1,720,972 research outputs found

    Reflex: Learning beyond the screen in a simple, fun and affordable way

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    The paper introduces Reflex, a mirrored camera mobile game for children and adolescents, especially those with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smart-phones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on the table. This new interaction paradigm, its co-designed features and the first pilot study reveals an unexplored potential for learning

    Magic Room: A Smart Space for Children with Neurodevelopmental Disorder

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    The Magic Room is a smart space for use by children with neurodevelopmental disorder (NDD) and their caregivers designed in cooperation with NDD specialists and currently deployed at two therapeutic centers in Italy. It supports multimodal embodied interaction by providing controllable stimuli to the vestibular, proprioceptive, and tactile sensory systems through ambient sound and visual projections, soap bubbles, aromas, lights, toys and other physical objects. Results of an exploratory study involving 8 caregivers and 19 children with severe NDD impairments who used the Magic Room for four months are encouraging and might pave the way for new research and inspire novel interventions in this area

    Reflex: Adaptive learning beyond the screen

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    The demo introduces Reflex, a phy-gital game for children and adolescents with Neuro-Developmental Disorder. The game, offered through a cross-platform application for smartphones and tablets, bridges the digital and the physical worlds by tracking, via a bottom-looking mirror positioned on the device camera, physical items placed on a table. This new interaction paradigm, the first pilot study and its adaptability to each user profile reveals an unexplored potential for learning

    COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability

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    This paper presents a co-design toolkit that aims to involve people with Intellectual Disability (ID) in the ideation of smart outdoor experiences. We conducted a series of workshops with young adults with ID and special-education professionals of a social-care center, to identify the physical and digital experience that could favour reflection and engagement of the addressed users, and empower them in solving daily-life challenges. Multiple refinements of iterative prototypes led to the design of an interactive toolkit, COBO, that integrates inspirational cards, interactive smart objects and multimedia contents to guide users during the conception of novel ideas. This paper illustrates the main insights of the conducted workshops and the design of COBO. It also reports on a preliminary evaluation we conducted to validate some design choices for the integration of physical and digital components within COBO

    Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot

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    The use of social robots in interventions for persons with Neuro-Developmental Disorder (NDD) has been explored in several studies. This paper describes a plush social robot with an elephant appearance called ELE that acts as conversational companion and has been designed to promote NDD persons engagement persons during interventions. We also present the initial evaluation of ELE and the preliminary results in terms of visual attention improvement in a storytelling context

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    Improving museum accessibility through storytelling in wearable immersive virtual reality

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    Our research aims at helping people with Neurodevelopmental Disorders (NDD) enjoy the experience with artistic or cultural artefacts while visiting museums. We adopted a digital storytelling approach that exploits Wearable Immersive Virtual Reality (WIVR) technology and the social story method. A social story is a short textual and visual narrative that describes a social situation of everyday life using visuals (and text) on paper sheets. This method is widely used in interventions for persons with NDD (particularly autism) to help them gain an accurate understanding of social situations, develop autonomy and learn appropriate behaviour. The paper describes how the traditional concept of social story can evolve when the narrative is implemented using a different medium (virtual reality) and a different interaction paradigm (pointing with head movements). We present the concept of Wearable Immersive Social Stories (WISS for short) and describe the design process-performed in collaboration with NDD experts-That led to the definition of WISS and to the development of new technological tools

    Variations on the Author

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    “Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
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