a fearful expression capture processing resources at an early sensory processing stage. (C) 2012 Elsevier Ireland Ltd. All rights reserved
    corecore