1,721,257 research outputs found

    L'intelligenza artificiale bloccherà lo sviluppo della motricità fine?

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    L'intelligenza artificiale sta rivoluzionando il mondo così come i processi di istruzione, di condivisione di informazioni e le interazioni docente-discente. Strumenti come Caligrapher AI simulano la grafia umana partendo da parole digitate sembrando essere un aiuto a chi ha disturbi di scrittura. Tuttavia, l'uso dell’AI può compromettere lo sviluppo delle abilità motorie legate alla scrittura a mano che ipso facto è una coordinazione complessa. La scrittura a mano è un elemento cruciale dello sviluppo motorio fine e l'uso prematuro dell'AI potrebbe impedire questa maturazione. Si suggerisce limitare tali strumenti fino ai 12 anni.Artificial intelligence is revolutionizing the world as well as the processes of education, the share of information and teacher-learner interactions. Tools like Calligrapher AI simulate human handwriting from keyboard-typed words and seem to help people with writing disor-ders. However, the use of AI can compromise the development of motor skills related to hand-writing which ipso facto are complex motor learning paths. Handwriting is a crucial element for fine motor development and premature use of AI could prevent this maturation. It is suggested to limit these instruments till 12 years

    Sport: nati per caso

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    Il bravo allenatore

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    I serious games per l’apprendimento: anche per l’ambito motorio?

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    Grazie all'evoluzione e al sempre più frequente uso delle tecnologie dell'informazione e della comunicazione è possibile contaminare anche gli scenari legati all’apprendimento. Il presente testo intende mostrare al lettore una visione globale su come i videogiochi possano promuovere cambiamenti sociali e favorire gli apprendimenti fornendo potenzialmente infinite occasioni di stimolo ai soggetti. Una serie di situazione-problema che se ben costruite a livello di analisi e progettazione e poi guidate da un educatore trasformeranno la semplice interazione con il video in acquisizione di competenze. Ma questo interessante scenario è apprezzabile anche a livello dell’educazione motoria o sportiva? Le moderne tecnologie che creano sfide che corrono all’interno di mondi virtuali pur modificando in modo reale le connessioni sinaptiche degli utilizzatori hanno anche un effettivo riscontro nella motricità? Stimolando potentemente la mente, stimolano in egual modo il sistema di controllo del movimento?Since the evolution and the subsequent large use of information technologies the learning setting be- come a new context of this application. This text tries to show a global vision on how video games, with an unlimited series of stimulus, can promote social changes and foster learning experi- ence. A series of problem-solving challenges that, if well- defined f at the level of software analysis and de- sign and if guided by an educator, transpose the simple interactions with a video to a new acquisition of skills and competence. But this interesting sce- nario is, also, robust and valid when the motor carry-out challenge in a virtual way and lead to syn- aptic sprouting, are effective considering the motorSince the evolution and the subsequent large use of information technologies the learning setting be- come a new context of this application. This text tries to show a global vision on how video games, with an unlimited series of stimulus, can promote social changes and foster learning experi- ence. A series of problem-solving challenges that, if well- defined f at the level of software analysis and de- sign and if guided by an educator, transpose the simple interactions with a video to a new acquisition of skills and competence. But this interesting sce- nario is, also, robust and valid when the motor OHDUQLQJ EHFRPH WKH WDUJHW" 7KH DFWXDO ,7×V WKDW carry-out challenge in a virtual way and lead to syn- aptic sprouting, are effective considering the motor control? Are the games useful for the motor learn- ing process?Since the evolution and the subsequent large use of information technologies the learning setting be- come a new context of this application. This text tries to show a global vision on how video games, with an unlimited series of stimulus, can promote social changes and foster learning experi- ence. A series of problem-solving challenges that, if well- defined f at the level of software analysis and de- sign and if guided by an educator, transpose the simple interactions with a video to a new acquisition of skills and competence. But this interesting sce- nario is, also, robust and valid when the motor learning become the target? The actual IT's, that carry-out challenge in a virtual way and lead to synaptic sprouting, are effective considering the motor control? Are the games useful for the motor learn- ing process

    OUTDOOR EDUCATION: FROM THE PEDAGOGICAL APPROACH TO PHYSIOLOGICAL BENEFITS

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    Outdoor education has always been a pedagogical challenge to integrate learning process. Despite Outdoor Learning and Outdoor Adventure being recognized as highly valuable for education; the modern society has confined people's lives, school and sport practice. It is important to remember, therefore, that life in nature is not only an educational opportunity but also a means through which physiological adjustments and cognitive-motor learning occur spontaneously, with high variability and in intense manne

    Lo Sport come medicina

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