1,721,037 research outputs found
Introduction:Perspectives on Interactive Digital Narrative
This introduction presents an overview of key concepts discussed in this book. This book covers a diverse and vibrant field that has continually grown since the late 1970s, from the first text-based Interactive Fiction to such forms as Hypertext Fiction, Interactive Cinema, Interactive Installations, Interactive Drama and Video Game Narrative. Chris Hales describes the historical development of interactive cinema with a focus on the impact of digital technology on this form of Interactive Digital Narrative (IDN). The book addresses how forms of IDN emerged over the years as distinct phenomena and how the transformations of digital media shaped the current forms. It emphasises the importance of user interface design for the IDN experience, as well as its implementation in practice. IDN connects artistic vision with technology. IDN promises to dissolve the division between active creator and passive audience and herald the advent of a new triadic relationship between creator, dynamic narrative artefact and audience-turned-participant
Card-Based Methods in Interactive Narrative Prototyping
Workshop Paper: Paper prototyping plays an important role in the creation of interactive digital narratives (IDN). A structured prototyping approach can help improve the process of making IDNs. In particular, pre-made, specialized card designs can speed up the process considerably and also help in the transition to digital prototypes. In this workshop, we will introduce structured methods and use pre-made cards in successive rounds of working towards a detailed prototype. Participant’s feedback by means of questionnaires will also be used as a basis for future research
Introduction:The Evolution of Interactive Digital Narrative Theory
This chapter examines how in the 1980s and early 1990s several scholars debated on the most adequate formal model, from Aristotle, to Propp, to African storytelling, as a template for digital narratives. Traditional African storytelling often adopts cyclical models and makes use of a different type of cause-effect relationships, with numerous crises and peaks and more than one climax. The chapter focuses on the ongoing discussion of the relationship and compatibility between the notions of narrativity and digital media. It presents Marie-Laure Ryan's proposal of narrativity as a cognitive construct, applicable indifferently to linear, interactive, verbal or other types of narrative artefacts. The chapter reviews the theoretical understanding of the concept of story, leading to broader boundaries for narrative and fiction. Attempts at programming algorithms that recombine sets of narrative functions date back to the early 1960s and, much later, with the advent of more advanced artificial intelligence (AI) techniques, paved the way for contemporary story management software
A Framework for Classifying and Describing Authoring Tools for Interactive Digital Narrative
Authoring tools are a crucial component in the practice and research of interactive digital narrative design, yet no recent meta-analysis or mapping of such tools exists that would make it possible to comparatively study their defining qualities and characteristics and their effects on the artefacts produced with them. As a first step towards this goal, we created an online resource in which we surveyed and classified over 300 tools. This paper lays out our proposed categorisation and description framework for IDN authoring tools. After exploring our definition of authoring tools and research methodology, we describe 9 categories and 38 descriptors for tool analysis and comparison. We conclude with a sample analysis of Twine
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm
In this paper, we discuss the hypothetical nature of authoring
Interactive Digital Narratives (IDNs) and the formal authorial
process for this medium. We explore the current state-of-the-Art
in IDN authorial approaches and consider the perspective of a
traditional and technologically naïve author. We propose a
combination of meta-narrative and autonomous agent approaches
in a quest to democratize IDN authoring to a wider, less
technically oriented audience. In doing so, we ask fundamental
questions with regards to how the user experience can be
expressed within the authorial process. We also, as part of this
discussion, reflect on the nature of authoring IDNs and the author
him/herself
Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories
This article discusses the state of AR, which is nearing its ubiquity moment, and is a breakthrough technology whose availability is taken for granted. On this backdrop, the author considers the problem of representing complex situations with AR and proposes the addition of interactive digital narratives as a solution, explaining the specific advantages of such an approach. In order to show the application of this approach, the article uses the example of a complex historical situation-that of the Free City of Danzig in the first half of the 20th century. The article applies this example in a multi-step design process during the pre-production phase in order to select a fitting type of AR Interactive Digital Narrative for a given project.</p
Creating a virtual support group in an interactive narrative:a companionship game for cancer patients
Over one in five cancer patients are affected by feelings of loneliness [1]. This paper proposes a text-based game aimed at affected cancer patients, in which the player develops relationships with non-player characters in the context of a fictitious cancer support group. This would be designed with the aim of alleviating patient loneliness and fostering a sense of companionship. This work is part of an interdisciplinary project led by Abertay University and partnered with Macmillan Cancer Support, exploring the ways in which interactive storytelling can be used to support cancer patients. The game’s narrative and characters will be designed drawing on real patient experiences gathered in interviews. The game will go through several iterations of feedback and rewriting in response to focus groups held with patients and healthcare professionals.</p
Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
This remarkably clearly written and timely critical evaluation of core issues in the study and application of interactive digital narrative (IDN) untangles the range of theories and arguments that have developed around IDN over the past three decades.Looking back over the past 30 years of theorizing around interactivity, storytelling, and the digital across the fields of game design/game studies, media studies, and narratology, as well as interactive documentary and other emerging forms, this text offers important and insightful correctives to common misunderstandings that pervade the field. This book also changes the perspective on IDN by introducing a comprehensive conceptual framework influenced by cybernetics and cognitive narratology, addressing limitations of perspectives originally developed for legacy media forms. Applying its framework, the book analyzes successful works and lays out concrete design advice, providing instructors, students, and practitioners with a more precise and specific understanding of IDN.This will be essential reading for courses in interactive narrative, interactive storytelling, and game writing, as well as digital media more generally.</p
Connecting Narrative Worlds
Report on the 6th International Conference for Interactive Digital Storytelling: “Connecting Narrative Worlds”, Bahçeşehir University Istanbul, November 6-9, 201
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