1,721,113 research outputs found
Cultural Heritage communication technology
This magazine issue is about the relationship between digital techniques and the communication of cultural heritage and specifically aims at portraying how the interest and implications of these two things are widespread. Without trying to go too in depth, various points of view have been compared, each taken from different articles presenting a wide range of possible approaches on the subject of creating a wealth of information on cultural heritage and how it can be made available to the public without difficulty. Therefore, this issue wants to create a forum for a many-sided comparison built on a wealth of experience and opinions of different authors. In this way the abundance and versatility of the contributing professions (architects, archaeologists, engineers, mathematicians, graphic designers, artists, video producers, digital experts, 3D graphic designers, critics, directors, etc.) has given life to a precious blend of know-how, which is without doubt enhanced by present-day digital technology
1 Libro. 1 Disegno
Il breve saggio commenta l'iniziativa "1 Libro: 1 Disegno" - con cui sono stati condotti nel 2021 un ciclo di incontri di presentazione e discussione di monografie pubblicate da docenti, ricercatori
e studiosi afferenti al settore scientifico disciplinare ICAR/17 Disegno - sia per le sue ricadute immediate e sia di più lungo respiro, nel contesto attualmente problematico della comunicazione degli avanzamenti e degli esiti della ricerca scientifica, e in particolare del ruolo delle monografie.The short essay comments on the "1 Book: 1 Drawing" initiative - with which a series of meetings for the presentation and discussion of monographs published by teachers and researchers were conducted in 2021 and scholars belonging to the scientific disciplinary sector ICAR / 17 Representation - both for its immediate and longer-term repercussions, in the currently problematic context of communicating the progress and results of scientific research, and in particular the role of monographs
Practical application of new survey technologies in architectural and urban heritage communication projects
Every project for the development of cultural heritage is founded on at least two premises: an understanding of the individual item and the context in which it is found, and a correct communication of the information acquired, promoting the widest possible fruition of this knowledge by the community.
In recent years the use of new technologies for documentation of cultural heritage has become more and more widespread, greatly modifying both acquisition and diffusion of information. However, there is now a need for greater control over cultural content and its correct communication, to ensure not only technical precision, but also integrity of methods and general goals.
The following article presents a number of research projects that deal with architectural and urban-historical themes, directed towards a more widespread and active sharing of knowledge and information and favoured by new technologies and the internet, but always with due attention to quality of cultural content.
A fundamental aspect is the use of 3D models, since communication of built space is more effective if it is based on criteria of perception. Such systems of visualisation, based on the user’s interaction with the three-dimensional space of the object, have shown themselves to be a valid aid for less expert users.
These models have been used above all as focal points to organise various forms of information in different ways: the 3D digital space enables the user more easily to correlate a particular datum, extract, or search item into its context. With further manipulation, these models have been integrated differentially with the real or virtual space, creating cultural paths of strong impact as well as high cultural content.
Moreover, the various research projects have considered especially technologies that require no special instrumentation, that are easy to use, inexpensive or preferably open source, but, in any case, reliable as regards the quality of the data processed (metrical, geometrical, and surface)
Geometric phase for open quantum systems and stochastic unravellings
We analyze the geometric phase for an open quantum system when computed by resorting to a stochastic unraveling of the reduced density matrix (quantum jump approach or stochastic Schrödinger equations). We show that the resulting phase strongly depends on the type of unraveling used for the calculations: as such, this phase is not a geometric object since it depends on nonphysical parameters, which are not related to the path followed by the density matrix during the evolution of the system
Fotomodellazione e Sistemi Informativi Geografici, Applicazioni allo studio del centro storico di Ascoli Piceno
articolo pubblicato sul portale web che si occupa di Architectural Image-Based-Modeling, allestito nel Giugno 2009 dall'unità UMR CNRS/MCC 694 del MAP-Gamsau di Marsiglia e consultabile all'indirizzo: http://www.map.archi.fr/aibm/Portal_of_Architectural_Image-Based-Modeling/Article-Rossi.htm
Enhancing the cultural heritage between visual technologies and virtual restoration. Case studies to models for visual communication
Enhancement of the cultural heritage is not simply a matter of preserving material objects but comes full circle only when the heritage can be enjoyed and used by the community. This is the rationale behind this paper: the application to exploring projects for the Casa del Fascio (Fascist Party Office) and the building complex of Foro Mussolini in Littoria (now Latina), by the architect Oriolo Frezzotti. Starting with consistent iconographic documentation integrated with bibliographic research and comparison with similar cases, the historical process was retraced and interpreted, reconstructed three-dimensional hypotheses of the figural unity were formulated, and interactive application was created. The application refers to the area of “virtual restoration”, the only possibility for non-material histories and works, a field in which visual technologies can prolong the critical “eye” to which recomposition of the figural combination is entrusted
Numerical analysis of a spontaneous collapse model for a two-level system
We study a spontaneous collapse model for a two-level (spin) system, in which the Hamiltonian and the stochastic terms do not commute. The numerical solution of the equations of motions allows one to give precise estimates on the regime at which the collapse of the state vector occurs, the reduction and delocalization times, and the reduction probabilities; it also allows one to quantify the effect that a Hamiltonian which does not commute with the reducing terms has on the collapse mechanism. We also give a clear picture of the transition from the “microscopic” regime (when the noise terms are weak and the Hamiltonian prevents the state vector to collapse) to the “macroscopic” regime (when the noise terms are dominant and the collapse becomes effective for very long times). Finally, we clarify the distinction between decoherence and collapse
La “scena 3D” per la valorizzazione del patrimonio culturale architettonico e urbano: piazza Arringo ad Ascoli Piceno
The proposed paper aims at investigating the possibility of increasing the awareness of our cultural heritage and spreading that knowledge using the latest technological innovations. Particular attention is given to the “3D digital scene” with reference to architectural and urban cultural heritage, as it is an excellent means of giving access to the cultural content as well as being a hub for collecting information.
With this aim, the paper will describe an experimentation carried out in the urban architectural space of Piazza Arringo in Ascoli Piceno.
The application made it possible to investigate and examine in depth new types of "integrated informative model", which is to say 3D models that are expanded by superimposing levels of Augmented Reality (by means of mobile devices) and Augmented Virtuality (interactive and immersive).
The principal objective was to create cultural pathways that will make a visual impact as well as having high informative content. For this it was necessary to identify several structured organizations of cultural data
Probabilità di ricovero e tempi di attesa nelle RSA della provincia di Ancona
L’accoglienza e la gestione delle liste d’attesa nelle Residenze
sanitarie assistenziali (RSA) è un tema centrale nella gestione del sistema
sociosanitario delle Regioni italiane. In questo lavoro si vogliono analizzare sia
le determinanti che portano all’accettazione della domanda di ricovero, sia i
tempi di attesa delle RSA della Provincia di Ancona. L’obiettivo è capire se la
probabilità di ricovero e la lunghezza delle liste d’attesa dipendano dalle
caratteristiche delle strutture di ricovero oppure se siano implementate delle
pratiche di scrematura dei pazienti migliori da parte delle stesse. Il primo tipo
di analisi cerca di individuare le determinanti della probabilità di ricovero
attraverso un modello di probabilità lineare Probit. Nel secondo tipo di analisi
si stimano degli OLS (acronimo dell'inglese Ordinary least square, minimi
quadrati ordinari)per testare le variabili che incidono in modo significativo
sull’aumento o sulla diminuzione del tempo di attesa in termini di scostamenti
dalla media. Dai risultati ottenuti è interessante notare che alcuni indizi di
cream-skimming esistono. Il fenomeno del razionamento delle prestazioni
potrebbe dipendere tuttavia non tanto da pratiche di cream-skimming ma
dall’utilizzo improprio delle strutture classificate come RSA
Studio preliminare per l’ampliamento del Museo archeologico di Ascoli Piceno. Documentazione grafica di base.
Nell’ambito della Convenzione stipulata tra la Direzione del Museo archeologico di Ascoli Piceno, in accordo con la Soprintendenza archeologica per le Marche, e il Dipartimento ProCAm, Facoltà di Architettura di Ascoli Piceno dell’Università di Camerino, gli autori, in qualità di responsabili del “coordinamento dei materiali e dei documenti grafici” hanno svolto una attività di rilievo del Palazzo Panichi, sede del Museo archeologico di Ascoli Piceno, finalizzata a produrre una documentazione grafica di base in scala costituita dalle piante di tutti i livelli del Palazzo e da un congruo numero di sezioni verticali. Gli esiti di tale documentazione grafica di base predisposta sono in parte pubblicati nel volume Spazioricerca vol. 6, Edizioni Unicam, Camerino (MC), 2005. Cfr. pp. 110-111
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