1,720,967 research outputs found
Enhancing children understanding of mathematics with multisensory technology
Recent results from psychophysics and developmental psychology show that children do not integrate and use the same sensory modalities in the same way, but they rather have a preferential sensory channel to learn specific concepts. In schools, however, the visual channel is often the only one exploited for teaching, whereas the other channels are left to a marginal role. The weDRAW project, an ongoing European two-years project, explores the chance to create and evaluate new methodologies to teaching, grounded on multisensory technologies. In particular, the project targets a deeper understanding of arithmetic and geometry. A major novelty of such a new technology is that it is based on the renewed understanding of what communication between senses is and how it occurs during child development, that is, that specific sensory systems have specific roles for learning specific concepts. Neuroscientific prospectives suggest that it is possible to develop new teaching/learning channels, personalized for each student based on the child's sensory skills. This practice work consists of a demo simulating a set-up in a primary school, where children with any level of previous mathematical knowledge can try the technologies themselves. The demo includes full-body activities to "play" and "draw" arithmetical and geometrical concepts, such as playing a fraction using body rhythms and drawing shapes and symmetries
Exploiting the Shapley Value in the Estimation of the Position of a Point of Interest for a Group of Individuals
Concepts and tools from cooperative game theory are exploited to quantify the role played by each member of a team in estimating the position of an observed point of interest. The measure of importance known as “Shapley value” is used to this end. From the theoretical point view, we propose a specific form of the characteristic function for the class of cooperative games under investigation. In the numerical analysis, different configurations of a group of individuals are considered: all individuals looking at a mobile point of interest, one of them replaced with an artificially-generated one who looks exactly toward the point of interest, and directions of the heads replaced with randomly-generated directions. The corresponding experimental outcomes are compared
Designing multimodal interactive systems using EyesWeb XMI
This paper introduces the EyesWeb XMI platform (for eXtended Multimodal Interaction) as a tool for fast prototyping of multimodal systems, including interconnection of multiple smart devices, e.g., smartphones. EyesWeb is endowed with a visual programming language enabling users to compose modules into applications. Modules are collected in several libraries and include support of many input devices (e.g., video, audio, motion capture, accelerometers, and physiological sensors), output devices (e.g., video, audio, 2D and 3D graphics), and synchronized multimodal data processing. Specific libraries are devoted to real-time analysis of nonverbal expressive motor and social behavior. The EyesWeb platform encompasses further tools such EyesWeb Mobile supporting the development of customized Graphical User Interfaces for specific classes of users. The paper will review the EyesWeb platform and its components, starting from its historical origins, and with a particular focus on the Human-Computer Interaction aspects
Designing multimodal interactive systems using EyesWeb XMI
This paper introduces the EyesWeb XMI platform (for eXtended Multimodal Interaction) as a tool for fast prototyping of multimodal systems, including interconnection of multiple smart devices, e.g., smartphones. EyesWeb is endowed with a visual programming language enabling users to compose modules into applications. Modules are collected in several libraries and include support of many input devices (e.g., video, audio, motion capture, accelerometers, and physiological sensors), output devices (e.g., video, audio, 2D and 3D graphics), and synchronized multimodal data processing. Specific libraries are devoted to real-time analysis of nonverbal expressive motor and social behavior. The EyesWeb platform encompasses further tools such EyesWeb Mobile supporting the development of customized Graphical User Interfaces for specific classes of users. The paper will review the EyesWeb platform and its components, starting from its historical origins, and with a particular focus on the Human-Computer Interaction aspects
The Energy Lift
This abstract presents a computational model and a software library for the EyesWeb XMI platform to measure a mid-level movement quality of particular importance to convey expressivity: Postural Tension. A whole body posture can be described by a vector containing the angles between the adjacent lines identifying feet (the line connecting the barycentre of each foot), knees, hip, trunk, shoulders, head, and gaze (eyes direction). Postural Tension is the extent at which a movement exhibits rotation of these multiple horizontal planes including spirals. The abstract presents a definition of this mid-level quality, and describe a demonstration: movement of a user is captured with a low-cost wearable device, postural tension and transmission of energy through the body are then extracted, visualized and sonified
Active experience of audiovisual cultural content
This paper describes the main novel developments which have been introduced and experimented with in “Viaggiatori di Sguardo”, a permanent interactive installation. The objectives and resulting interaction design choices are briefly explained, and the system architecture briefly sketched. Then, the paper focuses on the novel full-body pointing interaction mechanism based on the mimicking of the use of binoculars. The permanent installation “Viaggiatori di Sguardo” was opened on December 2009 at Palazzo Ducale, Fondazione per la Cultura, Genova, and has been visited up to now by about 5,000 visitors. Results from the evaluation of such a novel interface are presented, and future developments briefly discussed
Going Beyond Counting First Authors in Author Co-citation Analysis
The present study examines one of the fundamental aspects of author co-citation analysis (ACA) - the way co-citation
counts are defined. Co-citation counting provides the data on which all subsequent statistical analyses and mappings
are based, and we compare ACA results based on two different types of co-citation counting - the traditional type that
only counts the first one among a cited work's authors on the one hand and a non-traditional type that takes into
account the first 5 authors of a cited work on the other hand. Results indicate that the picture produced through this non-traditional author co-citation counting contains more coherent author groups and is therefore considerably clearer. However, this picture represents fewer specialties in the research field being studied than that produced through the traditional first-author co-citation counting when the same number of top-ranked authors is selected and analyzed. Reasons for these effects are discussed
Variations on the Author
“Variations on the Author” discusses two of Eduardo Coutinho’s recent films (Um Dia na Vida, from 2010, and Últimas Conversas, posthumously released in 2015) and their contribution to the general question of documentary authorship. The director’s filmography is characterized by a consistent yet self-effacing form of authorial self-inscription: Coutinho often features as an interviewer that rather than express opinions propels discourses; an interviewer that is good at listening. This mode of self-inscription characterizes him as an author who is not expressive but who is nonetheless markedly present on the screen. In Um Dia na Vida, however, Coutinho is completely absent form the image, while Últimas Conversas, on the contrary, includes a confessional prologue that moves the director from the margins to the center of his films. This article examines the ways in which these works stand out in the filmography of a director who offers new insights into the notion of cinematic authorship
- …
