5,888 research outputs found

    SYNTHETIC BIOMIMETIC MINIMAL

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    “Inspired by Nature” is an installation of the students’ work developed by two seminar classes at SCI-Arc (Southern California Institute of Architecture, Los Angeles) and one course at NABA (Nuova Accademia di Belle Arti, Milano). Each class, starting from a common quest, analyzed and developed a unique relationship with the natural world exploring design at different scales to provide a variety of interpretations and design proposals. The installation will be exhibited at NABA during the 2010 Fuori Salone (April 12-16) in Milan. The show will then travel to other locations during the following months. Synthetic Visual Study Seminar at SCI-Arc (Instructor Elena Manferdini with the collaboration of Anna Maria Manferdini). The work of this seminar aims to extend the potential of architectural surfaces to produce effect through the invention of new breeds of artificial matter. Students investigated the ability of synthetic materiality to produce sensuality, tactility and visual novelty. Through the semester both analogical and digital procedures have been used as agents of design innovation. Modulation of texture, relief and colors derived by 3d scanned materials have been adopted as primary design source. Students used the textural qualities scanned from the animal and vegetal skins to develop new methodologies for highly articulated surfaces through the use of several experimental software technologies (Z-brush) and fabrication (CNC milling). Biomimetic envelopes Applied Study Seminar at SCI-Arc (Instructor Ilaria Mazzoleni). The seminar finds inspiration from the animal world and, through the analysis and understanding of specific animal skin examples, translates the learned principles into the built environment. The ways in which the environment shapes the behavior and physiological evolution and adaptation of animals is an interesting question for many of us. How to translate the lessons learned from the analysis and observation of the animal world is the design learning experience proposed to students. The resulting architectural building envelopes perform and respond; they take into consideration various dynamic local environmental conditions and resources, enhancing and supporting them rather than exploiting them, creating a more sustainable way of building and living. Minimal living Design Studio at NABA (Instructor Luca Poncellini). The aim of the course is to investigate the possibility of developing a complex task of interior and architectural design along a timeline, through the integration of dynamic schemes of organization, structures, and processes. Conceptual references for the project are derived from the observation of nature: natural phenomena, behaviors, strategies of organization and/or evolution, feedbacks loops. The analysis leads to the definition of an operational matrix of relations in space and time, adopted as a base for the project. The tree different scales of design were chosen to support the pedagogical goals of “Design Is One”, a parallel on-going investigation that Elena Manferdini and Ilaria Mazzoleni have been conducting for the past three years. Focus of this research is the understanding of the disciplines of design and architecture within their historical and geographical context in Southern California and Northern Italy and the discovery of design fields through a series of site visits to world leading Italian and American designer studios that shaped the design field at large in the past century. This installation wants to promote the cultural exchange and the collaboration between the two institutions of NABA and SCI-Arc

    Inspired by Nature

    No full text
    “Inspired by Nature” is an installation of the students’ work developed by two seminar classes at SCI-Arc (Southern California Institute of Architecture, Los Angeles) and one course at NABA (Nuova Accademia di Belle Arti, Milano). Each class, starting from a common quest, analyzed and developed a unique relationship with the natural world exploring design at different scales to provide a variety of interpretations and design proposals. The installation will be exhibited at NABA during the 2010 Fuori Salone (April 12-16) in Milan. The show will then travel to other locations during the following months. Synthetic Visual Study Seminar at SCI-Arc (Instructor Elena Manferdini with the collaboration of Anna Maria Manferdini). The work of this seminar aims to extend the potential of architectural surfaces to produce effect through the invention of new breeds of artificial matter. Students investigated the ability of synthetic materiality to produce sensuality, tactility and visual novelty. Through the semester both analogical and digital procedures have been used as agents of design innovation. Modulation of texture, relief and colors derived by 3d scanned materials have been adopted as primary design source. Students used the textural qualities scanned from the animal and vegetal skins to develop new methodologies for highly articulated surfaces through the use of several experimental software technologies (Z-brush) and fabrication (CNC milling). Biomimetic envelopes Applied Study Seminar at SCI-Arc (Instructor Ilaria Mazzoleni). The seminar finds inspiration from the animal world and, through the analysis and understanding of specific animal skin examples, translates the learned principles into the built environment. The ways in which the environment shapes the behavior and physiological evolution and adaptation of animals is an interesting question for many of us. How to translate the lessons learned from the analysis and observation of the animal world is the design learning experience proposed to students. The resulting architectural building envelopes perform and respond; they take into consideration various dynamic local environmental conditions and resources, enhancing and supporting them rather than exploiting them, creating a more sustainable way of building and living. Minimal living Design Studio at NABA (Instructor Luca Poncellini). The aim of the course is to investigate the possibility of developing a complex task of interior and architectural design along a timeline, through the integration of dynamic schemes of organization, structures, and processes. Conceptual references for the project are derived from the observation of nature: natural phenomena, behaviors, strategies of organization and/or evolution, feedbacks loops. The analysis leads to the definition of an operational matrix of relations in space and time, adopted as a base for the project. The tree different scales of design were chosen to support the pedagogical goals of “Design Is One”, a parallel on-going investigation that Elena Manferdini and Ilaria Mazzoleni have been conducting for the past three years. Focus of this research is the understanding of the disciplines of design and architecture within their historical and geographical context in Southern California and Northern Italy and the discovery of design fields through a series of site visits to world leading Italian and American designer studios that shaped the design field at large in the past century. This installation wants to promote the cultural exchange and the collaboration between the two institutions of NABA and SCI-Arc

    Coversazione con Elena Manferdini

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    Intervista con Elena Maferdini, architetto, docente e Graduate Program Chair presso l’istituto SCI-Arc a Los Angeles. Fondatrice e titolare dello studio Atelier Manferdini, il suo lavoro di ricerca e sperimentazione didattica incarna perfettamente lo spirito della Scuola, legata a una cultura architettonica che non riguarda semplicemente una dimensione costruttiva, ma un’idea più ampia di architettura in grado di abbracciare differenti competenze fino alla capacità di avere uno sguardo architettonico critico per interpretare il mondo con gli occhi dell’architetto

    Synthetic Landscapes

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    In the field of visual arts, painted landscapes have always offered the opportunity for artists to prove their ability to faithfully portray natural scenes and vistas. In addition to that, this specific natural subject has often represented the manifestation of the level of cultural and technical knowledge of a society in its various historical moments. Since contemporary digital technologies are now offering the possibility to directly derive spatial and matter characteristics of 3D objects and to interact with matter in digital environments, faithful depictions of Nature have become once again instrumental for investigations in representational tools. These kind of contemporary landscapes assume realism, familiarity, narrative, involvement of the audience as crucial ingredients, and re-open the debate about a new level of photorealism. This paper collects the results of a three years research undertaken with the purpose of exploring how digital depictions obtained from high-definition reality-based acquisitions can contribute to widen the iconic visual repertoire of Nature and can be used as source of inspiration within the design process

    Petal Dress

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    From Still Life to Living Picture

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    This paper revolves around the issue of contemporary photorealistic representation, specifically exploring digital depictions obtained from high-definition reality-based scans. This research aims to participate in the current debate about the state of digital technologies, and outlines the ability that such contemporary tools have provided to widen the iconic visual repertoire of Nature. The research takes as a point of departure the notion of "Still Life", referring to a pictorial genre that crossed centuries and cultures and represented a pedagogical routine for artists to learn how to perfectly and faithfully represent reality. As digital technologies are offering the possibility to interact with matter in digital environments, faithful depictions of Nature become instrumental for investigations on figurative experiences that assume realism, familiarity, narrative, involvement of the audience as crucial ingredients, and re-opens the debate about a new level of photorealism that can be achieved through "Living Pictures"

    Naturale/artificiale

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    Obiettivo della ricerca era indagare gli effetti dati dalla recente diffusione su larga scala di strumenti e tecniche digitali di acquisizione e rappresentazione della realtà sotto forma di modelli tridimensionali basati su dati reali (reality-based 3d models) all’interno del processo cognitivo

    Synthetic

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    Traditionally materials have been associated with a series of physical properties that can be used as inputs to production and manufacturing. Recently we witnessed an interest in materials considered not only as ‘true matter’, but also as new breeds where geometry, texture, tooling and finish are able to provoke new sensations when they are applied to a substance. These artificial materials can be described as synthetic because they are the outcome of various qualities that are not necessarily true to the original matter, but they are the combination of two or more parts, whether by design or by natural processes. The aim of this paper is to investigate the potential of architectural surfaces to produce effects through the invention of new breeds of artificial matter, using micro-scale details derived from Nature as an inspiration

    Tempera

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    This paper explores the characteristics of painting developed during the Nineteenth century, and specifically updates the use of matter and brushing techniques invented by a group of painters called “Impressionists”. In that period, impressionist artists began to brush “tempera” on a canvas as a malleable matter able to emphasize an accurate depiction of light in its changing qualities. Thick brush strokes left on the painted surface revealed the master’ gesture and completely changed the way to represent reality. Stimulated by the re-cent advancements in digital technologies, this paper looks for meth-odologies able to transfer impressionistic painterly innovation into a contemporary digital 3D environment and investigates how paint be-haves when morphing from a photorealistic depiction of Nature to a disfigured one. In particular, reality-based 3D information, first frozen by a laser scanner into a digital geometry, slowly melts into liquid paint on a colour palette. While colours mix, the geometrical matter that constitutes the photorealistic scanned reality and its details disap-pear into primitive paint clog that are mixed and brushed into new colours and shapes able to create novel atmospheric and chromatic effects
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