1,721,010 research outputs found
A Master’s Thesis Presented to the Information Design and Technology Program, SUNY Polytechnic Institute, in Partial Fulfillment of the Requirements for the Master of Science Degree
This work strives to present information design and user experience (UX) techniques to improve continuity of design and usability, before migrating a cross-functional internal reference library to a new content management system (CMS). Expert-curated content accessed through LinkedIn Learning, combined with scholarly research, result in a complimentary style guide for use in the workplace.NASUNY Polytechnic InstituteInformation Design and Technology ProgramM
A Master’s Thesis Presented to The College of Arts and Sciences In Partial Fulfillment of the Requirements for the Master of Science in Information Design and Technology Degree
This literature review investigates the value of creating a professional ePortfolio on a private website linked to social media to establish an online, professional identity for the author, who has trails of transcripts and decades of personal, academic and professional experience, through a self-reflection process by the author, which is based on a combination of insights gained from a critical examination of ePortfolio research, the perspectives of media theorists, and the author’s experience as a student and small farm owner. The author concludes there is value found in the process of creating, publishing, and maintaining a professional ePortfolio for the purpose of communicating a professional identity to a target audience, when ePortfolios are crafted by integrating ePortfolio research and media theory and utilized to illustrate one’s holistic understanding of knowledge through reflection-based commentary provided for each artifact or project presented in a professional ePortfolio.NASUNY Polytechnic InstituteInformation Design + TechnologyM
A Master’s Thesis Presented to the Department of Communications & Information Design In Partial Fulfillment of the Requirements for the Master of Science Degree
This paper outlines the author's proposal to create a responsive website showcasing their creative work and skills as a visual and information designer. The website adheres to the most recent Website Content Accessibility Guidelines (WCAG 2.0) and incorporates best website design practices.
The website includes a homepage and four main landing pages (Audio, Video, Image, and Text), displaying various content types cohesively through an emphasis on universal design principles. The author aims to achieve a high Signal-to-Noise Ratio, providing clear visual and textual hierarchy, while integrating various media elements effectively.
The paper conducts a literature review, exploring effective website design elements, usability, and future design trends. It highlights the significance of accessibility for individuals with cognitive disabilities and the importance of combining aesthetics with functionality.
The research outcomes discuss the evolution of WCAG, from version 2.0 to the upcoming version 3.0. It emphasizes the relevance of adhering to accessibility guidelines and incorporating alternative text, captions, and keyboard support to ensure an inclusive user experience. The paper concludes by stating the importance of ongoing improvements to meet evolving accessibility requirements and standards.NASUNY Polytechnic InstituteDepartment of Communication and Information DesignMSJofre, An
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Prepared for the Institution and the Information Design + Technology (MS) program.
Slate is a comprehensive platform for admissions & enrollment management, student success,
and alumni & advancement. Slate, by Technolutions, is the only customer relationship
management software (CRM) to provide a single interface for outreach communications, travel
management, online applications, alumni and donor engagement and more. I will include a
review of how SUNY Polytechnic Institute (SUNY Poly) previously processed applications,
hosted events, and effectively communicated with students before the use of Slate. Then I will
assess how Slate has enhanced SUNY Poly’s undergraduate admissions office improvements on
production and effective communication with students. My goal is to provide advanced data to
show a proposal on why Slate should be your institutions official CRM and include
recommendations on how to be a premier user. A journal will demonstrate the theories and
methods on how other institutions use Slate and how they have designed and implemented
successful plans at their institution. This conclusion should explain why Slate is the best CRM
for any institution, specifically SUNY Poly.NASUNY Polytechnic InstituteInformation Design + TechnologyM
A Master's Thesis Project Presented to the Department of Communication and Information Design In Partial Fulfillment of the Requirements for the Master of Science Degree
Collection of information is common practice in today’s business functions. Organizations collect raw facts, also known as data, and use it to generate information which helps with business functions and decision making. Organizations such as higher education collect data from students when an application is submitted and create records of all the applicants which are
used for admission purposes. Universities and colleges have many departments and often these departments may have their own admission process based on specific criteria, and in some instances this admission process is done manually in paper on a basic level. This project demonstrates the design of a database system as an ideal solution to input, store and generate student data. Designing and developing a student database management system (DBMS) that can be used to gather data using input forms and generate information in the form of lists and reports in a graphical user interface can reduce or eliminate the manual and vulnerable process of recording, maintaining, and storing student information.NASUNY Polytechnic InstituteDepartment of Communication and Information DesignM
A Master’s Thesis Presented to the School of Arts and Sciences In Partial Fulfillment of the Requirements for the Master of Science in Information Design and Technology (IDT) Degree
This project is about researching how to build and develop a mobile application for the
skating community that interacts with events and information from the United States Figure
Skating Association (USFSA), which does not yet have one official place for information. Many
USFSA members have to score through different websites and social media accounts to find
specific information. Having one application has made it an easier, more organized, and
accessible way to access all types of information and help the figure skating community come
closer together. The main objectives for having an app are User Growth, Engagement, and Brand
Awareness. Having all these types of content in one location will help skaters, fans, coaches, and
more have easy access to information. The research will include the type of design needed to
make the application user friendly, software programs needed to create the app, IOS and google
play versions, etc. The mobile application prototype will be created using design softwares such
as Figma, Canva, and Adobe photoshop. I used human-centered design when designing the app
and took into account factors such as the business needs (how to make it commercially
successful), empathy (Is the design focused on the people?), creativity (what creative ways are
there to solve users' issues?), or user friendliness. This paper looks at the development of other
sports apps and how they have helped improve engagements with their own members to be more
involved in their sport and connect fans from around the world. This paper will also look into the
effect mobile applications have had on our society.
Link to prototype:
https://www.figma.com/proto/A71WK8vAOqIOnqninagQna/USFSA-APP?node-id=9675%3A2
6&scaling=scale-down&page-id=32%3A192&starting-point-node-id=9675%3A26NASUNY Polytechnic InstituteInformation Design + TechnologyM
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
A Master’s Project Presented to The College of Arts and Sciences Information Design and Technology Program In Partial Fulfillment Requirement for A Master of Science Degree
Through an ethnographic study and analysis of Google Classroom, this project explores
how teachers utilized software tools in a remote environment during the Covid 19 Pandemic.
Specifically, by interviewing 4-grade school teachers in rural and city locations in the upstate
New York area, to understand the advantages and disadvantages of Google Classroom as a
platform for online instructing. Furthermore, to examine key features of the tool, such as
information structure and navigation, that made online instruction accessible when virtually
teaching in a remote setting. The names of the interviewees will be anonymized to the reader for
personal confidentially. The questions that were asked were both by questionnaire and in-person
interviews. They were specifically formed to relate to the use of Google Classroom and focus on
the assets of the collaborative tool that were utilized to do their job.NASUNY Polytechnic InstituteInformation Design + TechnologyM
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