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    Design of Automatic Candy Mixer using Blynk and NodeMCU ESP8266

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    Candy has many variations based on shape, texture, and taste. The more variations of the product have an effect on more consumers, Candy products also have a lot of variety, which makes mixing candy an interesting task. The mixing process of candies is usually done by weighting them manually with conventional scales, so there are some deficiencies to be improved. The automatic candy mixer using Blynk and NodeMCU ESP8266 has been designed to be able to help with the process of mixing and weighting candy automatically. This device allows users to choose weight and candy types to be mixed, whether it is one type of candy or more, from the Blynk application and is operated using a microcontroller and sensor. The utilized sensor is a load cell sensor with 1% of calibration inaccuracy

    Design of Automatic Candy Mixer using Blynk and NodeMCU ESP8266

    No full text
    Candy has many variations based on shape, texture, and taste. The more variations of the product have an effect on more consumers, Candy products also have a lot of variety, which makes mixing candy an interesting task. The mixing process of candies is usually done by weighting them manually with conventional scales, so there are some deficiencies to be improved. The automatic candy mixer using Blynk and NodeMCU ESP8266 has been designed to be able to help with the process of mixing and weighting candy automatically. This device allows users to choose weight and candy types to be mixed, whether it is one type of candy or more, from the Blynk application and is operated using a microcontroller and sensor. The utilized sensor is a load cell sensor with 1% of calibration inaccuracy

    Sistem Antena Array Paralel untuk Menghasilkan Lobe Radiasi Utama dalam Arah Bervariasi

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    Antena array adalah suatu antena yang dibentuk oleh susunan sejumlah elemen antena tunggal yang biasanya berupa antena dipol dimana setiap elemen tersebut diberi arus. Antena ini merupakan cikal bakal pengembangan sistem antena cerdas. Salah satu kelebihan antena array adalah dapat menghasilkan variasi arah lobe radiasi utama dengan mengatur beda fasa pengumpanan arus tiap elemennya. Antena array berikut ini dirancang dengan menggunakan 4 elemen antena dipol tunggal pada frekuensi operasi 2 GHz dan memiliki penguatan antena 3.39 dBd. Beda fasa pengumpanan arus diatur secara manual melalui beda panjang saluran transmisi antara tiap elemen array. Melalui pengujian dengan menggunakan generator sinyal dan spektrum analyzer, diperoleh daya radiasi yang kemudian digambarkan dalam bentuk pola radiasi. Berdasarkan pola radiasi tersebut terlihat adanya variasi arah lobe radiasi utama dengan 4 beda fasa pengumpanan arus yang berbeda dan hasil ini telah memenuhi spesifikasi dan mencapai tujuan dari perancangan

    Establishment of an application for photographs’ quality detection based on sharpness and light intensity

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    Along with the booming of digital photography, camera users grow significantly, especially the users of digital single-lens reflex (DSLR) camera. There are many new users who apply their DSLR cameras for the first time and have little knowledge how to use them. That’s why an application is needed to guide a novice user so that he/she could get better understanding about photography. We have an idea to create such a guidance application that can provide evaluation and suggestion about the quality of user’s photographs. Thus, users can easily develop the ability of photography. Overall, the level of accuracy of this application in identifying deficiencies in the pictures taken is about 75%. This level of accuracy is calculated from errors that occur in detecting both sharpness of the pictures and light intensity (exposure) of the pictures, or any one of them. The errors in detecting the conditions of pictures, occur in some pictures. Hence, it needs further development of methods to improve the accuracy in all conditions of pictures taken. Best accuracy is necessary so that the pr

    IMPLEMENTATION OF 3D HRTF INTERPOLATION IN SYNTHESIZING VIRTUAL 3D MOVING SOUND

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    3D sound is a new trend in various media, such as movies, video games, and musicals. Interpolated head-related transfer functions (HRTFs) are a key factor in its production, due to real-time system limitations in storing measured HRTFs. In addition, the interpolation of HRTFs can reduce the need to measure a large amount of HRTFs and the associated effort. In this research, we used the PKU-IOA HRTF Database and covered three interpolation techniques, namely bilinear rectangular, bilinear triangular, and tetrahedral. Bilinear interpolations can be used to compute weights in interpolating measured HRTFs in a linear fashion, with respect to azimuth and elevation angles. Such interpolations have been proposed for three measurement points that form a triangle or for four measurement points that form a rectangle, surrounding the HRTF at a desired point. These geometrical approaches compute weights from a distance of the desired point from each measurement point. Tetrahedral interpolation, meanwhile, is a technique for HRTF measurements in 3D (i.e. azimuth, elevation, and distance) using barycentric weights. Based on our experiments, 3D tetrahedral interpolation results in the best average mean square error (MSE) of 3.72% for minimum phase head related impulse responses (HRIRs) and best average spectral distortion (SD) of 2.79 dB for magnitude HRTFs, compared to 2D bilinear interpolations (i.e. rectangular and triangular interpolation). Regarding the latter, bilinear rectangular interpolation generally performs better than the triangular variety. Additionally, the use of minimum phase HRIRs as input data results in more optimal interpolated data than magnitude HRTFs. We therefore propose an optimal framework for obtaining estimated HRIRs by interpolating minimum phase HRIRs using tetrahedral interpolation. Such HRIRs have been simulated to produce virtual 3D moving sound in a horizontal plane with a difference of 2.5 o of azimuth angle. The simulated moving sound that is heard moves naturally in a clockwise direction from an azimuth angle of 0 o to 360
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