39 research outputs found
El negocio de la edición digital (Frania Hall)
El negocio de la edición digital
Frania HALL
Editorial: Ediciones CIESPAL. Quito, Ecuador.
Año: 2014
Páginas: 344
ISBN: 978-607-16-2229-
El negocio de la edición digital (Frania Hall)
El negocio de la edición digital
Frania HALL
Editorial: Fondo de Cultura Económica. México.
Año: 2014
Páginas: 344
ISBN: 978-607-16-2229-
Managing Digital Innovation in Publishing: Collaborations and Para-organisations for Creative Change
Reflecting proactively on a growing industry “dilemma”, this book explores how publishing businesses can and do successfully experiment and innovate in digital publishing through collaboration.
Many sectors of publishing are still structured around print production, with digital innovation in the consumer arena generally focused on different book formats, such e-books and audiobooks, rather than brand-new types of products. Publishers need to innovate around different sorts of content and digital formats as consumers change their media habits. However, their pricing, business and risk models, and workflows are reflective of a legacy of print publishing; and as print commands so much revenue publishers do not want to derail their main business as they experiment. Drawing on an analysis of collaboration and network theory and four in-depth qualitative case studies in different sectors, this research suggests that collaboration, particularly engaging with the wider creative sector, is key to the sustainable development of new types of products. It points to the characteristics of a successful digital collaboration and explains how to manage publishing innovation alongside the existing business, through para-organisations. Considering novel approaches to innovation, such as iterative software-style approaches and agile project management, as well as new business models, such as those employed in games development, the author shows how introducing new people – from software developers to competitors – can help instill a collaborative mindset within the organization and facilitate constructive experimentation.
This is a publication that is based on PhD research
The Business of Digital Publishing: An Introduction to the Digital Book and Journal Industries (2nd Edition)
Key book covering digital publishing in each of the 4 main sectors of publishing and including research and exploration of issues such as discoverability, metadata, reader-writer economies and social media.
Offering a fundamental overview of the main technological developments that have influenced the growth of digital publishing, the author introduces students to the key terms and concepts that make digital publishing possible. The four key publishing sectors (professional reference, academic, education and trade) are explored in detail, providing students with the technical literacy to understand digital developments and examine the growth of new business models. In this edition, sections have been updated to address the growth of audiobooks, reading apps, metadata, and open access, while original case studies address key issues such as digital-first publishing, EPUB, social media and crowdsourcing. Also covered are the key issues and debates that face the industry as a whole, such as pricing and copyright, and their impact on the industry is explored through relevant case studies. Taken together, the chapters examine the challenges of digital publishing and explore the opportunities it provides to develop new and diverse audiences
The changing role of the editor: editors past, present, and future
This article explores the origins, role and changing futures of the editor within the publishing industry, building on current research and extending the debate as it examines the position of the editor within the digital age
Activating Digital Learning
Digital learning is an important way for students to learn alongside in-person sessions, but students can be reluctant to participate in digital learning environments when they are undertaking broadly residential/in-person courses. Asynchronous learning can be key to inclusive, flexible, accessible teaching, supporting peer to peer interactions and reinforcing learning. To explore student engagement in digital learning this case study presents the development of an online pre-sessional module in a media school that introduces students to digital learning tools and concepts of blended learning, supporting student reflection on their personal approaches to learning; this study serves as a starting point for a wider discussion reviewing blended learning
Research Report: Developing Evaluative Cultures
Education Enhancement Sabbatical report.
Processes of evaluation operate in various ways depending on what is being evaluated; many formal evaluations take place for the purposes of reporting to stakeholders and institutions.
In the teaching and learning arena evaluation plays an important but less defined role; this is partly because it is closely integrated with the day to day practices of staff. This research project explored ways to developing understanding of evaluation and processes that can be easily implemented while capturing evidence of what does and doesn’t work.
This report presents primary data collected during a Teaching and Learning Enhancement sabbatical which involved: external interviews to build case studies with organisations including the V&A and evaluation research centres as at Sheffield Hallam, as well as around projects including Leap Frog (Lancaster and Glasgow School of Art); 12 in-depth interviews with staff at LCC and 1 focus group with students at LCC.
The results have led to an extensive literature review, a set of criteria for effective evaluation that can be embedded into teaching and learning and which engage both staff and students in meaningful and iterative evaluative processes.
Rigorous and creative approaches to data collection, co-creative evaluative environments as sites to capture student voice, as well as a supportive wider culture helps to increase understanding of evaluation as a positive tool for growth and development, supporting student experience and attainment. These approaches build robust methods which can the be used to evidence the development of teaching and learning excellence in formal impact reporting situations (eg APP)
Digital Convergence and Collaborative Cultures
The aim of this paper is to examine the position of publishing within the arena of the creative industries and set an agenda for research into a particular aspect of change in the relationship between publishing and other creative sectors. In most definitions of creative industries, publishing is listed alongside other creative activities (from film making and fine art to heritage services and advertising), fitting within different sub-categories depending on the models used. However, it might be more useful to align the activities of publishing with the wider creative industries, identifying which characteristics and behaviours it shares with these sectors in order to position itself more effectively alongside them; by taking this approach publishing can recognise its strengths, share the issues that face many creative sectors and collaborate more effectively given new challenges.
Abstract:
As digital media lead to the blurring of edges between different creative forms, from books to film, games to visual archive, it is becoming more important to understand the way publishing fits within the wider creative industries. Organisations like the United Nations Conference on Trade and Development (UNCTAD) clearly position publishing alongside other activities in their models for creative industries and as such it plays a key role in government agendas for developing creative economies.This paper outlines the position of publishing in this wider context by exploring the characteristics of creative industries and showing how publishing fits such definitions. This includes analysis of themes of creativity and collaboration as well as industry structures and behaviours. The paper aims to show that although publishing can at times be regarded as a traditional, legacy-bound industry, the advent of participatory technologies that break down the old publishing value chains are leading to new ways of working. The challenges that digital developments bring face other creative industries similarly. By aligning with the wider experience of creative industries, publishing can seek to define itself in a broader context of digital convergence.The paper is based mainly on thinking developed from a literature survey undertaken for a piece of primary research I shall be conducting. The paper introduces this proposed research, which will look at the way new collaborations are forming and how publishers are managing these creative partnerships. The research will examine how publishers facilitate collaborations, what they learn from other creative industries, and how this activity may be fundamentally changing the structure of the industry
