33 research outputs found
EKSPLORASI LIMBAH PLASTIK DALAM KARYA SENI RUPA
Art creation: Exploration of Plastic Waste in Fine Art is an experiment in utilizing plastic waste around the author into an aesthetic 2-dimensional work of art as an effort to reduce waste on earth, and at the same time enriching the treasures of art in Indonesia, especially and the world in general. Plastic waste can unknowingly threaten the survival of the human environment. Plastic cannot be destroyed through natural processes and lasts a very long time in nature. It takes 500-1000 years for plastic to degrade, but it will still leave microplastic particles that are harmful to living things. Creating works of art is one of the efforts of the author as an artist to take care of reducing plastic waste. The concept of the work in this creation is a spooky facial expression that conveys a message to the audience that plastic waste is dangerous for the future of living things. To achieve the goal of creation, it is done by using the method of material experimentation and exploration of the form of the work of creation. The materials used are various kinds of plastic waste which are cleaned, sorted by color and then pressed using an electric iron on the prepared medium. Through this method, several works of spooky facial expressions were obtained.
Abstrak
Penciptaan karya seni: Eksplorasi Limbah Plastik dalam Karya Seni Rupa adalah sebuah eksperimen dalam memanfaatkan limbah plastik yang ada di sekitar penulis menjadi sebuah karya seni 2 dimensi yang estetis sebagai upaya dalam mengurangi limbah sampah di bumi, dan sekaligus dapat memperkaya khasanah kesenirupaan di tanah air khususnya dan dunia umumnya. Limbah plastik tanpa disadari dapat mengancam kelangsungan lingkungan kehidupan manusia. Plastik tidak dapat hancur lewat proses alami dan bertahan sangat lama di alam. Dibutuhkan 500-1000 tahun bagi plastik agar tergradasi, tapi tetap saja akan menyisakan partikel mikroplastik yang berbahaya bagi makhluk hidup. Menciptakan karya seni adalah salah satu upaya penulis sebagai perupa untuk ikut peduli mengurangi limbah plastik. Konsep karya dalam penciptaan ini adalah ekspresi wajah seram yang membawa pesan kepada audiens bahwa limbah plastik berbahaya bagi masa depan makhluk hidup. Untuk mencapai tujuan penciptaan dilakukan dengan menggunakan metode ekspremen bahan dan eksplorasi bentuk ciptaan karya. Bahan yang digunakan adalah berbagai macam limbah plastik yang dibersihkan, dipilah warnanya kemudian dipress menggunakan setrika listrik pada medium yang telah disiapkan. Melalui metode ini kemudian didapatkan beberapa karya ekspresi wajah seram
Penerapan Less Contact Economy Model Untuk Peningkatan Pendapatan Di Era Pandemi Covid
Kabupaten Jember memiliki beberapa komunitas hidroponik, salah satunya dikelola oleh Rumahku Hidroponik Jember. Permintaan sayur hidroponik tergolong tinggi, namun Rumahku Hidroponik Jember sendiri hanya mampu mensuplai kurang lebih 30an persen dari total keseluruhan yang dapat disuplai komunitas. Adanya berbagai permasalahan ini, menuntut dibutuhkannya berbagai upaya agar kegiatan hidroponik yang telah dilakukan sebelumnya dapat berjalan lebih baik lagi dengan aplikasi teknologi yang berbasis Contactless technology. Metode dan tahapan dalam penerapan teknologi meliputi (1) Pemberdayaan SDM dan pengembangan keterampilan Teknologi Smart Greenhouse Berbasis IoT, (2)Pembuatan dan penerapan Teknologi Smart Greenhouse Berbasis IoT, (3) Pelatihan, pendampingan dan transfer teknologi dalam penggunaan sistem informasi terintegrasi berbasis aplikasi Android dan aplikasi e-commerce, (4) Pendampingan dan monitoring penerapan teknologi oleh mitra sebagai tindak lanjut keberlangsungan kegiatan. Hasil dari program ini diketahui dapat meningkatkan produktivitas tanaman sebesar 50%, menurunkan biaya produksi sebesar 40%, serta effisiensi kerja sebesar 80%.
Parallel Parking System Design with Fuzzy Logic Control
The difficulty with parallel parking, especially when going backwards is when adjusting the steering wheel so that the car can park in the right direction. Based on these problems, this study aims to design an automatic parking system. To improve parking success, a trajectory tracking system with fuzzy logic control will be implemented on a 1/7.5 scale test car. The coordinates obtained from the bicycle kinematic model are compared with the design trajectory. The difference between the facing direction read by the gyroscope sensor and the trajectory design is processed using a fuzzy logic controller to direct the servo motor as the steering wheel. The test results obtained that the error value for the position and direction facing in the automatic parking test using fuzzy logic control is 1.25cm and 1.59°.
Keywords: Trajectory tracking, gyroscope, fuzzy logic control, parallel parkin
Designing Student Motivation Modeling System for Adaptive E-Learning using Naive Bayes Classifier
Computer Aided Education (CAE) is one of information technology application in education. CAE was first introduced in the early 1960s at Stanford University by professor psychology Patrick Supper and Ricard C. Atkinson with their experiments used computers to teach math and reading to elementary school students in East Palo Alto, California. The practice of applying e-learning in universities is limited to accommodate the tasks and materials for teachers, whereas with the paradigm of quality education and Student Centered Learning (SCL), E-Learning is required to support both teacher and student. So, E-Learning must also be able to understand students and present the material in accordance with the needs of students. This study aims to develop Adaptive E-Learning uses students’ motivation as a variable. Students’ motivation is modeled by using Naïve Bayes Classification, the result of the test is 96.34 % accurate. The results of this modeling are then used as variables in the rule- bases of the material content system in determining the adaptive material presentation to the needs of the students. Based on the accuracy of test results system developed in the research is expected to be an E-Learning solution that supports the paradigm of quality education and Student Centered Learning (SCL)
The 3in1 Robot Design for Medical Assistant on 2019-nCoV case
Covid-19 (Coronavirus disease 2019) is a new coronavirus (SARS-CoV-2) that is known to have originated in Wuhan, China. It was found at the end of December 2019 with countries infected with the Coronavirus in more than 65 countries. According to WHO data as of the 4th of March 2020, the number of sufferers was 90,308 infected with Covid-19. In Indonesia as of April 14, 2010, people with Covid-19 were positive for 4,839, recovered 426, and died 459. In Indonesia, one of the ways to tackle the Covid-19 pandemic is by spraying with disinfectant liquid and delivering food or medicine to patients infected with Covid. -19 is still in close contact with a patient who is still likely to be infected from that patient. According to general guidelines in dealing with the Covid-19 pandemic, one of them is done by spraying disinfectants in several public facilities such as health clinics, government office, schools, bridges, parks, fields, and other public areas. However, sterilization is still done manually by health workers. This puts medical personnel at risk of being exposed to the covid-19 virus. Therefore, in this study, a multi-functional robot with a remote control equipped with an FPV camera was developed. The robot can be used to spray disinfectant, UV lamp-based sterilization, and deliver food and medicine to patients infected with Covid-19. From the test results, the teleoperation system can work well with a range of 30 meters indoors and 150 meters outdoors
Developing food sensory test system with preference test (Hedonic and Hedonic quality) wheat bread case study
Implementation of Template Matching Method for Door Lock Security System Using Raspberry Pi
Development of Sea Water Quality Modeling System on Autonomous Surface Vehicle for Coral Reef Conservation
Coral reef growth is influenced by several factors: temperature, salinity, depth, waves, currents, turbidity, and irradiation. The condition of coral reefs is very susceptible to damage. The Indonesia coral reef ecosystem condition is quite worrying, coral reef which is in very good condition 6.39%, good condition is 23.40%, enough condition is 35.06% and bad condition 35.15%, so there is need special handling for the damage using a technological approach. Based on this, there are many researches aimed at coral reef conservation, one of them is ASV (Autonomous Surface Vehicle). ASV in this study using a sensor array approach, which consists of: PH sensor, temperature sensor, turbidity sensor, sensor DO (Dioxide Oxygen), and sensors of carbon dioxide. This study aims to model the quality of sea water on coral reefs. The data obtained from the ASV sensor is processed in the system using Fuzzy algorithm. This modelling will produce three classes: good, medium and dangerous. Classes generated by the system will then be used to determine the appropriate type of treatment of coral reefs. The accuracy of the research is 93.34%. Based on the value of accuracy produced, the system developed by this research is expected to facilitate monitoring and assist in overcoming coral reef damage which later can be followed up with conservation of marine ecosystem
