33 research outputs found

    EKSPLORASI LIMBAH PLASTIK DALAM KARYA SENI RUPA

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    Art creation: Exploration of Plastic Waste in Fine Art is an experiment in utilizing plastic waste around the author into an aesthetic 2-dimensional work of art as an effort to reduce waste on earth, and at the same time enriching the treasures of art in Indonesia, especially and the world in general. Plastic waste can unknowingly threaten the survival of the human environment. Plastic cannot be destroyed through natural processes and lasts a very long time in nature. It takes 500-1000 years for plastic to degrade, but it will still leave microplastic particles that are harmful to living things. Creating works of art is one of the efforts of the author as an artist to take care of reducing plastic waste. The concept of the work in this creation is a spooky facial expression that conveys a message to the audience that plastic waste is dangerous for the future of living things. To achieve the goal of creation, it is done by using the method of material experimentation and exploration of the form of the work of creation. The materials used are various kinds of plastic waste which are cleaned, sorted by color and then pressed using an electric iron on the prepared medium. Through this method, several works of spooky facial expressions were obtained.   Abstrak                Penciptaan karya seni: Eksplorasi Limbah Plastik dalam Karya Seni Rupa adalah sebuah eksperimen dalam memanfaatkan limbah plastik yang ada di sekitar penulis menjadi sebuah karya seni 2 dimensi yang estetis sebagai upaya dalam mengurangi limbah sampah di bumi, dan sekaligus dapat memperkaya khasanah kesenirupaan di tanah air khususnya dan dunia umumnya. Limbah plastik tanpa disadari dapat mengancam kelangsungan lingkungan kehidupan manusia. Plastik tidak dapat hancur lewat proses alami dan bertahan sangat lama di alam. Dibutuhkan 500-1000 tahun bagi plastik agar tergradasi, tapi tetap saja akan menyisakan partikel mikroplastik yang berbahaya bagi makhluk hidup. Menciptakan karya seni adalah salah satu upaya penulis sebagai perupa untuk ikut peduli mengurangi limbah plastik. Konsep karya dalam penciptaan ini adalah ekspresi wajah seram yang membawa pesan kepada audiens bahwa limbah plastik berbahaya bagi masa depan makhluk hidup. Untuk mencapai tujuan penciptaan dilakukan dengan menggunakan metode ekspremen bahan dan eksplorasi bentuk ciptaan karya. Bahan yang digunakan adalah berbagai macam limbah plastik yang dibersihkan, dipilah warnanya kemudian dipress menggunakan setrika listrik pada medium yang telah disiapkan. Melalui metode ini kemudian didapatkan beberapa karya ekspresi wajah seram

    Penerapan Less Contact Economy Model Untuk Peningkatan Pendapatan Di Era Pandemi Covid

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    Kabupaten Jember memiliki beberapa komunitas hidroponik, salah satunya dikelola oleh Rumahku Hidroponik Jember. Permintaan sayur hidroponik tergolong tinggi, namun Rumahku Hidroponik Jember sendiri hanya mampu mensuplai kurang lebih 30an persen dari total keseluruhan yang dapat disuplai komunitas. Adanya berbagai permasalahan ini, menuntut dibutuhkannya berbagai upaya agar kegiatan hidroponik yang telah dilakukan sebelumnya dapat berjalan lebih baik lagi dengan aplikasi teknologi yang berbasis Contactless technology. Metode dan tahapan dalam penerapan teknologi meliputi (1) Pemberdayaan SDM dan pengembangan keterampilan Teknologi Smart Greenhouse Berbasis IoT, (2)Pembuatan dan penerapan Teknologi Smart Greenhouse Berbasis IoT, (3) Pelatihan, pendampingan dan transfer teknologi dalam penggunaan sistem informasi terintegrasi berbasis aplikasi Android dan aplikasi e-commerce, (4) Pendampingan dan monitoring penerapan teknologi oleh mitra sebagai tindak lanjut keberlangsungan kegiatan. Hasil dari program ini diketahui dapat meningkatkan produktivitas tanaman sebesar 50%, menurunkan biaya produksi sebesar 40%, serta effisiensi kerja sebesar 80%.

    Parallel Parking System Design with Fuzzy Logic Control

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    The difficulty with parallel parking, especially when going backwards is when adjusting the steering wheel so that the car can park in the right direction. Based on these problems, this study aims to design an automatic parking system. To improve parking success, a trajectory tracking system with fuzzy logic control will be implemented on a 1/7.5 scale test car. The coordinates obtained from the bicycle kinematic model are compared with the design trajectory. The difference between the facing direction read by the gyroscope sensor and the trajectory design is processed using a fuzzy logic controller to direct the servo motor as the steering wheel. The test results obtained that the error value for the position and direction facing in the automatic parking test using fuzzy logic control is 1.25cm and 1.59°. Keywords: Trajectory tracking, gyroscope, fuzzy logic control, parallel parkin

    Designing Student Motivation Modeling System for Adaptive E-Learning using Naive Bayes Classifier

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    Computer  Aided Education (CAE) is one of information technology application in education.  CAE  was  first  introduced  in  the  early  1960s  at  Stanford  University  by  professor psychology Patrick Supper and Ricard C. Atkinson with their experiments used computers to teach  math  and  reading  to  elementary  school  students  in  East  Palo  Alto,  California.  The practice  of  applying  e-learning  in  universities  is  limited  to  accommodate  the  tasks  and materials  for  teachers,  whereas  with  the  paradigm  of  quality  education  and  Student  Centered Learning  (SCL),  E-Learning  is  required  to  support  both  teacher  and  student.  So,  E-Learning must also be able to understand students and present the material in accordance with the needs of  students.  This  study  aims  to  develop  Adaptive  E-Learning  uses  students’  motivation  as  a variable. Students’ motivation is modeled by using Naïve Bayes Classification, the result of the test  is  96.34  %  accurate.  The  results  of  this  modeling  are  then  used  as  variables  in  the  rule- bases  of  the  material  content  system  in  determining  the  adaptive  material  presentation  to  the needs of the students. Based on the accuracy of test results system developed in the research is expected  to  be  an  E-Learning  solution  that  supports  the  paradigm  of  quality  education  and Student Centered Learning (SCL)

    The 3in1 Robot Design for Medical Assistant on 2019-nCoV case

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    Covid-19 (Coronavirus disease 2019) is a new coronavirus (SARS-CoV-2) that is known to have originated in Wuhan, China. It was found at the end of December 2019 with countries infected with the Coronavirus in more than 65 countries. According to WHO data as of the 4th of March 2020, the number of sufferers was 90,308 infected with Covid-19. In Indonesia as of April 14, 2010, people with Covid-19 were positive for 4,839, recovered 426, and died 459. In Indonesia, one of the ways to tackle the Covid-19 pandemic is by spraying with disinfectant liquid and delivering food or medicine to patients infected with Covid. -19 is still in close contact with a patient who is still likely to be infected from that patient. According to general guidelines in dealing with the Covid-19 pandemic, one of them is done by spraying disinfectants in several public facilities such as health clinics, government office, schools, bridges, parks, fields, and other public areas. However, sterilization is still done manually by health workers. This puts medical personnel at risk of being exposed to the covid-19 virus. Therefore, in this study, a multi-functional robot with a remote control equipped with an FPV camera was developed. The robot can be used to spray disinfectant, UV lamp-based sterilization, and deliver food and medicine to patients infected with Covid-19. From the test results, the teleoperation system can work well with a range of 30 meters indoors and 150 meters outdoors

    Development of Sea Water Quality Modeling System on Autonomous Surface Vehicle for Coral Reef Conservation

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    Coral reef growth is influenced by several factors: temperature, salinity, depth, waves, currents, turbidity, and irradiation. The condition of coral reefs is very susceptible to damage. The Indonesia coral reef ecosystem condition is quite worrying, coral reef which is in very good condition  6.39%,  good  condition  is  23.40%,  enough  condition  is  35.06%  and  bad  condition 35.15%, so there is need special handling for the damage using a technological approach. Based on  this,  there  are  many  researches  aimed  at  coral  reef  conservation,  one  of  them  is  ASV (Autonomous Surface Vehicle). ASV in this study using a sensor array approach, which consists of: PH sensor, temperature sensor, turbidity sensor, sensor DO (Dioxide Oxygen), and sensors of carbon dioxide. This study aims to model the quality of sea water on coral reefs. The data obtained from the ASV sensor is processed in the system using Fuzzy algorithm. This modelling will produce three classes: good, medium and dangerous. Classes generated by the system will then be used to determine the appropriate type of treatment of coral reefs. The accuracy of the research  is  93.34%.  Based  on  the  value  of  accuracy  produced,  the  system  developed  by  this research is expected to facilitate monitoring and assist in overcoming coral reef damage which later can be followed up with conservation of marine ecosystem
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