1,720,954 research outputs found

    From the sertão to role-playing game: rediscovering auto da compadecida through playfulness

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    This research investigates the potential of role-playing games (RPGs) as a playful educational resource to foster students' interest in literary reading, theoretically grounded in Huizinga, Caillois, Kishimoto, Luckesi, Fortuna, Sales and Zimerman for understanding games in education, in Zagal and Deterding for RPG and game design studies, in Candido and Jouve for literature and reading experience approaches, and in Bardin for content analysis methodology. The study is conducted through qualitative research and pedagogical intervention with fifteen students from the 4th year of the Technical Course in Internet Computing, integrated with High School, at IFES – Colatina campus. Participants are organized into two groups: the Mandacaru Group, composed of ten students who actively participate in the collaborative creation of a tabletop RPG based on Auto da Compadecida, by Ariano Suassuna, and the Cangaço Group, formed by five students who conduct the playtest of the developed prototype. The process is structured in seven stages: project presentation and participant consent, introductory RPG workshop, dramatized reading of the literary work, experimentation with game mechanics, collaborative prototype development, playtest application with feedback collection, and final adaptations based on participant suggestions. The methodology combines action research elements with specific educational field practices, using participant observation, conversation circles and Google Forms questionnaires for data collection. As an intervention proposal, a Technical-Technological Product called "Mandacaru & Cangaço" is developed, a tabletop RPG game that proposes a playful and collaborative approach to encourage literary reading through role-playing, narrative conflict resolution, and collective meaning-making. Results indicate that the playful experience provides greater student engagement with the literary work, stimulates interest in reading and promotes deeper understanding of characters, themes and contexts of Suassuna's narrative. The research contributes to the field of literary education by demonstrating how the integration between games and literature can make the teaching-learning process more meaningful and enjoyable, respecting the playful nature of games without over-instrumentalizing them.Esta pesquisa investiga o potencial dos jogos de interpretação de papéis (RPGs) como recurso educativo lúdico para fomentar o interesse dos estudantes pela leitura literária. Para isso, fundamenta-se teoricamente nas referências de Huizinga, Caillois, Kishimoto, Luckesi, Fortuna, Sales e Zimerman para a compreensão do jogo na educação, em Zagal e Deterding para os estudos sobre RPG e game design, em Candido e Jouve para a abordagem da literatura e experiência de leitura, e em Bardin para a metodologia de análise de conteúdo. O estudo é conduzido por meio de pesquisa qualitativa e de intervenção pedagógica com quinze estudantes do 4º ano do curso Técnico em Informática para a Internet, integrado ao Ensino Médio, do IFES – Campus Colatina. Os participantes são organizados em dois grupos: o Grupo Mandacaru, composto por dez estudantes que participam ativamente da criação colaborativa de um RPG de mesa baseado em Auto da Compadecida, de Ariano Suassuna, e o Grupo Cangaço, formado por cinco estudantes que realizam o playtest do protótipo desenvolvido. O processo é estruturado em sete etapas: apresentação do projeto e obtenção do consentimento dos participantes, oficina introdutória de RPG, leitura dramatizada da obra literária, experimentação com mecânicas de jogo, desenvolvimento colaborativo do protótipo, aplicação do playtest com produção de feedback, e adaptações finais baseadas nas sugestões dos participantes. A metodologia combina elementos da pesquisa-ação com práticas específicas do campo educacional, utilizando observação participante, roda de conversa e questionários via Google Formulários para produção de dados. Como proposta de intervenção, desenvolve-se um Produto Técnico-Tecnológico denominado "Mandacaru & Cangaço", um jogo de RPG de mesa que propõe uma abordagem lúdica e colaborativa para incentivar a leitura literária por meio da interpretação de papéis, da resolução de conflitos narrativos e da construção coletiva de sentidos. Os resultados indicam que a experiência lúdica proporciona maior envolvimento dos participantes com a obra literária, estimula o interesse pela leitura e promove uma compreensão mais profunda dos personagens, temas e contextos da narrativa de Suassuna. A pesquisa contribui para o campo da educação literária ao demonstrar como a integração entre jogo e literatura pode tornar o processo de ensino-aprendizagem mais significativo e prazeroso, respeitando a natureza lúdica dos jogos sem instrumentalizá-los excessivamente

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Mandacaru & Cangaço: um jogo de RPG literário baseado em auto da compadecida como estratégia de fomento à leitura

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    This Technical-Technological Production presents the RPG game Mandacaru & Cangaço, developed as the result of an intervention-research project conducted with high school students. Inspired by the play Auto da Compadecida by Ariano Suassuna, the game offers a playful and collaborative approach to encourage literary reading through role-playing, narrative conflict resolution, and collective meaning-making. The game's development involved the active participation of students at every stage, from planning to final adjustments of the prototype. The final material includes a manual with simplified rules, an adventure suggestion, character sheets, tokens, a battle grid, and a setting inspired by the Brazilian sertão. This proposal aims to provide teachers with an innovative resource for reading mediation, fostering literary enjoyment and promoting student agency.Esta Produção Técnico-Tecnológica apresenta o jogo de RPG Mandacaru & Cangaço, desenvolvido como resultado de uma pesquisa-intervenção realizada com estudantes do Ensino Médio. Inspirado na obra Auto da Compadecida, de Ariano Suassuna, o jogo propõe uma abordagem lúdica e colaborativa para incentivar a leitura literária por meio da interpretação de papéis, da resolução de conflitos narrativos e da construção coletiva de sentidos. A produção do jogo contou com a participação ativa dos estudantes em todas as suas etapas, desde o planejamento inicial até a avaliação e os ajustes finais do protótipo. O material final inclui manual com regras simplificadas, sugestão de aventura, fichas de personagens, tokens, grade de batalha e ambientação inspirada no sertão nordestino. Esta proposta visa oferecer aos professores um recurso inovador de mediação da leitura, despertando o prazer literário e promovendo o protagonismo estudantil

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Author Index

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    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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