121,911 research outputs found

    K. Gušev, Krah partii levyh eserov

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    Haupt Georges C. K. Gušev, Krah partii levyh eserov. In: Annales. Economies, sociétés, civilisations. 20ᵉ année, N. 3, 1965. pp. 612-613

    K. Gušev, Krah partii levyh eserov

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    Haupt Georges C. K. Gušev, Krah partii levyh eserov. In: Annales. Economies, sociétés, civilisations. 20ᵉ année, N. 3, 1965. pp. 612-613

    Ingrid Voss. — Herrschertreffen im frühen und hohen Mittelalter. Untersuchungen zu den Begegnungen der ostfränkischen und west- fränkischen Herrscher im 9. und 10. Jahrhundert sowie der deutschen und franzosischen Könige vom 11. bis 13Jahrhundert,1987.

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    Krah Adelheid. Ingrid Voss. — Herrschertreffen im frühen und hohen Mittelalter. Untersuchungen zu den Begegnungen der ostfränkischen und west- fränkischen Herrscher im 9. und 10. Jahrhundert sowie der deutschen und franzosischen Könige vom 11. bis 13Jahrhundert,1987.. In: Cahiers de civilisation médiévale, 35e année (n°139), Juillet-septembre 1992. pp. 281-282

    Neuroinformatik –- neue Konzepte für autonom agierende Robotersysteme

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    Groß H-M, Möller R. Neuroinformatik –- neue Konzepte für autonom agierende Robotersysteme. In: Krah N, ed. Technik und Gesellschaft in Ambivalenz, Schriftenreihe RWZ 1977. Verlag für Akademische Schriften; 1997: 177-193

    PENGEMBANGAN MEDIA PEMBELAJARAN MEMBUAT POLA KRAH DENGAN ADOBE FLASH DI SMK NEGERI 4 YOGYAKARTA

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    Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran membuat pola krah dengan Adobe Flash, (2) mengetahui kelayakan media pembelajaran membuat pola krah dengan Adobe Flash di SMK N 4 Yogyakarta. Metode penelitian yang digunakan adalah Research and Development. Model pengembangan yang dipilih dari Tim Puslitjaknov. Prosedur pengembangan terdiri dari: (1) analisis kebutuhan produk; (2) pengembangan produk awal, (3) validasi ahli dan revisi; (4) uji coba lapangan skala kecil dan revisi; (5) uji coba lapangan skala besar dan produk akhir. Subjek penelitian adalah kelas X Tata Busana di SMK N 4 Yogyakarta, uji coba skala kecil berjumlah 10 siswa dan uji coba skala besar 31 siswa. Pengumpulan data menggunakan angket. Teknik analisis data dengan statistik deskriptif. Hasil penelitian sebagai berikut: (1) produk media pembelajaran membuat pola krah pellerine, shawl dan shiller dengan Adobe Flash dalam bentuk CD dengan format file .swf yang berukuran 255 MB dan .exe berukuran 4,82 MB. Format .exe dapat ditampilkan menggunakan media player tanpa harus menggunakan software Adobe Flash; (2) media pembelajaran membuat pola krah pellerine, shawl dan shiller dengan Adobe Flash layak digunakan baik dari aspek isi materi, aspek tampilan, aspek teknis maupun aspek fungsi. Berdasarkan validasi dua ahli materi dengan rerata 51 dan dua ahli media dengan rerata 59,5 masuk dalam kategori layak. Hasil pendapat siswa tentang media pembelajaran dengan Adobe Flash pada uji coba lapangan skala kecil adalah 20% masuk dalam kriteria baik dan 80% dalam kriteria sangat baik, sedangkan uji coba lapangan skala besar 38,7% berkriteria baik dan 61,3% dalam kriteria sangat baik

    Der Erwerb sprachlicher Kompetenzen im Elternhaus - Erste Befunde zur Güte eines Fragebogens zur Erfassung des Anregungsgehaltes von Familienkonversationen

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    Hollmann J, Wild E, Quasthoff U, Krah A, Otterpohl N. Der Erwerb sprachlicher Kompetenzen im Elternhaus - Erste Befunde zur Güte eines Fragebogens zur Erfassung des Anregungsgehaltes von Familienkonversationen. Unterrichtswissenschaft. 2012;40(1):47-63

    A Multi-Language Comparison of Influences on Author Verification using Character N-Grams

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    We create a new multi-language corpus for author verification based on Wikipedia talkpages, and evaluate the influence that differences in topic and time have on character n-gram author profiles. Topic alignment between two texts is found to increase author verification precision, and an authors writing style is found to change over time, but not more significantly after 3 years than after 1 year.Information ArchitectureWISElectrical Engineering, Mathematics and Computer Scienc

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Computerspielwelten als Teil transmedialer storyworlds. Eine Taxonomie narrativer und fiktionaler Kontinuitätsrelationen

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    Meier J-N, Senna Teixeira J. Computerspielwelten als Teil transmedialer storyworlds. Eine Taxonomie narrativer und fiktionaler Kontinuitätsrelationen. In: Hennig M, Krah H, eds. Spielzeichen III. Kulturen im Computerspiel / Kulturen des Computerspiels. Game Studies. Glückstadt: vwh Verlag Werner Hülsbusch; 2020: 148-175

    The vanishing author in computer-generated works: a critical analysis of recent Australian case law

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    Abstract The use of software is ubiquitous in the creation of many copyright works, yet the requirement in copyright law that every work have a human author who engages in independent intellectual effort means that its use may prevent copyright subsistence. Several recent Australian cases have refocused attention on authorship as an essential criterion of copyright subsistence, and these cases suggest that much computer-produced output may be authorless and thus lack copyright protection. This article, the first in a two-part series, analyses how each case deals with the question of authorship of computer-produced works and why the use of software diminishes copyright protection for a significant number of computer-generated works. The article critiques the application of conventional notions of human authorship developed in the pre-computer age to modern productions and suggests alternative approaches to authorship that satisfy both the major objectives of copyright policy and the need to adapt to the computer age. The article argues that, without a broader judicial approach to authorship of computer-generated works, Parliament must remedy the lacuna in protection for these ‘authorless’ works. Possible solutions for reform are suggested. In a forthcoming article, the author comprehensively examines those reform proposals
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