1,721,030 research outputs found

    Privacy-preserving overgrid: Secure data collection for the smart grid

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    In this paper, we present a privacy-preserving scheme for Overgrid, a fully distributed peer-to-peer (P2P) architecture designed to automatically control and implement distributed Demand Response (DR) schemes in a community of smart buildings with energy generation and storage capabilities. To monitor the power consumption of the buildings, while respecting the privacy of the users, we extend our previous Overgrid algorithms to provide privacy preserving data aggregation (PP-Overgrid). This new technique combines a distributed data aggregation scheme with the Secure Multi-Party Computation paradigm. First, we use the energy profiles of hundreds of buildings, classifying the amount of “flexible” energy consumption, i.e., the quota which could be potentially exploited for DR programs. Second, we consider renewable energy sources and apply the DR scheme to match the flexible consumption with the available energy. Finally, to show the feasibility of our approach, we validate the PP-Overgrid algorithm in simulation for a large network of smart buildings

    Non-linear protocols for optimal distributed consensus in networks of dynamic agents.

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    We consider stationary consensus protocols for networks of dynamic agents with fixed topologies. At each time instant, each agent knows only its and its neighbors’ state, but must reach consensus on a group decision value that is function of all the agents’ initial state. We show that the agents can reach consensus if the value of such a function is time-invariant when computed over the agents’ state trajectories. We use this basic result to introduce a non-linear protocol design rule allowing consensus on a quite general set of values. Such a set includes, e.g., any generalized mean of order p of the agents’ initial states. As a second contribution we show that our protocol design is the solution of individual optimizations performed by the agents. This notion suggests a game theoretic interpretation of consensus problems as mechanism design problems. Under this perspective a supervisor entails the agents to reach a consensus by imposing individual objectives. We prove that such objectives can be chosen so that rational agents have a unique optimal protocol, and asymptotically reach consensus on a desired group decision value. We use a Lyapunov approach to prove that the asymptotical consensus can be reached when the communication links between nearby agents define a time-invariant undirected network. Finally we perform a simulation study concerning the vertical alignment maneuver of a team of unmanned air vehicles

    LSTM-Based Virtual Load Sensor for Heavy-Duty Vehicles

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    In this paper, a special recurrent neural network (RNN) called Long Short-Term Memory (LSTM) is used to design a virtual load sensor that estimates the mass of heavy vehicles. The estimation algorithm consists of a two-layer LSTM network. The network estimates vehicle mass based on vehicle speed, longitudinal acceleration, engine speed, engine torque, and accelerator pedal position. The network is trained and tested with a data set collected in a high-fidelity simulation environment called Truckmaker. The training data are generated in acceleration maneuvers across a range of speeds, while the test data are obtained by simulating the vehicle in the Worldwide harmonized Light vehicles Test Cycle (WLTC). Preliminary results show that, with the proposed approach, heavy-vehicle mass can be estimated as accurately as commercial load sensors across a range of load mass as wide as four tons

    Identification of approximated Hammerstein models in a worst-case setting

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    The identification of Hammerstein models for nonlinear systems in considered in a worst-case setting, assuming unknown-but-bounded measurement noise. A new approach is proposed in which the identification of a low-complexity Hammerstein model amounts to the computation of the Chebichev center of a set of matrices conditioned to the manifold of rank-one matrices. An identification algorithm, based on a relaxation technique, is proposed and its consistency is proven. The algorithm is computationally attractive in two cases: noise bounded either in l2 or in l-infinity norm. The effectiveness of the proposed central algorithm and the comparison with the corresponding projection algorithm, which is based on the singular-value decomposition, are investigated both analytically and through numerical examples. In particular, tight error bounds are obtained for the projection algorithm

    Going Beyond Counting First Authors in Author Co-citation Analysis

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    The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed

    A Navigation and Augmented Reality System for Visually Impaired People

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    In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localization and navigation. While ARIANNA is based on the assumption that landmarks, such as QR codes, and physical paths (composed of colored tapes, painted lines, or tactile pavings) are deployed in the environment and recognized by the camera of a common smartphone, ARIANNA+ eliminates the need for any physical support thanks to the ARKit library, which we exploit to build a completely virtual path. Moreover, ARIANNA+ adds the possibility for the users to have enhanced interactions with the surrounding environment, through convolutional neural networks (CNNs) trained to recognize objects or buildings and enabling the possibility of accessing contents associated with them. By using a common smartphone as a mediation instrument with the environment, ARIANNA+ leverages augmented reality and machine learning for enhancing physical accessibility. The proposed system allows visually impaired people to easily navigate in indoor and outdoor scenarios simply by loading a previously recorded virtual path and providing automatic guidance along the route, through haptic, speech, and sound feedback
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