1,720,959 research outputs found

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship

    Appropriate Similarity Measures for Author Cocitation Analysis

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    We provide a number of new insights into the methodological discussion about author cocitation analysis. We first argue that the use of the Pearson correlation for measuring the similarity between authors’ cocitation profiles is not very satisfactory. We then discuss what kind of similarity measures may be used as an alternative to the Pearson correlation. We consider three similarity measures in particular. One is the well-known cosine. The other two similarity measures have not been used before in the bibliometric literature. Finally, we show by means of an example that our findings have a high practical relevance.information science;Pearson correlation;cosine;similarity measure;author cocitation analysis

    Dispelling the Myths Behind First-author Citation Counts

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    We conducted a full-scale evaluative citation analysis study of scholars in the XML research field to explore just how different from each other author rankings resulting from different citation counting methods actually are, and to demonstrate the capability of emerging data and tools on the Web in supporting more realistic citation counting methods. Our results contest some common arguments for the continued use of first-author citation counts in the evaluation of scholars, such as high correlations between author rankings by first-author citation counts and other citation counting methods, and high costs of using more realistic citation counting methods that are not well-supported by the ISI databases. It is argued that increasingly available digital full text research papers make it possible for citation analysis studies to go beyond what the ISI databases have directly supported and to employ more sophisticated methods

    Popular culture of Japanese anime in the digital age and the impact on nationalism of young Indonesian citizens

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    This research explores the impact of Japanese popular culture in digital era to Indonesia's young citizen nationalism. Globalization make a life easier, include how to get information. With the digital era, people could get information in another country very fast and the research between globalization and nasionalism growing. This paper based on research of phenomenology about Anime's Japanese popular culture of Association of Highschool Nihon No Kurabu in Bandung. The amount of informants is twelve and the data collected through interview, observation and documentation study. The result of the research showed that anime's Japanese popular culture interested informants with the value, character, visual and storyline in that anime. Then, the informants would study about another Japanese popular culture than Indonesia's traditional cultures

    PERANAN PEMBELAJARAN PKN DALAM MENINGKATKAN SIKAP NASIONALISME SISWA SMP: Studi Deskriptif Pada Siswa Kelas VII SMP Negeri 15 Bandung Tahun Ajaran 2014/2015

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    Penelitian ini berisi tentang peranan pembelajaran PKn yang dilaksanakan di SMP Negeri 15 Bandung dalam meningkatkan sikap nasionalisme siswa. Adapun penelitian ini bertujuan untuk mengetahui sikap nasionalisme siswa SMP Negeri 15 Bandung, mengetahui peranan pembelajaran PKn dalam meningkatkan nasionalisme siswa serta mengetahui kendala dan upaya meningkatkan nasionalisme siswa. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan menggunakan metode deskriptif. Pengumpulan data dilakukan melalui teknik wawancara, observasi dan studi dokumentasi. Subjek dalam penelitian ini adalah siswa kelas 7, Guru PKn serta Kepala Sekolah. Berdasarkan hasil penelitian dapat diketahui bahwa (1)Sikap Nasionalisme Siswa sudah sangat baik terlihat dari pengetahuan serta perilaku siswa yang telah memahami makna dari nasionalisme. siswa juga telah melaksanakan kegiatan- yang berkaitan dengan nasionalisme dari mulai menggunakan bahasa Indonesia yang baik, mengenakan pakaian tradisional melalui kegiatan Rebo Nyunda, serta kegiatan-kegiatan ekstrakulikuler yang berkaitian dengan nasionalisme seperti Paskibra dan Pramuka serta PMR. (2)Peranan pembelajaran PKn dalam meningkatkan nasionalisme siswa dirasa sangat penting. Terlihat dari materi yang bermuatan nasionalisme seperti materi NKRI, Peristiwa Proklamasi maupun nilai-nilai Pancasila. Selain itu dengan metode pembelajaran VCT Games maupun drama, siswa dapat lebih merasakan makna dari materi nasionalisme.Sumber yang digunakan selain buku dapat diambil dari media massa maupun internet (3) Kendala yang dihadapi diantaranya, semakin pesatnya globalisasi membuat jarak antar negara menjadi tipis, metode yang kurang bervariasi membuat siswa menjadi kurang antusias, penggunaan kata-kata istilah yang jarang didengar membingungkan siswa. Sedangkan upaya yang dapat dilakukan dengan memanfaatkan globalisasi yaitu menjadikan internet sebagai salah satu sumber belajar, menggunakan metode pembelajaran yang menyenangkan seperti VCT Games maupun drama, menggunakan istilah sederhana yang sudah sering didengar siswa serta mengadakan seperti paskibra, pramuka maupun kegiatan OSIS. Berdasarkan hal tersebut dapat dikatakan bahwa pembelajaran PKn memiliki peran dalam meningkatkan nasionalisme siswa SMP

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    DAMPAK BUDAYA POPULER ANIME JEPANG DALAM ERA DIGITAL TERHADAP RASA KEBANGSAAN WARGANEGARA MUDA INDONESIA

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    Penelitian ini menjelaskan tentang dampak budaya populer anime Jepang di era digital terhadap rasa kebangsaan warganegara muda Indonesia. Globalisasi membuat hidup semakin mudah, termasuk tentang bagaimana mendapatkan informasi. Dengan era digital, manusia dapat dengan cepat mendapatkan informasi dari negara lain serta penelitian tentang globalisasi dan rasa kebangsaan selalu berkembang. Jepang telah dikenal sebagai negara maju yang tetap mempertahankan dan memelihara budayanya. Selain memelihara budaya tradisional, Jepang juga mengembangkan budaya populernya. Budaya populer Jepang tersebut telah berhasil menarik perhatian masyarakat internasional. Penelitian ini menggunakan studi fenomenologi tentang budaya populer anime Jepang pada Association of Highschool Nihon No Kurabu (Soshunbu) Bandung. Jumlah informan dalam penelitian ini sebanyak tigabelas orang dan proses pengumpulan data menggunakan teknik wawancara, observasi dan studi dokumentasi. Hasil penelitian mengungkapkan bahwa proses budaya populer Jepang di era digital dalam mempengaruhi rasa kebangsaan warganegara muda Indonesia adalah: penggemar anime telah mengenal anime Jepang sejak dini, televisi berperan penting dalam mengenalkan budaya populer anime Jepang kepada warganegara muda Indonesia. Budaya populer anime Jepang menjadi awal dari kesukaan terhadap Jepang sehingga mempengaruhi rasa kebangsaan warganegara muda Indonesia. Perubahan sikap terjadi mulai dari lebih mengikuti perkembangan Jepang, mulai menyukai budaya Jepang lainnya, serta gaya hidup meniru Jepang. Solusi untuk dampak yang ditimbulkan adalah memberi ruang bagi warganegara muda, mengarahkan untuk meniru nilai yang baik dari Jepang, serta menanamkan kesadaran bahwa Pancasila sebagai center of values dari negara Indonesia.;---This research explains the impact of Japanese anime popular culture in digital era on Indonesian young citizens’ nationalism. Globalization makes life easier; it is also about getting information. In digital era, people can quickly get information from other countries, moreover, researches on globalization and nationalism are always expanding . Japan has been renowned as a developed country that retains and maintains its culture. It is not merely about maintaining traditional culture, Japan also develops its popular culture. Japan's popular culture has attracted the attention of the international community. The present research uses a phenomenology study on Japanese anime popular culture at the Association of High school Nihon No Kurabu (Soshunbu) Bandung. The number of informants in this study was thirteen people. The data were collected by interview, observation, and documentation. The results reveal that the processes of Japanese anime popular culture impact in digital era on Indonesian young citizens’ nationalism are: anime fans’ have been familiar with Japanese anime since early childhood, television plays an important role in introducing Japanese anime popular culture to Indonesian young citizens. Japanese anime popular culture becomes the initial part of being attracted to Japan and its culture, thus it affects Indonesian young citizens’ nationalism. The changes are reflected in several things; (1) following Japanese culture development, (2) being interested in other Japanese cultures, and (3) imitating Japanese lifestyle. The solution proposed to prevent negative impact of those practices is providing more spaces for young citizens and directing them to select the exact good value of Japan. Moreover, it is important to make Indonesian young citizens aware that Pancasila is the center of values of Indonesia

    koamabayili/VECTRON-author-checklist: VECTRON author checklist

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    We have done our best to complete the author checklist relating to the use of animals in the hut study. Note that the objective for the hut study was to evaluate the IRS treatment applications for residual efficacy against Anopheles mosquitoes, including the local An. coluzzii mosquito population. Cows were only used to attract mosquitoes into the huts and no tests were carried out directly on the cows. The author checklist is intended for use with studies where experiments are carried out on animals, which is why we have had such difficulty in completing this for the hut study, as many of the questions do not relate to how the cows were used
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