3,082 research outputs found
Spatial Dispersion of Peering Clusters in the European Internet
We study the role played by geographical distance in the peering decisions between Internet Service Providers. Firstly, we assess whether or not the Internet industry shows clustering in peering; we then concentrate on the dynamics of the agglomeration process by studying the effects of bilateral distance in changing the morphology of existing peering patterns. Our results show a dominance of random spatial patterns in peering agreements. The sign of the effect of distance on the peering decision, driving the agglomeration/dispersion process, depends, however, on the initial level of clustering. We show that clustered patterns will disperse in the long run
New avenues in pancreatic cancer: Targeting epigenetics and metabolism
Peters, G.J. [Promotor]Giovannetti, E. [Copromotor
FRAGILE COUNTRIES AND THE 2008-2009 CRISIS.
This paper analyses the channels through which the economic and financial crisis of 2008-2009 is transmitted to fragile countries in Sub-Saharan Africa. Trade stands out as the main direct channel, even though intra-Africa remittances play a relevant role, given that most migrants in Sub-Saharan Africa fragile countries cannot afford the cost of mi-grating to Europe or to the United States and stay close, remaining in the continent. Whether reduced aid flows also act as a crisis transmission channel remains an open question, even though preliminary estimates suggest that, at least in the medium run, OECD countries are likely to lower aid, with potentially very damaging effects on fragile countries. The paper also shows that fragile countries are characterised by very low re-silience and capacity to cope with shocks. It concludes, by highlighting how Sub-Saharan Africa fragile countries' policymakers' room for manoeuver is limited in periods of crisis because of low fiscal space and limited institutional capacity. It advocates that the right response to the crisis would be to mobilise domestic resources, although this will require functional institutions able to offset the potential trade-offs between adverse short-term shocks and a long-term perspective.financial crisis, Sub Saharan Africa, real transmission channels. JEL Classification F0 O1.
Antitrust Analysis for the Internet Upstream Market: a BGP Approach
In this paper we study concentration in the European Internet upstream access market. Measurement of market concentration depends on correctly defining the market, but this is not always possible as Antitrust authorities often lack reliable pricing and traffic data. We present an alternative approach based on the inference of the Internet Operators interconnection policies using micro-data sourced from their Border Gateway Protocol tables. Firstly we propose a price-independent algorithm for defining both the vertical and geographical relevant market boundaries, then we calculate market concentration indexes using two novel metrics. These assess, for each undertaking, both its role in terms of essential network facility and of wholesale market dominance. The results, applied to four leading Internet Exchange Points in London, Amsterdam, Frankfurt and Milan, show that some vertical segments of these markets are extremely competitive, while others are highly concentrated, putting them within the special attention category of the Merger Guidelines
«Faccio delle cose coi libri» Calvino vs anni Settanta
If on a Winter Night a Traveller negatively judges the 1970s and, in particular, Italian 1970s, in that it denounces the political and ideological excesses of this decade. Interestingly, this stance is reflected in the text on the formal level. In fact, the second-person narrative of the novel aims, on the one hand, to manipulate the reality of the 1970s as a whole, to the extent that it is totally erased. On the other, this stylistic choice defends the role of the author and its ability to control the act of reading
I minori stranieri non accompagnati tra accoglienza ed integrazione
l'articolo analizza l'evoluzione delle pratiche di accoglienza per i Minori stranieri non accompagnati in Italia prima del 2014 e dopo la definizione del sistema nazional
Fashion and Gamification
In recent times, due in part to the advent of the pandemic, the existing relationship between gamification and the world of fashion has intensified considerably, and the future of fashion seems to be moving increasingly away from the big catwalks and closer to digital environments that are more used by certain targets. More and more brands are investing in the metaverse and in gaming: LEGO has invested in Epic Games, a platform in which luxury brands such as Balenciaga are also present, while Nike and Gucci are present with their virtual environments in Roblox, a metaverse platform that reached 55 million active daily users in February 2022 (McKinsey, 2022).
For luxury fashion brands, moreover, gamification represents a lever to be exploited in particular, to attract the attention of Millennials and Gen Z: according to Boston Consulting Group and Altagamma (2022), people between the ages of 18 and 34 will account for about 50 percent of the luxury market in 2025, compared to 32 percent today. Therefore, this is a target which Luxury Fashion brands would benefit from investing in, using original communication adapted to the specific needs of that segment. In addition, by offering in-game purchases, in some cases, an entry point is created for customers who cannot yet afford purchases of real garments, establishing a link that could lead to a physical purchase in the future, such as in the case of Fortnite, one of the most popular video games, which had already made most of its revenue in 2018 (138 billion). Therefore, looking at the industry and the explosive pace at which it is growing, it is not at all surprising that fashion so insistently aspires to be incorporated into the world of games since, while other industries, including fashion, have been negatively affected by the pandemic, the gaming industry has prospered considerably.
Gamification can also incentivize the use of new storytelling through games, quizzes, and collections, developing a creative and interactive narrative related to the brand and its story; it also generates engagement in an original way, providing an immersive experience through the development of innovative and customized customer journeys.
Gamification dynamics are also adopted in the fashion market, for the launch and promotion of new products: taking their cue from videogamers, which are moved by competitive spirit and the curiosity to level up, fashion companies can reveal their collections through interactive paths that, especially thanks to augmented reality, reduce the physical distance with consumers
Asymmetric cultural proximity and greenfield foreign direct investment
Fiorini M, Giovannetti G, Lanati M, Santi F. Asymmetric cultural proximity and greenfield foreign direct investment. World Economy. 2021
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