58 research outputs found

    Act Like a User, Work Like a Teacher: Evaluation of Experience Design Works through Peer-Testing

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    Experience design is a growing field that attracts many designers’ attention. One of the challenges of experience design is to be emphatic with the users and be critical about evaluating the results of the design process. This challenge requires several skills and knowledge, which the designers could gain during their higher education. While user-centred design methods have extensively been used, teaching how to critically evaluate experience design from the users’ perspective is barely addressed in design education. To address this challenge, I explored the suitability of peer assessment in two consecutive years of Design and Meaning, a third-year Industrial Design Engineering Bachelors’ course at the University of Twente, the Netherlands. I followed a set of activities and developed peer-testing approach to amplify the role of design students in evaluating experience design works. In this approach, the students tested their peers’ experience design works by pretending to be the users of the experience and assessed the works as if they were the experience design teachers. To prepare the students for this activity, I employed peer feedback and evaluation-preparation sessions during the course. Results showed that peer-testing could significantly contribute to experience design courses' evaluation-related learning goals when the students are provided with sufficient guidance. Results from both years provided promising evidence that peer-testing could be a method for teaching experience design evaluation in higher education design courses

    Psychological Effects of Energy Gels: An investigation into Runners’ Energy Gel Choice and Consumption Strategies in Marathon Running

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    Marathon running is a physical and mental activity. Runners consume high-energy food products to fill their glycogen stores for maintaining their marathon performance. This makes consuming carbohydrates, mainly in the form of energy gels, an essential part of marathon running. While previous research demonstrates significant physiological effects of these high-energy food products on performance, their psychological effects, which could benefit from and shed light on food design studies, have been underexplored. This article explores these effects with two participant studies, a narrative study (n = 10) and a survey (n = 39). The inquiries start with understanding the psychology of marathon runners and examining the psychological effects of energy gels on marathon running. The results showed that the marathon runners follow a self-identified energy gel consumption strategy during marathon running. Several qualities of energy gels influence these strategies and the meanings marathon runners attach to energy gel consumption. The findings elucidated a novel area of food design research by unveiling the nature of the non-nutritional interactions between runner and energy gels consumed in marathon running

    Armagan-ı Yasin-i Serif

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    Tarih boyunca farklı coğrafyalarda yaşayan Türkler, geçmişten günümüze kadar pek çok dini kabuletmişlerdir. Tengriçilik (Şamanizm / Kamizm), Budizm, Mecusilik / Zerdüştilik, Manihaizm, Hristiyanlık (Nasturilik), Musevilik / Yahudilik ve İslamiyet Türklerin kabul ettikleri dinlerin en bellibaşlı olanlarıdır. Bu dinlerden Türkleri sosyal ve kültürel bakımdan en çok etkileyen de kuşkusuz ki İslamiyet olmuştur. Türklerin İslamiyet’i kabul ettikten sonra eski inançlarının ve geleneklerinin pek çoğunu terkettikleri, birçok alanda İslami kuralları, Kur’an-ı Kerim’deki emir ve yasakları, Hz. Muhammed’in hadislerini hayatlarının merkezine koydukları bilinmektedir. Türklerin doğum ve ölümle ilgili bazı inanışlarının; mevlit okutma, kandil ve bayram kutlama geleneklerinin temelinde de çoğunlukla İslami kuralların ve inanışların olduğu inkâr edilemez bir gerçektir. Anadolu’da yaşayan Türkler arasında, Kur’an-ı Kerim’in 114 suresinden biri olan ve 36. Sureyi oluşturan Yasin suresi, ayrı bir yere ve öneme sahiptir. 83 ayetten oluşan sure, Müslümanlar tarafından “Kuran’ın Kalbi” olarak kabul edilmektedir. Bu surenin önemiyle ilgili olarak Hz. Muhammed’in sözleri bulunmaktadır. Müslümanlar hem surenin ifade ettiği anlamları hem de Hz. Muhammed’in bu sureyle ilgili olarak söylemiş olduğu sözleri göz önünde bulundurarak doğumdan ölüme kadar hayatın her alanında Yasin-i Şerif okumanın yararına inanmışlar; bununla ilgili bazı geleneklerin oluşmasını da sağlamışlardır. Ramazan ayının her günü farklı bir amaçla Yasin-i Şerif okuma geleneği de bunlardan birini oluşturur. Temeli yüzlerce yıl öncesine dayanan bu gelenek Anadolu’nun farklı bölgelerinde hâlâ devam ettirilmektedir. “Armağan-ı Yasin-i Şerîf” adlı eser de bu geleneğin varlığına ve tarihinin eskiliğine tanıklık etmektedir. “Armağan-ı Yasin-i Şerîf”, Arap alfabesiyle ve Osmanlı Türkçesiyle XX. Yüzyılın başlarında yazılmıştır ve yazarı bilinmemektedir. Dil özellikleri eserin, daha önceki yıllarda yazılmış bir kaynak eserden hareketle yazıldığını göstermektedir. “Armağan-ı Yasin-i Şerîf” adlı eser hâlen Bursalı iş adamı İbrahim Koca’nın arşivinde bulunmaktadır.Having settled in various geographical regions throughout history, Turkish people have adoptedseveral religions from the past to the present. Tengrism (Shamanism / Kamism), Buddhism,Zoroastrism / Mazdaism, Manichaeism, Christianity (Nestorianism), Judaism / Jewishness, andIslamism are among the religions that have been mainly adopted by Turkish people. Among thesereligions, Islamism has undoubtedly had the greatest effect on Turkish people in social and culturalterms.Turkish people are known to have abondoned most of their previous beliefs and traditions, puttingIslamic rules, orders, and prohibitions of the Quran as well as the hadiths of Mohammed in thecenter of their life in many fields. It is an undeniable fact that certain beliefs of Turkish people regarding birth and death, as well as traditions like Islamic memorial ceremonies or celebration ofholy days and religious festivals, are mainly based on Islamic rules and beliefs.Surah Yaseen, the 36th surah among the 114 surahs of the Quran, is of particular value andimportance. Consisting of 83 verses, the surah is recognized as the “Heart of the Quran” byMuslims. Mohammed commented on the significance of this surah. Considering both the meaningsof the surah and Mohammad’s comments on it, Muslims have believed in the merit of reciting Surahal-Yaseen in all fields of life from birth up to death, which has led to the emergence of certaintraditions related to that. One of these traditions is the recital of Surah al-Yaseen for a differentpurpose every day during Ramadan. Dating back hundreds of years, this tradition is still carried onin different parts of Anatolia.“Armagan-i Yasin-i Serif” is a piece of writing that has witnessed the existence and the antiquity ofthis tradition. “Armagan-i Yasin-i Serif” was written in Ottoman Turkish language with Arabicletters by an unknown author in the early 20th century. Lexical features of the work suggest that itwas based on a source book that was written in previous years.“Armagan-i Yasin-i Serif” is currently stored in the archive of Ibrahim Koca, a businessman fromBursa

    Evaluation of the usefulness of path of longterm user experience model in design process

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    User experience evolves in accordance with users’ attitudes, habits, and personality, as well as their prior experiences. Even though there are attempts to holistically frame the long-term experience of interactive products, there is still debate on how to guide designers in the design process of those products. To tackle this issue, this paper proposes the usage of Path of Long-Term User Experience (PLUX) model in design process. To interrogate the usefulness of the model, we conducted two studies. First, we adopted, adapted and tested the applicability of the backcasting approach, together with the visual materials that could be used in the design process. Following this, we tested the effectiveness of using the PLUX model as a guidance tool in designing interactive products. The PLUX model together with the backcasting approach helps designers to better ground their decisions in the design process and to find ways to enrich long-term user experience. The stages of user experience as well as the human and product-related qualities of the PLUX model facilitated in-depth reflection, and espoused creative interpretations of these qualities for ideation. However, the high level of detail is found limiting at times, depending on the ways the model is utilised

    Were we ready to teach during societal crisis?:Lessons learned from a practice-based design engineering course

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    In March 2020, the Corona Virus Disease 2019 (Covid-19) outbreak forced the Dutch Government to close the schools at all levels to fight the spread of the virus. Immediately, education at the University of Twente was suspended, and all on-campus teaching had to be transferred to online platforms. It soon became apparent that conducting an online assessment, especially in practice-based courses, was challenging. This paper reports the challenges that were faced in the online student assessment of one of those courses. The topic of this paper is a third-year Industrial Design Engineering bachelor's course that employs peer assessment to teach industrial design engineers (IDEr) the importance of user testing of physical products in the design process. Unfortunately, this type of assessment, which had initially been planned synchronous and in-class, had to be adapted to the 'new normal'. While the test results showed that students could accomplish online peer assessment, the results of an online survey carried out with 24 students illustrate the multitude of challenges students faced. In the paper, I reflect on the lessons learned from the online peer assessment experience and provide suggestions for similar industrial design engineering courses of higher education.</p

    Tracking Distances and Periods:Examining the Interplay between Endurance Sports and the Menstrual Cycle

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    Improvements in sensor technology, particularly focusing on integrating sports performance metrics and health data, contributed to advancing athletic performance. Concurrently, there is an increasing focus on menstrual health within HCI that emphasises the role of technology in managing bodily experiences. Yet, despite the availability of self-tracking tools for sports and menstrual health, there is still a gap in HCI which addresses the unique needs of menstruating athletes and addresses the bidirectional effects of athletic performance and menstrual cycles. To address this gap, we conducted a diary study and interviews with N=11 runners to demonstrate how self-tracking technology embraces the interplay between athletic performance and menstrual cycles. Our results shed light on the challenges and coping strategies of menstruating athletes related to menstruation and the way tracking tools address them. This paper suggests directions for interaction designers to tackle the challenges of bidirectional impacts of athletic performance and menstrual cycles

    Designing for Data Sensemaking Practices:A Complex Challenge

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    We have a plethora of digital tools at our fingertips for understanding our bodies, from activity trackers to smartwatches. Through these tools, we are not just recording our lives; we are quantifying them, owing to the affordability and accessibility of sensing and networking technologies, which empower us to track various health indicators such as heart rate variability (HRV) and stress scores. While the initial wave of health trackers focused on quantifying bodily metrics, the tide is turning toward more qualitative, subjective, and social-oriented tracking practices that capture lived experiences [1]. Digital data has turned the process of reflection into a sensory experience, fundamentally altering how individuals perceive and interact with their data. Self-tracking is no longer about sterile numbers and graphs, but rather about creating a personalized narrative that resonates with the individual’s goals, desires, dreams, and feelings. It is not only about how many steps you take anymore but also what those steps mean for your daily life, how they make you feel, the social interactions they lead to, and the broader context in which they occur. But are we truly harnessing the power of this data or merely drowning in the ocean of numbers? This article explores this question from the data sensemaking perspective

    Investigating the design opportunities for mood self-tracking and regulating

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    Many studies have demonstrated the positive impact of self-tracking technology on people’s health and wellbeing. Research on the effects of the tools for tracking moods to create awareness of people’s affective health is also gaining attention. In addition, studies show that people are open to using tools that contribute to sharing their moods and reflecting on them. In this paper, we aim to contribute to this emerging field. We carried out a three-phase study (i.e., exploratory survey, co-creation, and testing) with a total of 46 participants to explore preferred ways of mood tracking and the ways design can support these ways. By presenting the results of each phase, we show how design studies can contribute to mood tracking and sharing studies

    More Than Vision : The Works of Three Blind Artists

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    64 p.The author discusses the experience of the blind with visual arts and reviews the life and work of American sculptor Michael Naranjo, photographers David Plakke and Tim Vallender, and Turkish painter Esref Armagan
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